Posts by Kevsoft

by Kevsoft
27 Sep 2014, 1:06
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

tb1024 wrote:That means we can use switch palaces (and other settings that must be saved) from now on?
Yay.


Yes, but currently only limited to numbers [double]. I just ported Kil's new code to lua (he made the actuall coding at that part) :P.

Added after 9 hours 43 minutes:
Fixed a small bug with the y-Coordinate.
by Kevsoft
26 Sep 2014, 23:16
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

In the variable bank you can save numbers, which can be used later (They are saved in a external file). If you restart the game you can use them again. ^^
by Kevsoft
26 Sep 2014, 22:00
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329
  • 1

Re: LunaLua Offical Thread

v0.2.4 is out!

Changes:
Spoiler
* Added playSFX with soundfile
* Added variable bank access. (Have a look at the reference/example page)

Also a example has been added about the new variable bank in lua ;).
by Kevsoft
26 Sep 2014, 13:48
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329
  • 1

Re: LunaLua Offical Thread

I did give, as I added him to the 'Helper' group.

Okay: I fixed it, I added the repo to the Helper group!
by Kevsoft
26 Sep 2014, 9:05
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

Did you merge your local repo with my newest changes? I'll have a look when I am back at home.
by Kevsoft
25 Sep 2014, 18:13
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

Small update to v0.2.3.1:

*Only font 3 is affected on auto-caps.
by Kevsoft
24 Sep 2014, 23:19
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329
  • 1

Re: LunaLua Offical Thread

Version 0.2.3 is out!

Changes:
Spoiler
* Added event support for player 2.
* printText now auto-uppercase the text.
by Kevsoft
24 Sep 2014, 15:07
Forum: Introductions
Topic: interesting project.
Replies: 9
Views: 1685

Re: interesting project.

Welcome
by Kevsoft
23 Sep 2014, 22:11
Forum: WohlSoft.ru
Topic: The LunaDLL section deserves Promotion! (IMO)
Replies: 3
Views: 2715

Re: The LunaDLL section deserves Promotion! (IMO)

I agree, I think it would do more sense :P

Btw, moved to site discussions....
by Kevsoft
23 Sep 2014, 19:49
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

Version 0.2.2 is out!

Changes:
Spoiler
*Added playSFX
*Added triggerEvent
*Added access to player 2
*Added new events onJump, onJumpEnd, onKeyDown, onKeyUp
by Kevsoft
22 Sep 2014, 17:42
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

The reference page already exists:
Reference & Example Page
by Kevsoft
21 Sep 2014, 10:26
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51801
  • 1

Re: Birthday List

Thank you all :) I enjoyed yesterday very much!
by Kevsoft
20 Sep 2014, 13:30
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 51801
  • 3

Re: Birthday List

Thank you very much guys, I really appreciate it :) !
by Kevsoft
18 Sep 2014, 19:20
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

Update 0.2.1:

* Added section class
* Added direct memory editing
by Kevsoft
16 Sep 2014, 8:55
Forum: LunaLua - Extension Framework
Topic: LunaDLL+Lua Videos
Replies: 8
Views: 2781

Re: LunaDLL+Lua Videos

Pretty neat! Keep on with your videos. :)
by Kevsoft
15 Sep 2014, 23:14
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

Not yet, but I am more keen on implement the fields for it. I will implement memory editing soon, but like I said, I will try to open as much memory fields as possible.
by Kevsoft
15 Sep 2014, 22:52
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

Updated with new features (NPC Class mainly) + new reference page: Reference & Example Page
by Kevsoft
15 Sep 2014, 17:56
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

kil wrote:Thoughts: When it detects a lua file in the level folder, it should disable the autocode system, so they can't be mixed up.
Mhh, maybe, but I think I let the user choose it. I don't think Lua messes up everything....
by Kevsoft
15 Sep 2014, 15:17
Forum: Introductions
Topic: :D
Replies: 12
Views: 1977

Re: :D

Nexia's forces are undodgeable for sure!

Btw, hi mate! :mrgreen:
by Kevsoft
15 Sep 2014, 8:55
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 45329

Re: LunaLua Offical Thread

A lot of your suggestions are already in. I will release the new version today afternoon.

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