Posts by Void

by Void
10 Jan 2020, 20:57
Forum: Bug reports
Topic: Music fadeout bug (FIXED)
Replies: 0
Views: 60

Music fadeout bug (FIXED)

When using the AudioSet function to have music fade out, the music technically doesn't stop. If you unfocus the game and refocus it (i.e. minimizing, restoring, etc.) the music that faded out will start playing again. I'm not too sure if this is an issue on Wohl's side with SDL Mixer X, so I'll ask ...
by Void
10 Jan 2020, 20:54
Forum: Bug reports
Topic: Shaking shells [Fixed Patch 27]
Replies: 1
Views: 97

Re: Shaking shells [Fixed Patch 27]

When you throw a shell upwards and regrab it (like this): https://i.postimg.cc/52nmG4JS/xxxx.gif It won't shake before waking up: https://i.postimg.cc/BbHrc8dg/Honeycam-2019-12-29-20-28-40.gif If possible, I'd also like to suggest make shells shake like in SMM, which is more outstanding: https://i....
by Void
9 Jan 2020, 3:28
Forum: Ideas & Suggestions
Topic: sysval(grabshellinsmb3way)
Replies: 0
Views: 163
  • 1

sysval(grabshellinsmb3way)

In version 1.4.4, there was a hidden sysval that changed how the player grabs shells from above. If memory serves me correctly, enabling it prevented the player from grabbing the shell as they're landing on it, and instead will act like a stomp/jump. in 1.4.5, this feature has either been removed en...
by Void
5 Jan 2020, 9:41
Forum: Ideas & Suggestions
Topic: Various functionality changes
Replies: 2
Views: 236

Re: Various functionality changes

This is a trio of various changes I'd like to see implemented at some point, that correct some of the not-exact enemy behavior in some SMW enemies. 1. The Yellow Koopa as of SMBX 1.4.5 Patch 26 notably just acts like a regular Red Koopa, instead of what the actual SMW behavior is. In Super Mario Wo...
by Void
5 Jan 2020, 9:36
Forum: Ideas & Suggestions
Topic: Dummy Objects
Replies: 1
Views: 186

Re: Dummy Objects

One simple addition is all I suggest, Dummy Objects. These are blocks/NPCs/BGOs that are just a copy of another basic object (SMB3 Wood Block for blocks, SMB3 Goomba for NPCs, SMB3 Single Bush for BGOs) that can be used for custom graphics/scripts/whatever instead of having to overwrite a pre-exist...
by Void
25 Dec 2019, 6:12
Forum: Bug reports
Topic: Sumo Bros's fire can be damaged/killed
Replies: 0
Views: 93

Sumo Bros's fire can be damaged/killed

So I noticed that the fire produced by the Sumo Bros's lightning, amongst other projectile-type NPCs, can actually be harmed by specific NPCs. Bombs, Peach's Bombs, Shells, items being held by the player, and other similar objects the player can use offensively can actually damage and possibly even ...
by Void
25 Dec 2019, 6:07
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 889
Views: 751357

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

Honestly I think this topic should be locked, so 38a could post updates as a comments instead of flooding the main post we will miss this topic, it would have been a big part of our life :p Although 38a can still upload updates in a new topic q: IF he is willing to make updates within the topic (i....
by Void
24 Dec 2019, 6:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 889
Views: 751357

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

God, this topic has gotten really toxic over the past few months. No wonder 38A doesn't talk much. Do you think it's need to reload it? I mean, put this into archive and begkn new from scratch? Yes, there seriously needs to be a new topic. I think the choice should be up to 38A though considering h...
by Void
23 Dec 2019, 5:48
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 889
Views: 751357
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

God, this topic has gotten really toxic over the past few months. No wonder 38A doesn't talk much.
by Void
20 Dec 2019, 4:01
Forum: Ideas & Suggestions
Topic: char(x).groundpound
Replies: 2
Views: 187

char(x).groundpound

char(x).groundpound would determine when the specified player ID is doing a ground pound.

The values to specify the ability's state would be as follows.
0 = Not ground pounding
1 = Starting ground pound
2 = Falling in Ground Pound state

This identifier would also be able to be read and written.
by Void
19 Dec 2019, 4:07
Forum: Bug reports
Topic: DirectiveGFX visual bug
Replies: 0
Views: 83

DirectiveGFX visual bug

If an NPC uses the DirectiveGFX flag, is rotating according to the direction its moving, and the player takes damage/powers up when the power-up freeze special event is enabled, the rotation angle of the NPC will reset until the freeze frames are finished. Not a huge issue, but it feels kinda odd se...
by Void
19 Dec 2019, 4:03
Forum: Ideas & Suggestions
Topic: Changes to buried coins
Replies: 1
Views: 139
  • 1

Changes to buried coins

In SMB2 and Super Mario Advance 4, pulling a coin out of the ground gives the coin spinning effect and immediately gives the player the specified number of coins, along with displaying the coin spin effect. In SMBX, you are required to let go of the run button after pulling a coin out in order to be...
by Void
19 Dec 2019, 4:00
Forum: Ideas & Suggestions
Topic: Make Beach Koopa Slides
Replies: 2
Views: 162

Re: Make Beach Koopa Slides

I suggest making the Blue Beach Koopa (NPC-55/NPC-119) slides whenever they get to a slope, just like in SMW: Blue Koopa Slides.png But the slope's size(height and width) have to be 32 Pixels or less than that in order for it to slide. I actually agree with him. Kinda surprised this never appeared ...
by Void
14 Dec 2019, 3:49
Forum: Bug reports
Topic: Audio lag with SPC sound effects
Replies: 0
Views: 74

Audio lag with SPC sound effects

Recently WohlStand updated SDL Mixer X to allow support for SPCs to be used as sound effects. Although this works well, upon testing a level in the editor with these custom sfx, the game takes a few seconds to load and the audio begins sounding choppy. Wohl stated that this is the program loading th...
by Void
14 Dec 2019, 3:40
Forum: Bug reports
Topic: 2 wrong NPC codes for Banzai Bill (Fixed Patch 26)
Replies: 3
Views: 106

Re: 2 wrong NPC codes for Banzai Bill (Fixed Patch 26)

In SMBX 1.3 you can freeze it by default But in SMBX 1.3.0.1 you can't. Okay... there's a very simple solution to this, and it doesn't even relate to scripting this time, ironically. These aren't really bugs, in my opinion. They're oversights for sure, but I feel 38A doesn't have to do anything on ...
by Void
14 Dec 2019, 3:39
Forum: Bug reports
Topic: sys(coincount) bugs [solved]
Replies: 3
Views: 139

Re: sys(coincount) bugs [solved]

1. When the coin counter reach the value of 99 (through scripts) it gets stuck there: https://i.postimg.cc/dtg9qQ7S/Honeycam-2019-12-08-11-47-59.gif do sys(coincount) = sys(coincount) + 1 call sleep(1) loop If the value is equal or greater than coinsforextralife (default: 100) it should subtract th...
by Void
14 Dec 2019, 3:33
Forum: Bug reports
Topic: Propeller Suit Bugs
Replies: 2
Views: 82

Re: Propeller Suit Bugs

If you crouch jump and press and hold the alt jump key, the player's hitboxes will be the same as the crouching hitboxes while in spinjumping* state.

*The fall slower spinjump special event must be enabled for it to work except for propeller.
by Void
11 Dec 2019, 3:06
Forum: Ideas & Suggestions
Topic: Red Baby Yoshi Ability
Replies: 0
Views: 65

Red Baby Yoshi Ability

I've noticed that the Red Baby Yoshi doesn't have a special ability. Perhaps it could be made so that it spits a Yoshi Fireball ala SMM2? Some new graphics would have to be made for spitting, but it doesn't seem like a big deal considering Blue Baby Yoshis have a spitting frame already. As a matter ...
by Void
11 Dec 2019, 2:53
Forum: Ideas & Suggestions
Topic: A way to exit from npc-327 Hats
Replies: 1
Views: 71

Re: A way to exit from npc-327 Hats

I recommend a way that allows us to take off npc-327 helmets with getting the player hurt, for example when the is wearing a helmet and wants to ride a Yoshi or a Shoe, he has to get hurt to take the helmet off, I suggest it to be when you change F.L.U.D.D. you press (Shift+"Alt Run") key...
by Void
11 Dec 2019, 2:48
Forum: Ideas & Suggestions
Topic: Play a sound effect when we click on it (events tab)
Replies: 1
Views: 78

Re: Play a sound effect when we click on it (events tab)

In SMBX 1.4.4 and 1.3, when we selected a sound effect in the Events tab it would play the sound effect. Now in SMBX 1.4.5 it doesn't and you have to click the word "Sound", which is a bit weird. I suggest leaving it as it was before, or implementing a "play" button if possible....

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