Posts by Void

by Void
24 Dec 2021, 22:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A 1.4.5 Decompilation
Replies: 29
Views: 29074
  • 2

Re: SMBX-38A 1.4.5 Decompilation

I'm sure 38A will come from nowhere by magic and rants by saying the project will be postponed or something. It's very nice, has anyone ever made an edited version of the exe? Are there more hidden functions than the exe compilation? I hope we will be able to more understand the decompiled code. i ...
by Void
24 Dec 2021, 2:00
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1672756
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Hi there! So, today since 3 hours ago at the moment I posted this message, 38A officially disappeared a year ago and didn't appear back! There are still three variants, but nothing can't be treated as truth: ⋅ 5438A38A got major life changes and he switched from SMBX-38A away but did that...
by Void
24 Dec 2021, 1:56
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A 1.4.5 Decompilation
Replies: 29
Views: 29074
  • 9

SMBX-38A 1.4.5 Decompilation

I believe it is somewhat obvious 38a has had no plans on returning to make another update for the engine. During that time, thanks to the efforts of Core, she has found a way to create a decompilation of the SMBX-38A 1.4.5 executable. Members in the 38a Discord server have been aware of the decompil...
by Void
27 Apr 2021, 17:32
Forum: SMBX-38A Bug reports
Topic: [BUG] The deactived switch blocks can still be hit by Toothy
Replies: 2
Views: 1612

Re: [BUG] The deactived switch blocks can still be hit by Toothy

Slash_18 wrote:As you can see, it can be hit by toothy.
Image
However, in 1.3 that problem don't exist.
Image
Explosions from Bob-ombs cause the blocks to be hit too, if I recall correctly.
by Void
6 Apr 2021, 17:40
Forum: Ideas & Suggestions
Topic: sysval that can change the resolution of window
Replies: 1
Views: 1528
  • 1

Re: sysval that can change the resolution of window

sysval(resolutionwidth): Change the width of the SMBX window, default value is 800, R&W. sysval(resolutionheight): Change the height of the SMBX window, default value is 600, R&W. These would not stretch the GFX of SMBX but it changes the window, so we can have widescreen SMBX or retro FC/S...
by Void
5 Mar 2021, 4:51
Forum: Ideas & Suggestions
Topic: [Warp] Screen effects for Instant/Loop warps
Replies: 2
Views: 1595
  • 1

Re: [Warp] Screen effects for Instant/Loop warps

Slash_18 wrote:Image
Through it is listed in the editor, but it's actually not work. I hope the two of these warps can really have warp effects.
Might I also suggest adding it for level exit warps (to world map or other levels too)?
by Void
4 Mar 2021, 1:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1672756

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Yeah, it disables that if the flag is enabled. Good for if you want to have a seamless transition from a level to a cutscene or the like. Here's a thing, it not working for me since 1.4.4. I tried it today and enable it but I still see the "1UP X 3" screen at the beginning of the level I ...
by Void
2 Mar 2021, 23:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1672756

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

May I ask what's the "No Entry Scene" option mean? I think it means that you'll enter the other level direct, but it doesn't work since v1.4.4. It deactivates a screen, showing the player and the amount of life. So it should hid the screen at the beginning that says "1UP X 3" fo...
by Void
26 Jan 2021, 20:01
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1672756
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Dor_78 wrote:
Void wrote:
Wohlstand wrote:
Dor_78 wrote:Why is it still considered a virus?
Heruistic analysis and false positives :comando:
Say, now that I think about it, what specifically is causing the false positive?

Something introduced in patch 30, I think.
No, it's been a thing since the initial release.
by Void
26 Jan 2021, 9:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1672756

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Wohlstand wrote:
Dor_78 wrote:Why is it still considered a virus?
Heruistic analysis and false positives :comando:
Say, now that I think about it, what specifically is causing the false positive?
by Void
30 Dec 2020, 7:09
Forum: Ideas & Suggestions
Topic: [Gameplay] Peach and Toad can ride on Yoshi (+ Graphics Included)
Replies: 3
Views: 2926

Re: [Gameplay] Peach and Toad can ride on Yoshi (+ Graphics Included)

This is definitely more than possible to do, as the unused Toad sprites from 1.3 are used if the ItemSlot value is forced to be a Yoshi. The sprites aren't aligned correctly, but they're still used.
by Void
24 Dec 2020, 21:40
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1672756

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Nobody's sure. It's disappointing that patches just kept taking longer to come out in general. I still remember when 38a used to pump them out daily or weekly, but then it turned into monthly and now it's every few months. I heard there's gonna be 32 patches total for 1.4.5 but I'm not entirely sur...
by Void
24 Dec 2020, 6:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1672756
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Wait, why it says "Patch 31.1"? Yes, because he literally fixed a one bug only What bug is it? Is it the one with scripts? This is the bug that has been fixed: https://www.wohlsoft.ru/forum/viewtopic.php?f=64&t=3986 It is, thank you :) Also why patch updates are very slow now? Nobody'...
by Void
12 Dec 2020, 1:03
Forum: Ideas & Suggestions
Topic: AlwaysActive NPC flag
Replies: 1
Views: 1351
  • 4

AlwaysActive NPC flag

Here's an NPC flag I think would be useful to many, especially scripters. AlwaysActive would be an NPC flag that focuses around how an NPC is active while playing a level. There would be 3 options for this flag in a dropdown menu: -Disabled (the current behavior for all NPCs at the moment, only acti...
by Void
11 Dec 2020, 20:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Discord Level Contest Submissions
Replies: 0
Views: 1963
  • 5

SMBX 38A Discord Level Contest Submissions

So a while ago, I held a Discord Level Contest on, well, Discord. Because of the fact it was on the 38A Discord, of course it was somewhat smaller than I thought it would be. I said that I would post the levels here and forgot to for a few days, but here we are now with every level submitted for the...
by Void
10 Dec 2020, 5:45
Forum: Ideas & Suggestions
Topic: [Char] Sysval(DisableTails)
Replies: 2
Views: 1534

Re: [Char] Sysval(DisableTails)

Victor ManuelMR wrote:sysval(disabletails) | [R&W] | Possibility to disable the Tanooki/Leaf's Tail Spin.
If I remember correctly, I think this was added in patch 31. Unfortunately patch 31 is pretty broken so...
by Void
7 Dec 2020, 6:36
Forum: Ideas & Suggestions
Topic: Reset level function.
Replies: 1
Views: 1399
  • 0

Re: Reset level function.

In the current build of SMBX, there's only one way to force the room to restart, and that's killing the player. While that works , I think a function that resets the room instantly would be extremely useful. Maybe something like: call roomRstrt(frames) call lvlReset(frames) This would be very helpf...
by Void
29 Nov 2020, 9:39
Forum: SMBX-38A Bug reports
Topic: (Important bug) Dim variables in "with" statements [Fixed Patch 31.1]
Replies: 2
Views: 4109
  • 1

Re: (Important bug) Dim variables in "with" statements [Fixed Patch 31.1]

When you use a dim variable and then use a "with" block, accessing to this object's variables will result in "Access Violation" error. For example: dim i as integer with npc(1) .xsp = 1 'stops the script end with This bug breaks basically all my scripts. By the way, it reminds m...
by Void
30 Sep 2020, 5:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1672756

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

I really hope 38a will fix the game breaking bugs of patch 31 soon, because some of the things (like the effect class) sound especially interesting. I recommend anyone that see this stay on patch 30 for the time being. If you can't find it, it's always linked on the 38a Discord server.
by Void
21 Sep 2020, 22:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1018
Views: 1672756

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Is there any new stuff or only bug fixes? Can someone tell me because I'm too lazy to look at topics. Primarily just bug fixes from what I heard. Players finally no long slide on the weighted platform, but some other bugs I've heard are also a bit game breaking. I haven't tested the patch out mysel...

Go to advanced search