Yeah, I got most of the RNG-related things for the SMW enemies from this video. It goes in-depth about all the RNG functions the enemies use, and which ones actually use it, there's a lot more than what I've mentioned.
One simple addition is all I suggest, Dummy Objects. These are blocks/NPCs/BGOs that are just a copy of another basic object (SMB3 Wood Block for blocks, SMB3 Goomba for NPCs, SMB3 Single Bush for BGOs) that can be used for custom graphics/scripts/whatever instead of having to overwrite a pre-existi...
This is a trio of various changes I'd like to see implemented at some point, that correct some of the not-exact enemy behavior in some SMW enemies. 1. The Yellow Koopa as of SMBX 1.4.5 Patch 26 notably just acts like a regular Red Koopa, instead of what the actual SMW behavior is. In Super Mario Wor...
This is a tileset that I've made in about a week. You'll need Magic Patcher to install it to other levels, due to it being a .plx file. If you use this in anything, make sure to mention I created it.
There is also a image with the graphics so you can preview them before using them.
I want someone to make a script that allows a Layer, follow a NPC, say, a goomba with a wood block on top that moves with it or a thwomp with stone blocks and a koopa on it. Can anyone help me?
Hey, I've been on this topic before, clearly, but I have something else I need help with: Variables. I hadn't done anything with them until now, although the scripts I constructed aren't working. It's supposed to be 8 NPC's circling around a core. Each time a piece of the shield is destroyed, the ci...
Thanks, although it might be tricky to set the movement for each considering these NPC's all need to be in the same ring shape, all at different locations along the ring. Also since I know next to nothing about the scripting engine. The only one I use is the LSpin command, really. Also, you never an...
Recently, I've been trying to make something in SMBX-38A 1.4.4 that involves spinning layers. And those layers need NPC's on them. The problem is, it doesn't seem like NPC's want to spin aside from the Vines (which I can't figure out to make them solid to the player and disallow them to be climbed),...
I'm pretty sure at this point, SMBX-38A is just about dead. There's been no news from 38A (I'm pretty sure he hasn't even been on this site for over a year) about the next update. And, since the source code is staying closed, I'd say the only hope for this project's survival is that someone manages ...
This is a pack of graphics I put into SMBX. Most of them are simply from the Super Mario All-Stars Version of SMB3, but two were unused both in the NES and All Stars version (But for some reason still graphically updated with the rest). I still put them inside, if you want to use them. There are als...
Hey, Lx Xzit, Do You Think You Can Make It So That The Ground-Pound Script Can Also Break SMW Blocks? Since I Never Actually Use SMB3 Blocks In Any Levels I Make. Plus, Can You Add Support For More Powerups? I Have A Level That Involves The Penguin Suit, And This Level Has Some Custom Cracked Ice Bl...
Well, I May Be Thankful For That Coin Adding Script, It Does Not Seem To Work Like I Thought It Would. Mainly Because Once The Coin Count Reaches 99, Unless A Un-Scripted Coin Is Collected, The Scripted Coins WON'T Make The Coin Counter Go Over To 100, And Give The Player A 1UP, As Such, The Script ...
(Lx Xzit, I Would've Quoted That Block Of Text Here, But It Was Too Big.) Firstly, I Planned To Add The 5, 10, 50, And 100 Bonuses Separately After You Explained What Was Wrong With My Scripts, (Since If It Was Already Broken, I Didn't Really Need To Make More of The Useless Thing, Right?) Secondly,...
I don't see anything wrong with your code, are you sure it's triggered through events? Hmm, Well, Sorry For My Error, I'm Still New To Scripting, But I Thought The Scripts Triggered Automatically Unless Specified Not To. (EDIT: I Figured Out Where In The Events Section Where To Trigger Events. Than...
I'm Trying To Make A Ring Of Coins Spin Around A ? Block, Yet Using The LSpin Command On A Layer Called "Block 1" Does Nothing. Can Someone Help Me Here? If You're Wondering, Here's The Command. Call LSpin("Block 1", -199568+16, -200144+16, 0.02)
Using This Program On 1.4.4 Patch 2, I've Had No Luck On Getting The Features To Work Yet, Sometimes When I Start Up The Game, A Message Box With The Title "Evils" Says This: "Do You Know What You Are Doing? You'll Regret It." Can Anyone Figure Out What This Means? Notably, This ...
A Big Boss Fight Against The Lakitu King, The Leader Of The Lakitu's. There Are A Total Of 6 Phases Against The King, So Good Luck. A New Version Has Been Released. It Polishes Some Errors I Had Made With The Fight.