Posts by Tricolor BombDX

by Tricolor BombDX
20 Oct 2019, 15:59
Forum: Ideas & Suggestions
Topic: More frames and other ideas
Replies: 5
Views: 230

Re: More frames and other ideas

devblu86 wrote:If he will implement it into his engine then I will
provide the graphics.

I think you should provide the graphics before he starts to implement them (well, if he implements it).
by Tricolor BombDX
28 Sep 2019, 21:13
Forum: Bug reports
Topic: Powerup system bug
Replies: 2
Views: 317

Re: Powerup system bug

oh, i see, didn't remember this details
by Tricolor BombDX
28 Sep 2019, 17:20
Forum: Bug reports
Topic: Powerup system bug
Replies: 2
Views: 317

Powerup system bug

When the SMB3 powerup-system is enabled, for example Mario has a fire flower (state 3) and takes damage, he is reverted to Big Mario (state 2) rather than small Mario (state 1), but when he is invisible [char(1).itemslot= -5], when he takes damage with a powerup (state 3, 4, 5, 6, 7, 8, 9, 10 or 12)...
by Tricolor BombDX
20 Sep 2019, 18:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23
Replies: 805
Views: 542700

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23

NyanMC wrote:so apparently i can download 1.4.4, but not 1.4.5 because 1.4.5 is a """""virus"""""
It isn't a virus, just make sure to check the folder with it in your Antivirus exceptions
by Tricolor BombDX
18 Sep 2019, 23:30
Forum: Bug reports
Topic: Bitmap visual bug (fixed in patch 22)
Replies: 0
Views: 428

Bitmap visual bug (fixed in patch 22)

Bitmaps (created with bmpcreate) with higher z-pos than transparent BGOs or Npcs aren't shown behind it, it should appear behind it depending on the BGOs/Npc transparency Honeycam 2019-09-18 16-59-17.gif the ground pound sprite shown above is a bitmap and the transparent waterfall is BGO with a high...
by Tricolor BombDX
3 Sep 2019, 19:58
Forum: Ideas & Suggestions
Topic: char(1).warping, char(1).blinking and char(1).curframe
Replies: 8
Views: 819

Re: char(1).warping, char(1).blinking and char(1).curframe

Eri7 wrote:In my opinion we should be able to change char(1).curframe as it would benefit us way more than just being able to detect it!
I agree with this
by Tricolor BombDX
3 Sep 2019, 2:27
Forum: Ideas & Suggestions
Topic: Major Improvements to Editor's UI
Replies: 1
Views: 2488

Re: Major Improvements to Editor's UI

Yoshi021 wrote:Hello 5438A48A, I would like to show some suggestions for the current editor.
I know there's a developer called 5438A38A, but i never heard of someone called 5438A48A
by Tricolor BombDX
2 Sep 2019, 0:19
Forum: Ideas & Suggestions
Topic: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding
Replies: 3
Views: 675

Re: [Added in Patch 21] [TEA-SCRIPT] char(1).sliding

Victor ManuelMR wrote:
If possible add the ".sliding" property to players [Read Only], If the player is sliding, then he will be 1, otherwise he will be 0.
correction, char(1).sliding not char(id).sliding
by Tricolor BombDX
31 Aug 2019, 0:35
Forum: Bug reports
Topic: SMB3 Bob-omb bug
Replies: 1
Views: 2129

Re: SMB3 Bob-omb bug

I think you should post a gif instead of avi
by Tricolor BombDX
26 Aug 2019, 2:36
Forum: Ideas & Suggestions
Topic: bully pushing the player
Replies: 2
Views: 1628

Re: bully pushing the player

Hello everyone, I hope not to abuse with the following request. it will be possible that 38A can implement in bully (NPC-168) that it has the option to push the player as in SM64 without killing the player. Here is an example of what I mean: It would be better with gifs , since I must remind you th...
by Tricolor BombDX
25 Aug 2019, 20:43
Forum: Bug reports
Topic: 1.4.5 Script bug
Replies: 5
Views: 1732

Re: 1.4.5 Script bug

and you certainly need, this bug also happens on frozen enemies
by Tricolor BombDX
25 Aug 2019, 19:25
Forum: Bug reports
Topic: 1.4.5 Script bug
Replies: 5
Views: 1732

Re: 1.4.5 Script bug

Lx Xzit wrote:CHAR(1).STAND IS A THING OMG
I know, but where do I put in the script
by Tricolor BombDX
25 Aug 2019, 18:32
Forum: Bug reports
Topic: 1.4.5 Script bug
Replies: 5
Views: 1732

Re: 1.4.5 Script bug

Use 'char(1).stand' instead of 'char(1).ysp = 0 or char(1).ysp = 1.4' to check if player is stand.
where do I put this in the script?
by Tricolor BombDX
3 Aug 2019, 14:22
Forum: Bug reports
Topic: Leaf/Tanooki Suit Problems (Fixed Patch 16)
Replies: 2
Views: 957

Re: Leaf/Tanooki Suit Problems (Fixed Patch 16)

6.) When you get the Leaf power-up, can you make player growing animations like Tanooki Suit too? (by this I mean, instead of the player being stuck switching into it's old status and Leaf, convert the player into Raccoon status and then play it's invincibility frames, like in SMBX 1.3: 1.3 Spoiler...
by Tricolor BombDX
23 Jul 2019, 14:34
Forum: Ideas & Suggestions
Topic: Suggestions for SMBX 1.4.5 Patch 14
Replies: 3
Views: 1115
  • 1

Re: Suggestions for SMBX 1.4.5 Patch 14

That must be one of the reasons the developer get enraged Because some people don't explain how should "said new npc" work, and doesn't provide videos to help explain, and don't send the necessary sprites that's why suggestions made in a way like this, doesn't get accepted by the developer...
by Tricolor BombDX
23 Jul 2019, 14:26
Forum: Ideas & Suggestions
Topic: Blue Beach Koopas (Npcs 55/119) minor improvements
Replies: 1
Views: 1848

Blue Beach Koopas (Npcs 55/119) minor improvements

As everyone that played Super Mario World, has seen Blue Beach Koopas, different from the other colors, this one kicks any shell in front of it, but, I found a minor difference between the two Npcs (npc 55 and npc 119), have a look at this gif Honeycam 2019-08-25 20-42-54.gif The Npc upwards is npc ...
by Tricolor BombDX
20 Jul 2019, 14:27
Forum: Ideas & Suggestions
Topic: A little suggestion
Replies: 1
Views: 837

Re: A little suggestion

How about you post a video of how these NSMBU physics of the fishbone, it might help you for your suggestion be accepted, also post it's sprites and sound effects too
by Tricolor BombDX
15 Jul 2019, 19:55
Forum: Bug reports
Topic: SMBX 1.4.5 - World Map can't be tested or played (array fixed or temporarily locked)
Replies: 6
Views: 422

Re: SMBX 1.4.5 - World Map can't be tested or played (array fixed or temporarily locked)

HeroicKyle75 wrote:arned that I shouldn't be uploading the zip file via Mediafire. So I uploaded this one via Google Drive now.
38A can't access Google Drive, try using YandexDisk or simply attach the file
by Tricolor BombDX
11 Jul 2019, 14:46
Forum: Ideas & Suggestions
Topic: More Frames to the players (characters)
Replies: 3
Views: 165

Re: More Frames to the players (characters)

PaperMarioYT wrote:The idea is the following one: to be able to add more frames to the player, to be able to create different gfx for the player.
But do you already have the necessary gfx? What kind of frames you want to add then? Ground pound? Wall Jump?

Go to advanced search