Posts by Kevsoft

by Kevsoft
19 Jun 2018, 7:33
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 223972
  • 2

Re: Birthday List

Even if I am inactive here, you gotta get your birthday wishes :D

Happy Birthday!

Enjoy it!
by Kevsoft
24 Dec 2017, 16:44
Forum: Sandbox
Topic: Merry (early) Christmas everyone!
Replies: 5
Views: 4661
  • 2

Re: Merry (early) Christmas everyone!

Even though I am highly inactive here at the moment...

Merry Christmas!
by Kevsoft
20 Sep 2017, 21:06
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 223972
  • 2

Re: Birthday List

Thank you guys!

Shit... I get old...
by Kevsoft
19 Jun 2017, 18:01
Forum: Sandbox
Topic: Birthday List
Replies: 326
Views: 223972
  • 1

Re: Birthday List

Happy Birthday Wohl ;3
Hope you have a lovely day and that you enjoy it! :D
by Kevsoft
7 Apr 2017, 0:12
Forum: German - Deutsch
Topic: Irgendjemand sonst spricht deutsch
Replies: 9
Views: 19508

Re: Irgendjemand sonst spricht deutsch

Ich mein, wenn ich Österreich leb, dann kann ich auch sicher Deutsch :P
by Kevsoft
6 Apr 2017, 22:28
Forum: German - Deutsch
Topic: Irgendjemand sonst spricht deutsch
Replies: 9
Views: 19508

Re: Irgendjemand sonst spricht deutsch

Unglaublich, dass dieses Sub-Forum auch mal aktiv wird :D
by Kevsoft
14 Feb 2017, 22:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 127
Views: 56996

Re: Super Mario Bros. X Online [v1.4.3]

IPC ... Inter Process Communication

SMBX 2.0 / LunaLua actually provides IPC with jsonrpc. It is used by LunaTester. Wohlstand can you give more information about it.
by Kevsoft
20 Jan 2017, 17:00
Forum: General
Topic: SMBX-38A vs SMBX 2.0
Replies: 51
Views: 16739

Re: SMBX-38A vs SMBX 2.0

is 2.0 Official? In terms of "is it developed by the original dev?" the answer is no. It terms of "is it promoted on smbx?" kinda. half way through. But the word "offical" is for SMBX dead anyway. Even SMBX 1.3.0.1 is not the original SMBX 1.3 due to some graphics chan...
by Kevsoft
19 Jan 2017, 15:53
Forum: General
Topic: SMBX-38A vs SMBX 2.0
Replies: 51
Views: 16739

Re: SMBX-38A vs SMBX 2.0

Again a SMBX 2.0 vs 1.4.3 discussion.... it will never end. *sigh* Not only SMBX 2.0 has way low on NPC, it's also does not have Power-ups... It does SMB 2.0 its simple LunaLua pack with PGE. SMBX 2.0 adds additional APIs for more flexibility. 2.0 has some Characters, and Blocks, but way low on NPC....
by Kevsoft
24 Dec 2016, 18:19
Forum: LunaLua - Extension Framework
Topic: Textblox is Throwing an Error. I never even loaded it.
Replies: 4
Views: 4306

Re: Textblox is Throwing an Error. I never even loaded it.

Mhh weird. This should not happen. First of all: LunaLua with SMBX 2.0 and LunaLua without SMBX 2.0 do behave a bit different. SMBX 2.0 does preload some additional APIs. Textblox should not preload for LunaLua without SMBX 2.0. Please check if you have the following file: "LuaScriptsLib/basega...
by Kevsoft
14 Dec 2016, 18:50
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 55180

Re: LunaLua Offical Thread

LunaLua v0.7.3.1 has been released, which means that the core API of LunaLua should now match the one in SMBX 2.0. Changelog: * Added non-ASCII paths support! (LunaLUA-SMBX's root finally can be placed into path with non-ASCII characters. But limit is: don't mix codepages (example: both Russian and ...
by Kevsoft
3 Dec 2016, 20:53
Forum: LunaLua - Extension Framework
Topic: Suggestion: onNPCAppear() event
Replies: 2
Views: 3733

Re: Suggestion: onNPCAppear() event

Sugestions can be written at the LunaLua Wistlist
by Kevsoft
3 Dec 2016, 20:48
Forum: LunaLua - Extension Framework
Topic: LunaLua Offical Thread
Replies: 180
Views: 55180

Re: LunaLua Offical Thread

Autocode has been deprecated but it does still work.
by Kevsoft
26 Nov 2016, 17:08
Forum: TeaScript
Topic: You think is possible to implanted the Game Jolt API to SMBX 1.4?
Replies: 1
Views: 1108

Re: You think is possible to implanted the Game Jolt API to SMBX 1.4?

There is a difference between VB.net and VB6. They are not compatible, unless the developer of the API makes the API COM-Exposed (which is unlikely).
by Kevsoft
26 Nov 2016, 17:01
Forum: WohlSoft.ru
Topic: Language specific forum sections discussion
Replies: 24
Views: 8142

Re: Language specific forum sections discussion

Sorry for disturbs you again... I wonder if in the french categorie we can have a section for the levels we share. Here's down the copy-paste text to use if you want. Although I personally would prefere that level should be posted in main forum. While it might be easier to make levels in your own l...
by Kevsoft
14 Jul 2016, 7:57
Forum: LunaLua - Extension Framework
Topic: Layer:move()?
Replies: 1
Views: 3620

Re: Layer:move()?

There should be a function Layer:move(speedX, speedY). I know it is possible to change the layer's movement by changing its fields, but for me, it would be easier to tell what's going on if I could set the speed in this way. The Wishlist is the way to go! Also, I just have a question about the Lua ...
by Kevsoft
8 Jul 2016, 22:26
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: A theory I've had for a while
Replies: 21
Views: 5175
  • 3

Re: A theory I've had for a while

I feel like I need to add something to the "SMBX 1.4 vs SMBX 2.0" topic, even though it isn't the originally OP's topic. Serveral months ago when Wohlstand and I found SMBX 1.4.1 on baidu I had hoped that SMBX could evolve again. On the other hand, I saw that this would be competitor again...
by Kevsoft
4 Jun 2016, 17:12
Forum: LunaLua - Extension Framework
Topic: Please post questions at SMBX.org
Replies: 0
Views: 3446
  • -1

Please post questions at SMBX.org

Hi all! I would like to encourage everyone who posted questions here to redirect it to the SMBX community, meaning that you should post it at the SMBX forum here: http://www.supermariobrosx.org/forums/viewforum.php?f=87 . Lately I've seen a lot of questions here unanswered, which most members of the...
by Kevsoft
4 Jun 2016, 16:53
Forum: LunaLua - Extension Framework
Topic: Suggestion: ID Argument for getIntersecting Function
Replies: 1
Views: 3605

Re: Suggestion: ID Argument for getIntersecting Function

You can put that into the wishlist. I occasionally visit this page.

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