Posts by Guih48

by Guih48
1 Mar 2022, 0:08
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A 1.4.5 Decompilation
Replies: 29
Views: 22077

This isn't used to build, because it isn't possible!

Neito wrote:How do I compile it to make my own version.
When I try build and run in codeblocks it always results in an error

Yes, of course, because this only a piece of the real source code, which is almost impossible to get exactly (and this code don't even have a main() section)
by Guih48
25 Feb 2022, 22:47
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A 1.4.5 Decompilation
Replies: 29
Views: 22077

A better idea, an older version

And also I forgot this! If we want to get the sources, we should try to decompile the 1.4.4 because the 1.4.5 must have more anti-decompliation issues, but 1.4.4 is must be more decomliable because it made before the Hexagon issue.
by Guih48
9 Feb 2022, 23:07
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A 1.4.5 Decompilation
Replies: 29
Views: 22077

If vb6

• Wait for 5438A38A to come back. :sleeping: • Decompiling the code fragments, and revive with other engines(1.3; thextech) • The hard and boring disassembling, what only can surely give the true code. • Hack with lua or something similar, like 1.3 . • rewrite from scratch, with some collected info...
by Guih48
9 Feb 2022, 7:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A 1.4.5 Decompilation
Replies: 29
Views: 22077
  • 2

So, the source, (38A, and his SMBX)

So, this is the current state of smbx38a: I believe it is somewhat obvious 38a has had no plans on returning to make another update for the engine. During that time, thanks to the efforts of Core, she has found a way to create a decompilation of the SMBX-38A 1.4.5 executable. Members in the 38a Disc...
by Guih48
8 Feb 2022, 10:00
Forum: Vanilla SMBX and TheXTech
Topic: [Poll] About adding new in-game objects into assets for TheXTech
Replies: 29
Views: 25322

Own, but compatible standard

I think, TheXtech should continue the SMBX64 standard, but with backward and parallel compatibility so: * The smbx64 should be upgtaded to a standalone TheXtech standard (smbxt65?), because SMBX2 isn't really have own standard (it only uses extended verison of smbx64), and the smbx38a's standard we ...
by Guih48
15 Aug 2021, 8:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 127
Views: 33762

Thanks!

Thank you for the file,
but it don't runs with Wine.

I shall run it on Windows.

But the download link needs to be updated.


Wow, I didn't even know I could write English poems :cool:
by Guih48
13 Aug 2021, 14:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 127
Views: 33762

Link does not works

I think this is a very good online-moded smbx (and I like 38a smbx), but i can't download it :( This topic's download link don't works: When will be download link come back? https://www.supermariobrosx.org/forums/viewtopic.php?t=18988 And i think this is a very good and unique internet-smbx that des...
by Guih48
3 May 2021, 20:33
Forum: Vanilla SMBX and TheXTech
Topic: TheXTech: Possible Changes to the Fire Toad and Ice Toad Sprites
Replies: 5
Views: 1601

New Toad sprite idea

I think, that would better fit with SMBX, if the fire toad sprite would not change, and the ice toad's cap would have exchanged colors (and blue would be a bit darker).

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