Posts by Void-the-Bat

by Void-the-Bat
3 Dec 2019, 22:37
Forum: Ideas & Suggestions
Topic: Enable Screen Effects for Instant, Loop, and Entrance/Exit Warps
Replies: 0
Views: 53

Enable Screen Effects for Instant, Loop, and Entrance/Exit Warps

I've noticed the screen effects only work with pipe and door warps if they aren't a level entrance/exit warp. I think the remaining warp types should also be able to use screen effects. For Instant and Loop exit warps, I've noticed the player completely disappears when touching the warp before the l...
by Void-the-Bat
3 Dec 2019, 22:28
Forum: Ideas & Suggestions
Topic: Ideas for Ice Block and Flamethrower
Replies: 3
Views: 86

Re: Ideas for Ice Block and Flamethrower

I suggest adding an option to NPC-45(Ice Block) that allows us to control the time it takes to disappear, And for Rocket Engine Block(NPC-58) and Flamethrower(NPC-340) I suggest adding option that allows us to control the time they take when they are off(not flaming). Scripting can easily fix both ...
by Void-the-Bat
3 Dec 2019, 22:28
Forum: Bug reports
Topic: Effects appearing in front of NSMB Fake Walls
Replies: 3
Views: 73

Re: Effects appearing in front of NSMB Fake Walls

normal blocks and blocks labeled as NSMB fake wall should have a fixed z-position (like 0.2 and 0.1 respectively) the effects should have a z-position editor like the ones in npc and background editors (with each effect with their own z-position) There isn't a z-position editor for effects at all u...
by Void-the-Bat
3 Dec 2019, 10:01
Forum: Ideas & Suggestions
Topic: Ideas for Ice Block and Flamethrower
Replies: 3
Views: 86

Re: Ideas for Ice Block and Flamethrower

I suggest adding an option to NPC-45(Ice Block) that allows us to control the time it takes to disappear, And for Rocket Engine Block(NPC-58) and Flamethrower(NPC-340) I suggest adding option that allows us to control the time they take when they are off(not flaming). Scripting can easily fix both ...
by Void-the-Bat
3 Dec 2019, 6:07
Forum: Bug reports
Topic: Effects appearing in front of NSMB Fake Walls
Replies: 3
Views: 73

Effects appearing in front of NSMB Fake Walls

I've noticed that effects always are in front of blocks labeled as NSMB Fake Walls. For example, shooting fireballs through the fake walls doesn't render its trail behind the fake wall, but instead in front. This can be really frustrating especially when trying to hide secrets like Star Exits or oth...
by Void-the-Bat
3 Dec 2019, 2:32
Forum: Ideas & Suggestions
Topic: A few wing types + enemy improvements
Replies: 0
Views: 61

A few wing types + enemy improvements

There's a few wing types I'd like to suggest, along with a few improvements to already existing NPCs. One of these would be the SMW Yellow Paratroopa Wing AI, where it doesn't bounce or fly, but instead just walk like normal and moves towards the player's position. Another one that I know at least o...
by Void-the-Bat
2 Dec 2019, 8:36
Forum: Ideas & Suggestions
Topic: An actual changelog
Replies: 3
Views: 82
  • 4

An actual changelog

This is not a suggestion for the engine itself, but for future patches and versions. There is one key thing missing from the engine right now, and that's a proper changelog. A lotta people have been clamoring for this on the Discord server, and I think it's time I make the suggestion where the devel...
by Void-the-Bat
27 Nov 2019, 0:27
Forum: Bug reports
Topic: Cheat Codes not working at all
Replies: 0
Views: 57

Cheat Codes not working at all

Pretty self explanatory. I even tested non-episode levels and cheat codes do not work at all.
by Void-the-Bat
25 Nov 2019, 22:51
Forum: Ideas & Suggestions
Topic: Add "Star Delay" option to the Podoboo(npc-12)
Replies: 1
Views: 53

Re: Add "Star Delay" option to the Podoboo(npc-12)

Not to be rude or anything, but you've been asking for a lotta stuff recently. I'm not gonna be speaking for him, but this is probably really annoying to 38A. What I know of him, he won't cater to each and every single little request you (or anybody for that matter) make. Take a look at the forum an...
by Void-the-Bat
24 Nov 2019, 10:20
Forum: Ideas & Suggestions
Topic: Add 2 options to SMW Piranha Plant (npc-270)
Replies: 3
Views: 65

Re: Add 2 options to SMW Piranha Plant (npc-270)

Lx Xzit wrote:
EXEcutor-The-Bat wrote:Okay, I can understand the always emerge on time setting, but why the stationary one? It wouldn't really make much sense.
I guess he wanted piranha plants to be stationary like in SMM
Oh, that makes more sense.
by Void-the-Bat
24 Nov 2019, 5:35
Forum: Bug reports
Topic: Nipper's with offset framestyles not working
Replies: 0
Views: 36

Nipper's with offset framestyles not working

So this has been a bug since 1.4.4* and it's been somewhat bothering me for a while, not as much as others that have been fixed, but still. Anyways, giving the Nipper NPC the SMB3 style (with offset) framestyle makes the advanced offset work in editor mode, but when testing the level, the advanced o...
by Void-the-Bat
24 Nov 2019, 5:23
Forum: Ideas & Suggestions
Topic: Add 2 options to SMW Piranha Plant (npc-270)
Replies: 3
Views: 65

Re: Add 2 options to SMW Piranha Plant (npc-270)

fnafan8888888888 wrote:I recommend adding "Always emerge on time" and "Stationary" options to SMW Piranha Plant (npc-270)
Okay, I can understand the always emerge on time setting, but why the stationary one? It wouldn't really make much sense.
by Void-the-Bat
24 Nov 2019, 5:21
Forum: Ideas & Suggestions
Topic: Make Mini Player grab NPCs
Replies: 2
Views: 62

Re: Make Mini Player grab NPCs

Reason why the Mini player doesn't grab NPCs that don't have the MiniEnemy is because the enemy is too big for the mini player to pick up. I think 38A made this intentional, to be honest.
by Void-the-Bat
14 Nov 2019, 23:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 866
Views: 728394

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

Dor_78 wrote:It's a good idea for this game to have Mods support?
It's called TeaScript.
by Void-the-Bat
13 Nov 2019, 4:56
Forum: Ideas & Suggestions
Topic: Wing/Propeller offset flags for NPCs and Blocks
Replies: 0
Views: 58

Wing/Propeller offset flags for NPCs and Blocks

I noticed that the wings on some NPCs are somewhat detached from the actual NPC itself. The same sorta goes for propellers. There should be two NPC and Block flags that allow the user to manually place the offset of the wings and propeller on an NPC or Block.
by Void-the-Bat
11 Nov 2019, 1:42
Forum: Bug reports
Topic: FrozenTimer bugs + description errors (FIXED IN PATCH 25)
Replies: 0
Views: 66

FrozenTimer bugs + description errors (FIXED IN PATCH 25)

Although the FrozenTimer flag for NPCs works as its supposed to, once the enemy has been frozen and unfrozen at least once, trying to freeze the enemy again won't work anymore, resulting in only one frame of it being frozen. (FIXED) Also, perhaps not a bug, but some NPC AIs (Angry Sun, Bowser, Ludwi...
by Void-the-Bat
2 Nov 2019, 0:24
Forum: Ideas & Suggestions
Topic: Some suggestions for the map editor
Replies: 1
Views: 116

Some suggestions for the map editor

Hey, it's me again. I just recently started using the map editor for the first time, and it feels kinda complex compared to the level editor. I would like to make some suggestions: Allow the player to use an Anchor, Warp Whistle, or Music Box when testing a world map at anytime. As far as I know, th...
by Void-the-Bat
2 Nov 2019, 0:11
Forum: Ideas & Suggestions
Topic: Add Text Documents to Blocks, Effects, Tiles...
Replies: 1
Views: 145

Re: Add Text Documents to Blocks, Effects, Tiles...

My suggestion is to add Text Documents to other graphics just like the NPCs, so it can be easier to copy the Text from a level to other level. I highly agree with this. I know that the configurations for effects, blocks, tiles, etc. are editable from within the level or world configuration file, bu...
by Void-the-Bat
24 Oct 2019, 1:14
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 866
Views: 728394

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

The seesaw platform is a little glitchy when is in movement (SMW lines, wings behavior, etc.), in addition the objects can clip through it. (Putting multiple objects with gravity and collision on a side and jumping constantly on the other side.) Why else would it be in the category clearly labelled...

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