Posts by Void-the-Bat

by Void-the-Bat
27 Aug 2017, 23:24
Forum: Bug reports
Topic: I have only a few issues left...
Replies: 2
Views: 342

Re: I have only a few issues left...

I've completely figured out how the custom tilesets worked as I decided to duplicate the default and see how it's structured. Tourian pipe is still an issue, but I guess could be solved by duplicating the original tileset and fixing it in the duplicated tileset.
by Void-the-Bat
27 Aug 2017, 23:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 866
Views: 728626

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

Trace42 wrote:this is hot garbage
You sneaky little...
by Void-the-Bat
26 Aug 2017, 21:52
Forum: Graphics submission for SMBX-38A
Topic: Super Mario Bros. 3 : Extended GFX Pack
Replies: 9
Views: 3593

Re: Super Mario Bros. 3 : Extended GFX Pack

Dude, you literally just copied the files over, created a level in location of copied files, loaded said level so the game would AUTOMATICALLY convert the GIFs to PNG, and rearranged some of the image's locations! You didn't even make a proper tileset file out of them, as the one provided is only s...
by Void-the-Bat
25 Aug 2017, 5:26
Forum: Graphics submission for SMBX-38A
Topic: Super Mario Bros. 3 : Extended GFX Pack
Replies: 9
Views: 3593
  • 1

Re: Super Mario Bros. 3 : Extended GFX Pack

Dude, you literally just copied the files over, created a level in location of copied files, loaded said level so the game would AUTOMATICALLY convert the GIFs to PNG, and rearranged some of the image's locations! You didn't even make a proper tileset file out of them, as the one provided is only su...
by Void-the-Bat
25 Aug 2017, 5:22
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 65
Views: 13291

Re: SMBX 38A Easter Egg Minigames

Mr Briney wrote:I added
[reg]
DisableHiddenFunctions=False
And a text box appeared different from the text box in the OP. And I also use 1.4.4.
Image
I got the same exact thing as well. RSupertheGreat decided to pop in at the time and make a meme as well.
by Void-the-Bat
24 Aug 2017, 1:00
Forum: Script submission
Topic: [Script]SMW HUD REMASTERED.
Replies: 4
Views: 3244
  • 2

Re: [Script]SMW HUD REMASTERED.

Good job on breaking the link. :clapping:

This looks very promising nonetheless, and I plan on using it in Super Mario 64 X.

I fixed the link for now until the OP updates it. Just click this.
by Void-the-Bat
16 Aug 2017, 0:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 131
Views: 19188
  • 0

EXEcutor's stuff IDK anymore

Welp. I'll just put this here: http://i.imgur.com/Jf1KJ2e.png (It also uses the graphics expansion for the floor tiles, if you're wondering. I got this idea from making that breakable ice cube graphic replacing the frozen enemy NPC, so yeah.) Yaaaaay more screenshots for the screenshots thread! This...
by Void-the-Bat
31 Jul 2017, 18:44
Forum: Ideas & Suggestions
Topic: EXEcutor's ideas for new versions of 1.4.x
Replies: 3
Views: 448

Re: EXEcutor's ideas for new versions of 1.4.x

I think there should be a few more NPC settings for the game. The option of replacing the blue shell NPC with the Blue Shell power up when stomping a Blue Koopa Troopa. Here is a script for one call NKill(sysval(Param1), 0, 0, 0, 0, 0, 0, 0) with npc(sysval(Param1)) call NCreate(320, .x, .y, .xsp*3...
by Void-the-Bat
28 Jul 2017, 20:08
Forum: Ideas & Suggestions
Topic: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU
Replies: 7
Views: 1050

Re: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU

I've had a similar idea to this, but mainly just graphics being in the SMA4 style. That should not be a problem. If all new smw npcs have sma2 graphics, why not add sma4. I also planned on taking advantage of the expanded GFX feature, since I was gonna replace the graphics over the default ones. (T...
by Void-the-Bat
28 Jul 2017, 4:27
Forum: Ideas & Suggestions
Topic: EXEcutor's ideas for new versions of 1.4.x
Replies: 3
Views: 448

EXEcutor's ideas for new versions of 1.4.x

So I've decided to make a whole topic about the ideas I've thought of. I AM NOT GOOD AT EXPLAINING THINGS. I never have been, never will be. First of all, the next version should support PGE tilesets, it being for using them or editing them, it should be something added. Secondly, some modern mario ...
by Void-the-Bat
28 Jul 2017, 4:21
Forum: Ideas & Suggestions
Topic: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU
Replies: 7
Views: 1050

Re: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU

I've had a similar idea to this, but mainly just graphics being in the SMA4 style.
by Void-the-Bat
28 Jul 2017, 3:58
Forum: Ideas & Suggestions
Topic: 16:9/720p ratio?
Replies: 4
Views: 485

Re: 16:9/720p ratio?

Lx Xzit wrote:Interestingly, if you use Windows 7 you can play SMBX in 16:9 when fullscreen is activated
Doesn't it just stretch the graphics?

Also, it seems kinda wrong to have to resize sprites by 200% just so people don't bitch about how 1x1 pixels clash.
by Void-the-Bat
18 Jul 2017, 18:44
Forum: Ideas & Suggestions
Topic: 16:9/720p ratio?
Replies: 4
Views: 485

16:9/720p ratio?

I think the game start using a 720p ratio. Any levels at their normal size levels could have a border around it (I.e. SMB2 character select). Plus I think that every graphic, collision, game window, etc. should be at its original size (1x1) to prevent having to resize to just have it not be 1x1, the...
by Void-the-Bat
18 Jul 2017, 18:41
Forum: Ideas & Suggestions
Topic: Support for PGE Tilesets?
Replies: 0
Views: 279
  • 1

Support for PGE Tilesets?

I know that there's a tileset editor implemented into 38A, but it'd be nice if PGE Tilesets were supported by this. It would really help with my 38A editions of the Super Mario Brothers Trilogy.
by Void-the-Bat
4 Jul 2017, 3:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 65
Views: 13291

Re: SMBX 38A Easter Egg Minigames

Hope this isn't a bump but it looks like the best thread for it. I've been trying to access the minigame on 1.4.4. Where do I find it in level settings? The window is set up differently than 1.4.3. There should be a bump button at the top of the page to the left of the subscribe topic button. If it...
by Void-the-Bat
21 Jun 2017, 21:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Secrets and highlights in 1.4.4 & Later
Replies: 11
Views: 1373

Re: Secrets and highlights in 1.4.4 & Later

the GaMERDoG wrote:I found a thing called Script Console in the debugger.
Maybe it'll show scripts being executed when called.
by Void-the-Bat
4 Jun 2017, 18:55
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Which SMBX gui is better? (Reopened)
Replies: 5
Views: 747

Re: Which SMBX gui is better? (Reopened)

I can't vote now, so I'll say the vanilla/1.4.3 GUI is better. I know 38A isn't gonna manage everything into the 1.3 GUI anymore, though.
by Void-the-Bat
24 May 2017, 3:39
Forum: WohlSoft.ru
Topic: Forum Ranks
Replies: 3
Views: 1865
  • 1

Forum Ranks

Normal Ranks 0-4 - Passerby 5-9 - Citizen 10-19 - Nice Citizen 20-34 - Good Citizen 35-49 - Honourable Citizen 50-79 - OurFriend 80-99 - Close Friend 100-149 - Duke 150-199 - Marquis 200 - 299 - Count 300-399 Viscount Special Ranks Lead Developer (Wohlstand only) Angry Developer (Kevsoft only) Foru...
by Void-the-Bat
22 May 2017, 18:38
Forum: Script submission
Topic: Super Mario World Resolution (512*448)
Replies: 3
Views: 2509

Re: Super Mario World Resolution (512*448)

Nice! Now all we need is the black text boxes! (resizing or not)
by Void-the-Bat
13 May 2017, 0:54
Forum: Ideas & Suggestions
Topic: Graphic corrections. (smbx 1.4)
Replies: 3
Views: 543

Re: Graphic corrections. (smbx 1.4)

Nice! Thanks so much!

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