I thought about this right now. What about a function which deletes every X block? For example, if I want to delete every wood fill block (block-16) in my level, I'd type the ID of the block I want to delete somewhere and that function will delete all the blocks.
Don't know if those are already in the engine, or if this was already suggested, but I'd like the debugger and the fill button in the world map editor.
I prefer full project name "Platformer Game Engine". Simple and everyone knows what's about. And incredibly hard to come by on google. I mean, the only reason I know about this is that a friend of mine linked me to this project. Actually if you search "Platformer game Engine by Wohls...
Don't know if possible, but there is a way for make so one level can affect another (for example, collecting 10 stars in some levels makes a wall disappear in another level)?