Posts by Tricolor BombDX

by Tricolor BombDX
18 Nov 2019, 4:27
Forum: Bug reports
Topic: Attaching an npc to a attached npc doesn't work
Replies: 2
Views: 21

Re: Attaching an npc to a attached npc doesn't work

You should download this video and then attach on your post, unfortunately 38A, the developer, doesn't have access to youtube

Edit: This is actually not a bug, it's just a custom boss created in the legacy SMBX engine
by Tricolor BombDX
7 Nov 2019, 0:59
Forum: Bug reports
Topic: Cannot change sections (with keys) when the cursor is over an object
Replies: 2
Views: 53

Re: Cannot change sections (with keys) when the cursor is over an object

But if the cursor is pointing at something, it won't let me navigate until the cursor is free: https://i.postimg.cc/mgSbpyXB/Honeycam-2019-11-05-21-09-53.gif I don't think this is a bug, the same keys that are used to navigate through sections are used instead (when it points to something) to selec...
by Tricolor BombDX
5 Nov 2019, 0:23
Forum: Ideas & Suggestions
Topic: Add more the 3 Star Coin IDN
Replies: 3
Views: 54

Re: Add more the 3 Star Coin IDN

i understood now 38A, what he mean is to expand the Star Coin (NPC 330) IDN maximum value It would make us able to put more than 3 Star Coins IDN in a single level (5 star coins for example) But, this would only work if there are enough Star Coins IDN in the level to reach said number (the game woul...
by Tricolor BombDX
4 Nov 2019, 1:23
Forum: Ideas & Suggestions
Topic: Add more the 3 Star Coin IDN
Replies: 3
Views: 54

Re: Add more the 3 Star Coin IDN

what do you exactly mean by this? I didn't understand
by Tricolor BombDX
25 Oct 2019, 0:26
Forum: Ideas & Suggestions
Topic: Using the generated NPC Advanced settings from other NPC and ? Blocks
Replies: 0
Views: 173

Using the generated NPC Advanced settings from other NPC and ? Blocks

So basically, for npcs that creates other one such as bullet launchers(npc-21) and ? blocks display the projectile npc's advanced options (if said projectile have one) and also an option to name the projectile npc and trigger an event in the same way every other npc can. This is what I mean: NPC tha...
by Tricolor BombDX
20 Oct 2019, 15:59
Forum: Ideas & Suggestions
Topic: More frames and other ideas
Replies: 5
Views: 947

Re: More frames and other ideas

devblu86 wrote:If he will implement it into his engine then I will
provide the graphics.

I think you should provide the graphics before he starts to implement them (well, if he implements it).
by Tricolor BombDX
28 Sep 2019, 21:13
Forum: Bug reports
Topic: Powerup system bug
Replies: 2
Views: 1001

Re: Powerup system bug

oh, i see, didn't remember this details
by Tricolor BombDX
28 Sep 2019, 17:20
Forum: Bug reports
Topic: Powerup system bug
Replies: 2
Views: 1001

Powerup system bug

When the SMB3 powerup-system is enabled, for example Mario has a fire flower (state 3) and takes damage, he is reverted to Big Mario (state 2) rather than small Mario (state 1), but when he is invisible [char(1).itemslot= -5], when he takes damage with a powerup (state 3, 4, 5, 6, 7, 8, 9, 10 or 12)...
by Tricolor BombDX
20 Sep 2019, 18:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24
Replies: 817
Views: 649621

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 24

NyanMC wrote:so apparently i can download 1.4.4, but not 1.4.5 because 1.4.5 is a """""virus"""""
It isn't a virus, just make sure to check the folder with it in your Antivirus exceptions
by Tricolor BombDX
18 Sep 2019, 23:30
Forum: Bug reports
Topic: Bitmap visual bug (fixed in patch 22)
Replies: 0
Views: 1274

Bitmap visual bug (fixed in patch 22)

Bitmaps (created with bmpcreate) with higher z-pos than transparent BGOs or Npcs aren't shown behind it, it should appear behind it depending on the BGOs/Npc transparency Honeycam 2019-09-18 16-59-17.gif the ground pound sprite shown above is a bitmap and the transparent waterfall is BGO with a high...
by Tricolor BombDX
3 Sep 2019, 19:58
Forum: Ideas & Suggestions
Topic: char(1).warping, char(1).blinking and char(1).curframe
Replies: 8
Views: 1578

Re: char(1).warping, char(1).blinking and char(1).curframe

Eri7 wrote:In my opinion we should be able to change char(1).curframe as it would benefit us way more than just being able to detect it!
I agree with this
by Tricolor BombDX
3 Sep 2019, 2:27
Forum: Ideas & Suggestions
Topic: Major Improvements to Editor's UI
Replies: 1
Views: 2931

Re: Major Improvements to Editor's UI

Yoshi021 wrote:Hello 5438A48A, I would like to show some suggestions for the current editor.
I know there's a developer called 5438A38A, but i never heard of someone called 5438A48A
by Tricolor BombDX
2 Sep 2019, 0:19
Forum: Ideas & Suggestions
Topic: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding
Replies: 3
Views: 1016

Re: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding

Victor ManuelMR wrote:
If possible add the ".sliding" property to players [Read Only], If the player is sliding, then he will be 1, otherwise he will be 0.
correction, char(1).sliding not char(id).sliding
by Tricolor BombDX
31 Aug 2019, 0:35
Forum: Bug reports
Topic: SMB3 Bob-omb bug
Replies: 1
Views: 2539

Re: SMB3 Bob-omb bug

I think you should post a gif instead of avi
by Tricolor BombDX
26 Aug 2019, 2:36
Forum: Ideas & Suggestions
Topic: bully pushing the player
Replies: 2
Views: 2071

Re: bully pushing the player

Hello everyone, I hope not to abuse with the following request. it will be possible that 38A can implement in bully (NPC-168) that it has the option to push the player as in SM64 without killing the player. Here is an example of what I mean: It would be better with gifs , since I must remind you th...
by Tricolor BombDX
25 Aug 2019, 20:43
Forum: Bug reports
Topic: 1.4.5 Script bug
Replies: 5
Views: 2123

Re: 1.4.5 Script bug

and you certainly need, this bug also happens on frozen enemies
by Tricolor BombDX
25 Aug 2019, 19:25
Forum: Bug reports
Topic: 1.4.5 Script bug
Replies: 5
Views: 2123

Re: 1.4.5 Script bug

Lx Xzit wrote:CHAR(1).STAND IS A THING OMG
I know, but where do I put in the script
by Tricolor BombDX
25 Aug 2019, 18:32
Forum: Bug reports
Topic: 1.4.5 Script bug
Replies: 5
Views: 2123

Re: 1.4.5 Script bug

Use 'char(1).stand' instead of 'char(1).ysp = 0 or char(1).ysp = 1.4' to check if player is stand.
where do I put this in the script?
by Tricolor BombDX
3 Aug 2019, 14:22
Forum: Bug reports
Topic: Leaf/Tanooki Suit Problems (Fixed Patch 16)
Replies: 2
Views: 1003

Re: Leaf/Tanooki Suit Problems (Fixed Patch 16)

6.) When you get the Leaf power-up, can you make player growing animations like Tanooki Suit too? (by this I mean, instead of the player being stuck switching into it's old status and Leaf, convert the player into Raccoon status and then play it's invincibility frames, like in SMBX 1.3: 1.3 Spoiler...

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