Posts by CaptainSwag101

by CaptainSwag101
17 Sep 2014, 1:06
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522163

Re: Old development news thread

I haven't had any issues with running the editor, though that may be because I have Qt Creator, etc. installed already, for the obvious reason of compiling the builds, so perhaps you need to install Qt Creator to run the editor, because there isn't really any way to make redistributable Qt libraries...
by CaptainSwag101
16 Sep 2014, 1:02
Forum: Introductions
Topic: :D
Replies: 12
Views: 1975

Re: :D

Welcome!
by CaptainSwag101
16 Sep 2014, 1:00
Forum: Introductions
Topic: hello!
Replies: 7
Views: 1375

Re: hello!

Welcome! We're happy to have you here!
by CaptainSwag101
16 Sep 2014, 0:57
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522163

Re: Old development news thread

Yes, when I was building the Mac versions for 0.1 Alpha, I had to place all the configs, data, etc. inside the bundle, inside "Contents/MacOS". However, I left the configs in their original locations for the new Beta build, because the folder organization had been changed. It would be easi...
by CaptainSwag101
15 Sep 2014, 9:32
Forum: Art Board
Topic: XerX's Art Topic
Replies: 5
Views: 3498

Re: XerX's Art Topic

Wow, that looks amazing! I really like the shading effects! Did you use Photoshop to make this, or a different program?
by CaptainSwag101
9 Sep 2014, 21:48
Forum: Projects
Topic: The Cosmic Catastrophe
Replies: 7
Views: 4033

Re: The Cosmic Catastrophe

Yeah, I made that trailer over a year ago, and my skills with Sony Vegas have improved a lot since then! Also, what do you mean by "nostalgic level design"?
by CaptainSwag101
9 Sep 2014, 3:50
Forum: General
Topic: The NEW SMBX CGFX Pack: Red Yoshi Edition
Replies: 4
Views: 4382

Re: The NEW SMBX CGFX Pack: Red Yoshi Edition

Thanks for going to all this work to bring this pack to us! I really find it easier to navigate the old file structure, and this is very helpful for me.
by CaptainSwag101
9 Sep 2014, 3:38
Forum: Projects
Topic: The Cosmic Catastrophe
Replies: 7
Views: 4033
  • 1

The Cosmic Catastrophe

Alright, so I actually started this project years ago with 2 of my friends, but we never finished it. Now, I'm planning to redesign/remaster the project using our editor, and I will gladly accept any help with the project. If you want to help out, feel free to PM me, send me a request on Skype, or s...
by CaptainSwag101
9 Sep 2014, 1:00
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99811

Re: Ideas & Suggestions for future versions of PGE

I have an idea for BGOs, NPCs and possibly even player characters: could we implement a way to change the Z-Offset/Sorting value (I.E. The foreground/background ordering property of BGOs) during an event, etc? For example, you have an NPC who gets scared, so the NPC runs away and jumps BEHIND a BGO ...
by CaptainSwag101
7 Sep 2014, 8:15
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522163

Re: Old development news thread

Oh yeah, I guess it was!
by CaptainSwag101
7 Sep 2014, 5:08
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522163

Re: Old development news thread

I believe that work on the engine is going to start very soon, but it will take some time before we can get a working build. Until then, maybe we can create a new topic for suggesting new features for the engine, just like the topic about the editor?
by CaptainSwag101
7 Sep 2014, 3:03
Forum: Engine Development
Topic: Old development news thread
Replies: 255
Views: 522163
  • 2

Re: Old development news thread

This is so awesome! I remember, people on the SMBX forums said it couldn't be done, but we've proven that we CAN do it! The main engine is going to be a lot of work, but if we keep up this pace, we'll be done in no time!
by CaptainSwag101
6 Sep 2014, 20:10
Forum: Introductions
Topic: Hi, unless you know me.
Replies: 8
Views: 1262

Re: Hi, unless you know me.

Welcome!
by CaptainSwag101
6 Sep 2014, 1:47
Forum: Introductions
Topic: ayyyyyyyyyyyyyyyyyy
Replies: 10
Views: 1436

Re: ayyyyyyyyyyyyyyyyyy

:hi: Welcome to the forums, hope you like it here!
by CaptainSwag101
4 Sep 2014, 9:36
Forum: Moondust Project
Topic: User Interface (UI) Design Suggestions [Old topic]
Replies: 40
Views: 11026

Re: User Interface (UI) Design Suggestions [Old topic]

Yeah, I think that would be a cool feature to add after Beta is released. Also Squishy Rex, I really like those icons!
by CaptainSwag101
3 Sep 2014, 2:22
Forum: WohlSoft.ru
Topic: Forum rules (old)
Replies: 21
Views: 6442
  • 1

Re: Forum rules (old)

Yes, I think your post is fine under these new rules, and I think the warning has been removed already.
by CaptainSwag101
29 Aug 2014, 21:04
Forum: Moondust Project
Topic: Box2d - free physical engine for games
Replies: 8
Views: 3655

Re: Box2d - free physical engine for games

I think the words "gravity"and "space" are the two words I'm looking at most here. Now Super Mario Galaxy was famous for introducing "sphere walking" or walking on small round planets where the gravity is much more than that used in standard side-scrolling platformers....
by CaptainSwag101
29 Aug 2014, 19:56
Forum: WohlSoft.ru
Topic: Forum rules (old)
Replies: 21
Views: 6442

Re: Forum rules (old)

Yeah, I'm confused. Didn't we just agree that as long as it's not directed at someone, a little swearing was ok?
by CaptainSwag101
29 Aug 2014, 9:51
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36414

Re: Engine/Editor Screenshots Thread

Looks great! This will make designing levels with custom graphics much more convenient, thanks!
by CaptainSwag101
28 Aug 2014, 22:40
Forum: WohlSoft.ru
Topic: Forum rules (old)
Replies: 21
Views: 6442

Re: Forum rules (old)

I don't curse AT people, i don't call people names.. but i am known to randomly go "well sh*t!" and i rather not have a post refuse to go up just because of something so minor and mild. Also.. striking through a word does not make it so i can't see it...and even if i was "raging"...

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