Posts by P-Switch

by P-Switch
9 Aug 2019, 1:21
Forum: Graphics submission for SMBX-38A
Topic: Super Mario World Snow Graphics
Replies: 1
Views: 763

Super Mario World Snow Graphics

This is a tileset that I've made in about a week. You'll need Magic Patcher to install it to other levels, due to it being a .plx file, but there is a level and folder you can use to see how it looks. If you use this in anything, make sure to mention I created it.
by P-Switch
25 Jul 2019, 3:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23
Replies: 803
Views: 463690

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23

Hmm, I've tried installing 1.4.5, but Windows keeps stopping it due to a "virus". Seems like others are having this issue, so is there a fix?
by P-Switch
27 May 2019, 3:00
Forum: Script requests
Topic: Layer follow NPC
Replies: 1
Views: 717

Layer follow NPC

I want someone to make a script that allows a Layer, follow a NPC, say, a goomba with a wood block on top that moves with it or a thwomp with stone blocks and a koopa on it. Can anyone help me?
by P-Switch
26 May 2019, 2:26
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 32
Views: 2956

Broken Variables

Hey, I've been on this topic before, clearly, but I have something else I need help with: Variables. I hadn't done anything with them until now, although the scripts I constructed aren't working. It's supposed to be 8 NPC's circling around a core. Each time a piece of the shield is destroyed, the ci...
by P-Switch
25 May 2019, 21:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: A Little Help Here...
Replies: 3
Views: 787

Re: A Little Help Here...

Thanks, although it might be tricky to set the movement for each considering these NPC's all need to be in the same ring shape, all at different locations along the ring. Also since I know next to nothing about the scripting engine. The only one I use is the LSpin command, really. Also, you never an...
by P-Switch
25 May 2019, 19:24
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: A Little Help Here...
Replies: 3
Views: 787

A Little Help Here...

Recently, I've been trying to make something in SMBX-38A 1.4.4 that involves spinning layers. And those layers need NPC's on them. The problem is, it doesn't seem like NPC's want to spin aside from the Vines (which I can't figure out to make them solid to the player and disallow them to be climbed),...
by P-Switch
12 May 2019, 16:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23
Replies: 803
Views: 463690
  • -6

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23

I'm pretty sure at this point, SMBX-38A is just about dead. There's been no news from 38A (I'm pretty sure he hasn't even been on this site for over a year) about the next update. And, since the source code is staying closed, I'd say the only hope for this project's survival is that someone manages ...
by P-Switch
12 May 2019, 6:17
Forum: Graphics submission for SMBX-38A
Topic: Extended Airship/Tank Graphics
Replies: 0
Views: 828

Extended Airship/Tank Graphics

This is a pack of graphics I put into SMBX. Most of them are simply from the Super Mario All-Stars Version of SMB3, but two were unused both in the NES and All Stars version (But for some reason still graphically updated with the rest). I still put them inside, if you want to use them. There are als...
by P-Switch
24 Aug 2018, 23:07
Forum: Script submission
Topic: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound
Replies: 16
Views: 7159

Re: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound

Hey, Lx Xzit, Do You Think You Can Make It So That The Ground-Pound Script Can Also Break SMW Blocks? Since I Never Actually Use SMB3 Blocks In Any Levels I Make. Plus, Can You Add Support For More Powerups? I Have A Level That Involves The Penguin Suit, And This Level Has Some Custom Cracked Ice Bl...
by P-Switch
12 Aug 2018, 15:22
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 32
Views: 2956

Coins Not Adding Up

Well, I May Be Thankful For That Coin Adding Script, It Does Not Seem To Work Like I Thought It Would. Mainly Because Once The Coin Count Reaches 99, Unless A Un-Scripted Coin Is Collected, The Scripted Coins WON'T Make The Coin Counter Go Over To 100, And Give The Player A 1UP, As Such, The Script ...
by P-Switch
1 Aug 2018, 9:17
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 32
Views: 2956

Re: TeaScript Help Thread

(Lx Xzit, I Would've Quoted That Block Of Text Here, But It Was Too Big.) Firstly, I Planned To Add The 5, 10, 50, And 100 Bonuses Separately After You Explained What Was Wrong With My Scripts, (Since If It Was Already Broken, I Didn't Really Need To Make More of The Useless Thing, Right?) Secondly,...
by P-Switch
31 Jul 2018, 21:42
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 32
Views: 2956

Re: TeaScript Help Thread

I don't see anything wrong with your code, are you sure it's triggered through events? Hmm, Well, Sorry For My Error, I'm Still New To Scripting, But I Thought The Scripts Triggered Automatically Unless Specified Not To. (EDIT: I Figured Out Where In The Events Section Where To Trigger Events. Than...
by P-Switch
31 Jul 2018, 8:35
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 32
Views: 2956

Layer Won't Spin

I'm Trying To Make A Ring Of Coins Spin Around A ? Block, Yet Using The LSpin Command On A Layer Called "Block 1" Does Nothing. Can Someone Help Me Here?
If You're Wondering, Here's The Command.
Call LSpin("Block 1", -199568+16, -200144+16, 0.02)
by P-Switch
30 Jul 2018, 1:44
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 4707

Re: Haxagon Thread (SMBX 38A's Hack)

Using This Program On 1.4.4 Patch 2, I've Had No Luck On Getting The Features To Work Yet, Sometimes When I Start Up The Game, A Message Box With The Title "Evils" Says This: "Do You Know What You Are Doing? You'll Regret It." Can Anyone Figure Out What This Means? Notably, This ...
by P-Switch
25 Jul 2018, 23:00
Forum: Levels
Topic: SMBX 1.4.4 Level: Lakitu Boss Battle
Replies: 0
Views: 883

SMBX 1.4.4 Level: Lakitu Boss Battle

A Big Boss Fight Against The Lakitu King, The Leader Of The Lakitu's. There Are A Total Of 6 Phases Against The King, So Good Luck.
A New Version Has Been Released. It Polishes Some Errors I Had Made With The Fight.

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