Posts by 3color BombDX

by 3color BombDX
3 Dec 2019, 19:42
Forum: Bug reports
Topic: Effects appearing in front of NSMB Fake Walls
Replies: 3
Views: 87

Re: Effects appearing in front of NSMB Fake Walls

normal blocks and blocks labeled as NSMB fake wall should have a fixed z-position (like 0.2 and 0.1 respectively)
the effects should have a z-position editor like the ones in npc and background editors (with each effect with their own z-position)
by 3color BombDX
1 Dec 2019, 19:40
Forum: Projects
Topic: NSMB - The Great Invasion
Replies: 15
Views: 3605

Re: NSMB - The Great Invasion

This year is coming to an end, the project still goes on, slowy, many things have changed, the main focus I'm having now is with GFX, revamping it on my own, and eventually new levels and ideas come. What has changed so far? - GFX are being completely revamped - Remade jumping physics and changed so...
by 3color BombDX
24 Nov 2019, 21:54
Forum: Bug reports
Topic: Shell effect bug
Replies: 1
Views: 57

Shell effect bug

When any shell hits a block or a npc block, it creates it's effect in the wrong X-position as shown in the GIF below
by 3color BombDX
24 Nov 2019, 3:39
Forum: Bug reports
Topic: Player doesn't throw Ice balls when spin jumping in Penguin Suit
Replies: 2
Views: 98

Re: Player doesn't throw Ice balls when spin jumping in Penguin Suit

5438A38A wrote:Intended
Was this to make the Penguin Suit be less OP (overpowered)?
by 3color BombDX
23 Nov 2019, 22:11
Forum: Bug reports
Topic: Bug when opening a lvl file through the game
Replies: 0
Views: 45

Bug when opening a lvl file through the game

I'm working on a project, which uses a lot of scripts, they both use variables and global variables When I test my level through the editor, it works fine Honeycam 2019-11-23 16-05-43.gif But, when I open my level directly through the game, this happens bandicam 2019-11-23 15-52-22-069.png I don't e...
by 3color BombDX
18 Nov 2019, 4:27
Forum: Bug reports
Topic: Attaching an npc to a attached npc doesn't work
Replies: 2
Views: 56

Re: Attaching an npc to a attached npc doesn't work

You should download this video and then attach on your post, unfortunately 38A, the developer, doesn't have access to youtube

Edit: This is actually not a bug, it's just a custom boss created in the legacy SMBX engine
by 3color BombDX
7 Nov 2019, 0:59
Forum: Bug reports
Topic: Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)
Replies: 2
Views: 90

Re: Cannot change sections (with keys) when the cursor is over an object (fixed patch 25)

But if the cursor is pointing at something, it won't let me navigate until the cursor is free: https://i.postimg.cc/mgSbpyXB/Honeycam-2019-11-05-21-09-53.gif I don't think this is a bug, the same keys that are used to navigate through sections are used instead (when it points to something) to selec...
by 3color BombDX
5 Nov 2019, 0:23
Forum: Ideas & Suggestions
Topic: Add more the 3 Star Coin IDN
Replies: 3
Views: 85

Re: Add more the 3 Star Coin IDN

i understood now 38A, what he mean is to expand the Star Coin (NPC 330) IDN maximum value It would make us able to put more than 3 Star Coins IDN in a single level (5 star coins for example) But, this would only work if there are enough Star Coins IDN in the level to reach said number (the game woul...
by 3color BombDX
4 Nov 2019, 1:23
Forum: Ideas & Suggestions
Topic: Add more the 3 Star Coin IDN
Replies: 3
Views: 85

Re: Add more the 3 Star Coin IDN

what do you exactly mean by this? I didn't understand
by 3color BombDX
25 Oct 2019, 0:26
Forum: Ideas & Suggestions
Topic: Using the generated NPC Advanced settings from other NPC and ? Blocks
Replies: 0
Views: 208

Using the generated NPC Advanced settings from other NPC and ? Blocks

So basically, for npcs that creates other one such as bullet launchers(npc-21) and ? blocks display the projectile npc's advanced options (if said projectile have one) and also an option to name the projectile npc and trigger an event in the same way every other npc can. This is what I mean: NPC tha...
by 3color BombDX
20 Oct 2019, 15:59
Forum: Ideas & Suggestions
Topic: More frames and other ideas
Replies: 5
Views: 1027

Re: More frames and other ideas

devblu86 wrote:If he will implement it into his engine then I will
provide the graphics.

I think you should provide the graphics before he starts to implement them (well, if he implements it).
by 3color BombDX
28 Sep 2019, 21:13
Forum: Bug reports
Topic: Powerup system bug
Replies: 2
Views: 1047

Re: Powerup system bug

oh, i see, didn't remember this details
by 3color BombDX
28 Sep 2019, 17:20
Forum: Bug reports
Topic: Powerup system bug
Replies: 2
Views: 1047

Powerup system bug

When the SMB3 powerup-system is enabled, for example Mario has a fire flower (state 3) and takes damage, he is reverted to Big Mario (state 2) rather than small Mario (state 1), but when he is invisible [char(1).itemslot= -5], when he takes damage with a powerup (state 3, 4, 5, 6, 7, 8, 9, 10 or 12)...
by 3color BombDX
20 Sep 2019, 18:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 875
Views: 741429

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

NyanMC wrote:so apparently i can download 1.4.4, but not 1.4.5 because 1.4.5 is a """""virus"""""
It isn't a virus, just make sure to check the folder with it in your Antivirus exceptions
by 3color BombDX
18 Sep 2019, 23:30
Forum: Bug reports
Topic: Bitmap visual bug (fixed in patch 22)
Replies: 0
Views: 1315

Bitmap visual bug (fixed in patch 22)

Bitmaps (created with bmpcreate) with higher z-pos than transparent BGOs or Npcs aren't shown behind it, it should appear behind it depending on the BGOs/Npc transparency Honeycam 2019-09-18 16-59-17.gif the ground pound sprite shown above is a bitmap and the transparent waterfall is BGO with a high...
by 3color BombDX
3 Sep 2019, 19:58
Forum: Ideas & Suggestions
Topic: char(1).warping, char(1).blinking and char(1).curframe
Replies: 8
Views: 1726

Re: char(1).warping, char(1).blinking and char(1).curframe

Eri7 wrote:In my opinion we should be able to change char(1).curframe as it would benefit us way more than just being able to detect it!
I agree with this
by 3color BombDX
3 Sep 2019, 2:27
Forum: Ideas & Suggestions
Topic: Major Improvements to Editor's UI
Replies: 1
Views: 3135

Re: Major Improvements to Editor's UI

Yoshi021 wrote:Hello 5438A48A, I would like to show some suggestions for the current editor.
I know there's a developer called 5438A38A, but i never heard of someone called 5438A48A
by 3color BombDX
2 Sep 2019, 0:19
Forum: Ideas & Suggestions
Topic: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding
Replies: 3
Views: 1098

Re: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding

Victor ManuelMR wrote:
If possible add the ".sliding" property to players [Read Only], If the player is sliding, then he will be 1, otherwise he will be 0.
correction, char(1).sliding not char(id).sliding
by 3color BombDX
31 Aug 2019, 0:35
Forum: Bug reports
Topic: SMB3 Bob-omb bug
Replies: 1
Views: 2726

Re: SMB3 Bob-omb bug

I think you should post a gif instead of avi

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