Posts by Void

by Void
24 Mar 2020, 21:08
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The Level Selector - Now with Level Warp ID support!
Replies: 1
Views: 272
  • 4

The Level Selector - Now with Level Warp ID support!

Hey guys! I'm back with something that will hopefully really help those making episodes out there. I'm here to introduce... Debug.gif ...The Level Selector. This uses TeaScript to allow the user to modify the only warp in this level to take them to whatever level in their episode they want! This wil...
by Void
24 Mar 2020, 20:45
Forum: TeaScript
Topic: NPC Talk event without a message [SOLVED]
Replies: 2
Views: 1737
  • 1

Re: NPC Talk event without a message [SOLVED]

Hey there :hi: I've been wondering if there's a way, using TeaScript and/or other means, to trigger an NPC's Talk Event, without setting them up to say anything (i.e. leaving the Message box blank): http://i65.tinypic.com/2ng4i1h.jpg If there's no such way, then how could I re-create the Talk event...
by Void
24 Mar 2020, 20:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: NPC Text Codes and what they do
Replies: 3
Views: 260

Re: NPC Text Codes and what they do

ForceCheck - Enabling this will force the NPC to interact with NPCs that normally can harm other NPCs (Grinders, explosions, etc.). Enabling the flag but disabling the ForceCheck setting will not reverse the effect if it's enabled by default. Thanks a lot, I really appreciate your hard work on this...
by Void
24 Mar 2020, 0:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: NPC Text Codes and what they do
Replies: 3
Views: 260
  • 4

NPC Text Codes and what they do

I've made a list of each NPC text code and what it does specifically. I will only be going over the ones that are either exclusive to 1.4.5 and (hopefully) later versions or is one from 1.3 that has new options for it. I know this list is cluttered as all hell, but Ctrl+F is still your friend. GfxSp...
by Void
5 Mar 2020, 21:21
Forum: Ideas & Suggestions
Topic: A function that can disable specific keypresses
Replies: 0
Views: 223

A function that can disable specific keypresses

There should be a function that prevents the engine from detecting specific key presses. For example, if I wanted to disable the alt run key from being detected at all for player 1, I would use this script: call DisableKeypress(-17, 1) (1 indicates player 1) If I wanted to enable the key press again...
by Void
20 Feb 2020, 6:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A exclusive cheat codes
Replies: 2
Views: 3780

Re: SMBX 38A exclusive cheat codes

illparkwhereiwant(LevelSelect=True?) imtiredofallthiswalking(LevelSelect=True?) needashell fairymagic iceage istillplaywithlegos itsrainingmen donttypethis wetwater needaredshell needablueshell needayellowshell needaturnip needa1up needatanookisuit needahammersuit needamushroom needaflower needanic...
by Void
13 Feb 2020, 1:19
Forum: Ideas & Suggestions
Topic: char(x).rupeesystem
Replies: 1
Views: 215

char(x).rupeesystem

char(x).rupeesystem would determine if there was a chance of a rupee spawning after killing an enemy, much like how it works when Link usually kills an enemy. The only main difference is that this would allow this rupee system to function with every character, not just Link. 0 disables the system fo...
by Void
13 Feb 2020, 1:00
Forum: Ideas & Suggestions
Topic: Z-Position for Blocks and Effects
Replies: 1
Views: 227
  • 1

Z-Position for Blocks and Effects

I've noticed there is no way to change the Z-Position for Blocks and Effects. I think it would be very helpful if the option to alter the value was available in the next patch. I have also noticed that different blocks have different Z-Position values, so I do believe it would be possible to impleme...
by Void
12 Feb 2020, 2:47
Forum: Ideas & Suggestions
Topic: Add "Bounce" Option to Cheep-Cheep!
Replies: 1
Views: 224
  • -1

Re: Add "Bounce" Option to Cheep-Cheep!

fnafan8888888888 wrote:I suggest adding a new Cheep-Cheep movement, here is how it's supposed to act:
CheepCheep.gif

It jumps 3 small jumps then a big one jump, (GIF was taken from SMBX2 Beta 4).
So you mean like in SMM1 and 2? I actually like that idea.
by Void
12 Feb 2020, 2:46
Forum: Ideas & Suggestions
Topic: npc(x).fromreserve
Replies: 0
Views: 191
  • 2

npc(x).fromreserve

Here's another idea. How about some way of being able to detect if an NPC is being dropped from reserve, as in dropping down and blinking? As far as I know, there isn't any way to check if an NPC is being spawned from the reserve box or not. If this value is equal to 1, it will enable its reserve st...
by Void
4 Feb 2020, 22:49
Forum: Ideas & Suggestions
Topic: PowerUpSystem.SML2
Replies: 0
Views: 247
  • 1

PowerUpSystem.SML2

Hey, I got another suggestion. You know how in Super Mario Land 2, the game doesn't freeze at all when getting a power-up or taking damage, including the player? I think this sort of thing should be implemented in SMBX as a special event. Considering the name of the topic is the name of this new spe...
by Void
29 Jan 2020, 23:48
Forum: Ideas & Suggestions
Topic: CheatSet function
Replies: 1
Views: 224
  • 2

CheatSet function

Hey, here's another idea for a new function. This one can enable/disable cheats when called. Here's its layout: call CheatSet(CheatName, DisableSave) For CheatName, you would replace it with the name of the cheat you want it to enable/disable. For DisableSave, you would replace this with either 0 or...
by Void
25 Jan 2020, 5:46
Forum: Ideas & Suggestions
Topic: Basic NPC properties in Teascript
Replies: 5
Views: 391

Re: Basic NPC properties in Teascript

Yes. Please add this 38A.
by Void
24 Jan 2020, 1:40
Forum: Ideas & Suggestions
Topic: Hammer count for SMB1 Bowser
Replies: 0
Views: 168
  • 2

Hammer count for SMB1 Bowser

Here's an idea. How about an advanced option that determines the rate of how many Hammers SMB1 Bowser throws? I know it currently is somewhat RNG based, and the advanced option is already used for Legacy Boss and all, but I still think this could be possible. I know some people would like SMB1 Bowse...
by Void
24 Jan 2020, 1:37
Forum: Bug reports
Topic: SMB1 Bowser animation bug (FIXED)
Replies: 0
Views: 120

SMB1 Bowser animation bug (FIXED)

SMB1 Bowser does not use its breathing fire frames when jumping and breathing fire.

This bug has been fixed, but some scripts that rely on SMB1 Bowser's ivals or current frame may be broken as a result.
by Void
15 Jan 2020, 19:19
Forum: Ideas & Suggestions
Topic: AddScore TeaScript function
Replies: 0
Views: 152

AddScore TeaScript function

AddScore would be a function that when called, will add a set amount of points to the HUD, with the option to include the score effect of the set amount of points This is how the script would work: call AddScore(a, b, c, d) a represents the amount to add, the range being from 1 to 13, much like with...
by Void
14 Jan 2020, 23:15
Forum: Ideas & Suggestions
Topic: More NPC improvements
Replies: 2
Views: 235

More NPC improvements

Hey, I'm back with yet more NPC improvement suggestions. First, I've noticed that the Sumo Brother fire's movement works differently between 1.4.4 and 1.4.5. In the former, the movement was very smooth, and myself and a lotta people prefer this movement. In 1.4.5, it was altered to be more in line w...
by Void
14 Jan 2020, 23:10
Forum: Ideas & Suggestions
Topic: Functions/Tools that should be removed (rarely used or obsolete)
Replies: 5
Views: 300

Re: Functions/Tools that should be removed (rarely used or obsolete)

The circle tool should be updated to work like it does in PGE, as Wohl said. As for the line tool, I actually still use this, mainly for stuff like slopes and the like. I also still use the fill tool, but the engine warns you if you want to continue with the fill action or not. As for everything els...
by Void
14 Jan 2020, 23:07
Forum: Ideas & Suggestions
Topic: Autorun scripts
Replies: 3
Views: 230

Re: Autorun scripts

Please do this, 38A. If you do, could you also allow for global scripts to be called through this method, too?
by Void
14 Jan 2020, 23:06
Forum: Bug reports
Topic: Some explosions doesn't hurt the player
Replies: 1
Views: 95

Re: Some explosions doesn't hurt the player

I know that 38A marked this as not a bug, but I still think the explosions should still hurt the player. Otherwise there's no point to even having the explode mode aside from having a very small chance of killing enemies within the explosion range.

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