Posts by Alvespires

by Alvespires
18 Oct 2016, 22:43
Forum: TeaScript
Topic: Mario Maker Key
Replies: 3
Views: 1019

Re: Mario Maker Key

Seriously?Then...Help me,please
by Alvespires
18 Oct 2016, 16:14
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 34694
  • 2

Re: Screenshot Thread 38A

@Roach Cool!I love SM64-themed episodes and Deep Jungle and Mountain ones ones.Really Good.I don't like so much ice cavern levels,but I think your is OK,it's not your level,I dislike them in general,don't is my favorite ones...Anyways...Good Luck!Can't Wait to see!(If you will post in forum,oblivlio...
by Alvespires
18 Oct 2016, 15:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: The first SMBX 1.4.3 Level Contest!
Replies: 10
Views: 1895

Re: The first SMBX 1.4.3 Level Contest!

Well...I'm very busy those days,but if I can find a time that I can make one I'll do.When will the contest end?Maybe I will do one...
by Alvespires
18 Oct 2016, 2:20
Forum: TeaScript
Topic: Mario Maker Key
Replies: 3
Views: 1019

Mario Maker Key

Is there a way to make a collected key follow you like in Mario maker?More than one?and those key coins that Act like link keys?There's a way to do then with Mario?
by Alvespires
15 Oct 2016, 0:29
Forum: Ideas & Suggestions
Topic: New Utilitie for Layers and Events
Replies: 3
Views: 667

Re: New Utilitie for Layers and Events

I think I made a Topic on TroubleShooting about that,and one of the questions I did was that.Our great Lx Xzit Awnsered them.It's the question number #1 hope that help you as it did help me.
viewtopic.php?f=64&t=1126
by Alvespires
15 Oct 2016, 0:19
Forum: Ideas & Suggestions
Topic: [Suggestion] Player Ground Pound
Replies: 8
Views: 1300

Re: [Suggestion] Player Ground Pound

Yeah But of Course,It can be turned off to not break existing levels.
by Alvespires
11 Oct 2016, 4:49
Forum: Ideas & Suggestions
Topic: Please make a manual/tutorial/documentation for 1.4
Replies: 11
Views: 1337

Re: Please make a manual/tutorial/documentation for 1.4

@Lx Xzit The help document on scripts seem very simple they don't tell you the arguments for the variables and function and some don't even go into depth on what they do also I have posted help topics but nobody seems to reply to them Variables are numbers that can be used in math.You can have glob...
by Alvespires
10 Oct 2016, 3:36
Forum: SMBX-38A Bug reports
Topic: What do those toolbar buttons do?
Replies: 1
Views: 364
  • 1

Re: What do those toolbar buttons do?

The yellow retangle A thingy auto do things.example:create a square/retangle with ssw Grass(any of its parts) and it will create that reatagle aerody made with good blocks.Its for lazy guys(and i am one of those)
by Alvespires
8 Oct 2016, 14:19
Forum: TeaScript
Topic: make npcs interact with others.
Replies: 7
Views: 1131

make npcs interact with others.

Is there any scripts that make npcs interact for example,I need one npc that boosts other near npcs speed,and a npc that kicks others foward,and a npc that fly carrying another,and finally one that sends npcs foward in high speed,then that npc act normal
Pls help and thank you :good:
by Alvespires
8 Oct 2016, 0:10
Forum: Forum Games
Topic: Type the person's name below with your eyes closed.
Replies: 388
Views: 40613

Re: Type the person's name below with your eyes closed.

tb1024

Yay did it (BTW...Sxp0394?Where that come from?)
by Alvespires
3 Oct 2016, 14:18
Forum: Ideas & Suggestions
Topic: Useful Idea
Replies: 1
Views: 454
  • 1

Useful Idea

Have you ever seen those giant levels?That looks impossible?And the episodes without map?My suggestion is...Add a Block that allow saving the game in mid-level,it will work as a checkpoint,but can be more than two in the level,and you can save the game,quit,and contenue from there.
by Alvespires
3 Oct 2016, 3:49
Forum: TeaScript
Topic: [Solved] Put a certain NPC in a block
Replies: 4
Views: 1009

Re: [Solved] Put a certain NPC in a block

Use call Tcreate(unlikely because you told that dislike using Tcreate)
by Alvespires
29 Sep 2016, 14:55
Forum: Script requests
Topic: [Solved] Mario Forever Magical Beetroot and Green Jumping Lui
Replies: 7
Views: 2388

Re: [Solved] Mario Forever Magical Beetroot and Green Jumping Lui

Uh...isn't just replacing the graphics?This don't even need tea script
by Alvespires
28 Sep 2016, 17:08
Forum: Projects
Topic: [1.4.3] Adventures for Mario
Replies: 8
Views: 1617

Re: [1.4.3] Adventures for Mario

Hm...I can also help...If you want some ideas or even that i make one or two levels for you...If you want...You see,I like to help people and this one project looks great!
by Alvespires
26 Sep 2016, 0:20
Forum: Ideas & Suggestions
Topic: Podoboo configuration
Replies: 4
Views: 638

Re: Podoboo configuration

Yeah...I was really needing one upside down poodooboo for a boss fight on his first phase,it's a cool idea ;-)
by Alvespires
25 Sep 2016, 21:05
Forum: Ideas & Suggestions
Topic: Set the form of the player after death
Replies: 7
Views: 908

Re: Set the form of the player after death

Yoshi021 wrote:You could try level-start if it's a stand-alone level...
No he is saying to make a player start as super mario after respawn of death.
by Alvespires
25 Sep 2016, 20:55
Forum: SMBX-38A Bug reports
Topic: Paths in 1.4.3
Replies: 4
Views: 743

Re: Paths in 1.4.3

Can you tell EXACTLY the details?
by Alvespires
25 Sep 2016, 20:43
Forum: Ideas & Suggestions
Topic: Set the form of the player after death
Replies: 7
Views: 908

Re: Set the form of the player after death

I think that is possible with scripts actually
by Alvespires
25 Sep 2016, 18:02
Forum: Script requests
Topic: [Request]npc jumps earthquake
Replies: 11
Views: 1655

Re: [Request]npc jumps earthquake

.There a npc that aerody do that :the sumo bro.

Go to advanced search