didn't know about thatEri7 wrote:Did you know this project is getting ported to 1.4.5 and did you also know a demo is coming out this November? We are around 70+% done with the demo!
Original link: https://youtu.be/Eue0Kdh2moA
I'd like the same to be done with Blocks and BGOsLx Xzit wrote:With that said, can you please implement effects customization for effects through text files? Just like NPCs do.
Yes, it's either in a close or distant futureChanceux2 wrote:Wait there is a 1.4.6?
Also, the NPC shouldn't lose it's momentum once they hit the playerfnafan8888888888 wrote:
As you can see in the gif the Bill Blaster shoots the npc at the left direction even when it shoots it at the right direction.
boy, wait for the next patch and find outxxTheProShadowxx wrote:Well. Will this be fixed or not?NESTED ERNEST wrote:"Remember that postimage is now banned in 38a's region, so you may like to attach the images directly to the post"
guess you have to find this sound effect and attach to your post if you want this suggestion be acceptedfnafan8888888888 wrote:I suggest to make the Swooper(npc-271) play a sound effect when attacking the player, like in SMW, NSMB, SMM2 and other games.
It would be good as well when we want NPCs in blocks but we would be able instead to select the behavior, events while placing that blockVictor ManuelMR wrote:All in all, could you allow events and behaviors to be stored in NPCs when placed in blocks?