Posts by Alucard

by Alucard
22 Sep 2016, 22:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033577

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Frankyster26 wrote:Help

Tell me how to make go-through slopes :/
Image
by Alucard
21 Sep 2016, 2:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: List of Autorun-Events
Replies: 16
Views: 5824

Re: List of Autorun-Events

I don`t see any other auto-run events besides default SMBX 1.3 ones in my editor window. Do you need to write their names manually?
by Alucard
19 Sep 2016, 19:24
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033577

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Avast blocks download from all mirrors: Win32 MalWare Gen.
by Alucard
17 Sep 2016, 1:55
Forum: Ideas & Suggestions
Topic: Inconsistency with solid-top slopes
Replies: 1
Views: 467

Inconsistency with solid-top slopes

http://i.imgur.com/AeGVZ2g.png In SMW and NSMBWII if solid-top slope is placed above solid block or solid-top platform, Mario can walk past slope (blue arrows in screenshot), in SMBX 1.4.3 in the exact same situantion Mario will go up slope (black arrows) and therefore unable to claim stuff underne...
by Alucard
16 Sep 2016, 16:45
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033577

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Pilzinsel64 wrote:@5438A38A, Thank you for the 4th patch.

And ...
Nice Messageboxes since patch 4:
Spoiler
Image
Where did you get latest patch?
by Alucard
1 Sep 2016, 9:58
Forum: Ideas & Suggestions
Topic: Vehicle-Based Levels
Replies: 4
Views: 860

Re: Vehicle-Based Levels

Vehicular-based levels = mandatory daredevil challenge. One hit (even by something random and unpredictable), and KABOOOM! Instant death!! :devil:
by Alucard
10 Aug 2016, 2:05
Forum: General
Topic: SMBX Screenshots & Videos Thread
Replies: 52
Views: 13736

Re: SMBX Screenshots & Videos Thread

Guess the level name:
Image
by Alucard
9 Jun 2016, 8:54
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99810

Re: Ideas & Suggestions for future versions of PGE

This would be very useful because decorating the interiors of platforms can be tedious, but not decorating them can make it look rather bland. It would shorten the time spent to make levels look aesthetically pleasing and allow for more time to focus on the actual level design. There could be a sim...
by Alucard
8 Jun 2016, 11:06
Forum: Troubleshooting
Topic: Bucket Fill Tool Fills Outside of Level Bounds
Replies: 1
Views: 2148
  • 1

Re: Bucket Fill Tool Fills Outside of Level Bounds

Latest laboratory build have "Don`t fill outside section" option turned on by default.
by Alucard
7 May 2016, 22:08
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36413

Re: Engine/Editor Screenshots Thread

Will it be possible to have Mode-7 styled secial effects (scaling and rotating real-time) in PGE?
by Alucard
16 Apr 2016, 20:54
Forum: Moondust Project
Topic: Player transorming animation, NPC Physics and Moving layers
Replies: 3
Views: 3326

Re: Player transorming animation, NPC Physics and Moving layers

Voted for "Pause all physics only in single-player mode, keep all physics in multiplayer/net-play mode". Makes it easier to detect and report unfair hitboxes.
by Alucard
24 Feb 2016, 14:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033577

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Hotfix! 5438A38A just sent me a small bugfix patch (one of fixes is a fix of hard-able enter into up-directed pipe bug) All public downloads are been updated (Except Mega target because he wasn't told me about state of that), Patch for quick update can be downloaded here: http://wohlsoft.ru/docs/SM...
by Alucard
24 Feb 2016, 9:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033577

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Hotfix! 5438A38A just sent me a small bugfix patch (one of fixes is a fix of hard-able enter into up-directed pipe bug) All public downloads are been updated (Except Mega target because he wasn't told me about state of that), Patch for quick update can be downloaded here: http://wohlsoft.ru/docs/SM...
by Alucard
22 Feb 2016, 19:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1010
Views: 1033577

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Found a pair of issues:
1. Game does not auto-save on each level finished.
2. Attempt to enter certain levels, like Green Grassy Grasslands, or any of Tea Script example levels, SMBX crashes with "Runtime Error #9: Subscript out of range".
by Alucard
21 Jan 2016, 17:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 196
Views: 87459

Re: SMBX-38A - Discussion Thread and Downloads

Just got a taste of this 1.4.1 gem. Gotta love that auto-paint feature!
Spoiler
Image
Can you do something like this from scratch in 240 seconds?
Hoping to see something like this feature in PGE editor. Complete with customizable auto-paint tables.
by Alucard
9 Jul 2015, 22:21
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99810

Re: Ideas & Suggestions for future versions of PGE

Given how many people ask for features which are already implemented, here is another suggestion: Implement a "Tip of the day" :P ...which also will be translated into foreign laugnages too :biggrin: I would also suggest port some tips from SMWCentral`s tip of the day box. They can give v...
by Alucard
22 Jun 2015, 22:01
Forum: Moondust Project
Topic: Engine/Editor Screenshots Thread
Replies: 190
Views: 36413

Re: Engine/Editor Screenshots Thread

Kevsoft wrote:I stand on my point, that I want to implement a Diagram-Coding system. It is just a rough idea, but I want to implement it when the engine is getting good.
What is the Diagram-Coding system?
by Alucard
2 Jun 2015, 22:54
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99810

Re: Ideas & Suggestions for future versions of PGE

1) Conditions are possible with planned action-styled concept which will be a new design of events engine. Classic SMBX-like events are not convenient ans eats a lot of memory and requiring huge GUI box to configure each event. One question: How classical SMBX events will be processed in this event...

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