Posts by KFCMARIO

by KFCMARIO
9 Jul 2016, 3:07
Forum: TeaScript
Topic: "NPC - Death" and sysval(Param1)
Replies: 7
Views: 1273

Re: "NPC - Death" and sysval(Param1)

But there is my problem: If NPC(sysval(Param1)).ID = 102 Then ... (102 = Red Coin) If the red coin goes death, i thriggers the event "NPC - Death". For me, this event triggers a Script, wich check, what NPC died. But the Param1 in sysval don't contains the sequence ID, it is always "...
by KFCMARIO
8 Jul 2016, 12:43
Forum: TeaScript
Topic: "NPC - Death" and sysval(Param1)
Replies: 7
Views: 1273

Re: "NPC - Death" and sysval(Param1)

According to the script help, "When you are using events to execute scripts,'Param1' is the object ID triggering the event" ,'Param1' stands for the ID of the NPC triggering the Death Event in your section(An NPC has three kinds of "ID", first is Type ID, like 1 stands for Goomba...
by KFCMARIO
10 Jun 2016, 17:49
Forum: TeaScript
Topic: [Solved] Renzor Boss
Replies: 9
Views: 2169

Re: [Solved] Renzor Boss

I've tried to archive it just now.
Here is an example
by KFCMARIO
22 Feb 2016, 4:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033583
  • 3

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Set the same IDN to two NPCs with different Platform Settings(one "Group A" and another "Group B"),Pulley Position means the NPC will fall while reaching this Y position (or it will stop moving while Disable Falling is True) Even if I do all the instructions and most of the poss...
by KFCMARIO
21 Feb 2016, 18:01
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033583
  • 0

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Awesome update!!! It seem that the World Editor has been further liberalized with some new functions...More creative things would be achieved in the World Map.. I absolutely love the new version of this SMBX version but I don't really understand as of how to use the SMB balancing NPCs with backgroun...
by KFCMARIO
19 Feb 2016, 4:59
Forum: Script submission
Topic: [Script Example] To make a Clock with script(synchronized with time on your computer)
Replies: 4
Views: 3121
  • 2

[Script Example] To make a Clock with script(synchronized with time on your computer)

http://www.mediafire.com/convkey/d9e2/8n58qtrd07fkguuzg.jpg A screenshot is intelligible to describe it.So I don't need to note more word description in this post(: Here is the download link of lvl file ,also,there some English comments in the scripts to help you understand it.
by KFCMARIO
14 Feb 2016, 13:37
Forum: TeaScript
Topic: Else if / 'If' statements, goto, LSet
Replies: 7
Views: 1475
  • 1

Re: Else if / 'If' statements, goto, LSet

[LSet] LSet(layername, type, nosmoke) type(Double) Style,0 = Show,1 = Hide,2 = Toggle LSet is somehow messed. 1 = SHOWS (which makes more sense to me), but 0 does not HIDE, I had to use 2 to HIDE (well yes toggle seems to work). This really just can not be right ... Level Start is set to hide the &...
by KFCMARIO
14 Feb 2016, 9:57
Forum: TeaScript
Topic: Else if / 'If' statements, goto, LSet
Replies: 7
Views: 1475
  • 1

Re: Else if / 'If' statements, goto, LSet

Your script will just run once when triggered.You could use a goto statement to make a loop. TmerCheck: If lvltimer(count)< 380 Then Call ShowMsg( "You need" ) End If Call Sleep( 1 ) ‘Actually timer interval value replacing '1' could be more effective,for example your timer interval is 30 ...
by KFCMARIO
28 Jan 2016, 15:14
Forum: TeaScript
Topic: Moving position of Level timer, manual hud addition of world-level?
Replies: 5
Views: 1553

Re: Moving position of Level timer, manual hud addition of world-level?

I mean to remember, I once did read about something like lvltimer x y thingy in a comment of a youtube video for 1.4.1 levels, but of course I never found it again. https://abload.de/img/hudquestionr9kdw.jpg Even through I designed quite some stuff with 1.3. back then, the additions of 1.4.1 are ov...
by KFCMARIO
27 Jan 2016, 7:24
Forum: SMBX-38A Bug reports
Topic: Please Help-me with SMBX 1.4.1 !!!
Replies: 7
Views: 1263

Re: Please Help-me with SMBX 1.4.1 !!!

I tried, did not work! Strange because 1.3.0.1 has this Lag !!! What is the value while testing level with MAXFPS? Oh,you can try to add code "OccupyWholeCPU=True" to your config.cfg in the line between "DisableMusic=False" and "[Reg]". Where is full list of .cfg comma...
by KFCMARIO
27 Jan 2016, 5:54
Forum: SMBX-38A Bug reports
Topic: Please Help-me with SMBX 1.4.1 !!!
Replies: 7
Views: 1263

Re: Please Help-me with SMBX 1.4.1 !!!

Oh,you can try to add code "OccupyWholeCPU=True" to your config.cfg in the line between "DisableMusic=False" and "[Reg]".
by KFCMARIO
25 Jan 2016, 17:52
Forum: TeaScript
Topic: [Special Effect in 1.4.1] Level8 of TI2 with Snowy Effects!!
Replies: 6
Views: 1423
  • 4

[Special Effect in 1.4.1] Level8 of TI2 with Snowy Effects!!

https://www.youtube.com/watch?v=2TglnmQMzbI This special snowy effect is carried out through creating effects with random position and random speed(in their available range,for example the y-axis speed is set with "2+2*rnd",it means that the y-speed could be an arbitrary value between 2 t...

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