Posts by EXEcutor-The-Bat

by EXEcutor-The-Bat
23 Aug 2019, 20:35
Forum: TeaScript
Topic: 1.4.5. NPC behavior values/ivals
Replies: 0
Views: 204
  • 1

1.4.5. NPC behavior values/ivals

I've been getting into TeaScript quite a bit, and SetaYoshi/Yoshi021 had introduced me to ivals. Ivals practically are values that determine an NPC's AI, from how long they attack for, when they attack, and how they attack, or even what state they're in. I'm open for any requests at the moment, so i...
by EXEcutor-The-Bat
21 Aug 2019, 22:18
Forum: Bug reports
Topic: Some issues with global effects
Replies: 0
Views: 95

Some issues with global effects

First off, I'd like to mention that trying to filter custom objects in the object editor in a world map file doesn't work. When actually going to edit the objects, they appear as they would in the episode folder, as expected. Could you make it so we could filter custom objects in a world map file? T...
by EXEcutor-The-Bat
19 Aug 2019, 2:46
Forum: Ideas & Suggestions
Topic: Option to move layer to selected coordinates?
Replies: 2
Views: 144

Re: Option to move layer to selected coordinates?

What does it mean to move a layer to coordinates? Would it move all objects to that coordinate (for example; 0, 0)? Well, yeah, you know how when you create effects through events there's an option to manually select a coordinate for where the effect will spawn? I was thinking the coordinate thing ...
by EXEcutor-The-Bat
18 Aug 2019, 4:05
Forum: Bug reports
Topic: Some more Runtime Errors...
Replies: 0
Views: 71

Some more Runtime Errors...

I should've uploaded these much earlier, but I never really had a chance, as a result, I don't 100% remember how it actually triggered. Hopefully the debug info will be enough to fix the issue. However, since the first attachment had just happened to me a few hours ago, I can still remember how it t...
by EXEcutor-The-Bat
13 Aug 2019, 3:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: ON/OFF Switches
Replies: 2
Views: 232

Re: ON/OFF Switches

They do nothing from themselves. They just toggle between "on" and "off" blocks and play the "switch" sound effect. If you want them to do anything, you will have to use events/scripts. Actually, as of 1.4.5, you don't even need to use events or scripts in some cases, ...
by EXEcutor-The-Bat
12 Aug 2019, 20:14
Forum: Ideas & Suggestions
Topic: Spinjump effect option?
Replies: 3
Views: 130

Re: Spinjump effect option?

Just put the spinjump=0 option, add more life and put jumpDmg=1 or just put: SpinJumpHurt = 1 I still want the player to be able to spinjump on an NPC to damage it, as it wouldn't make sense for the player to damage an NPC through normals jumps but not spin jumps. Also, as of patch 17, if JumpHurt=...
by EXEcutor-The-Bat
12 Aug 2019, 17:45
Forum: Bug reports
Topic: Shell powerup of Peach and Toad (More information)
Replies: 5
Views: 196
  • 1

Re: Shell powerup of Peach and Toad (More information)

The shell isn't a powerup in SMB2. Besides, in the gifs you see the annoying thing about breaking blocks for toad and peach with shell's powerup, not to mention the fact that they cross the floors and get bugged. I meant shells as in the item. I know there's no shell power up in SMB2. There IS a sh...
by EXEcutor-The-Bat
12 Aug 2019, 5:50
Forum: Ideas & Suggestions
Topic: Spinjump effect option?
Replies: 3
Views: 130

Spinjump effect option?

There should be an option to choose whether or not an NPC destroyed by a spinjump leaves behind the spinjump effect or its normal effect. It would be nice to have this option, especially for bosses, as it feels wrong defeating a boss with a spinjump and they just use the regular spinjump effect.
by EXEcutor-The-Bat
12 Aug 2019, 5:44
Forum: Bug reports
Topic: Shell powerup of Peach and Toad (More information)
Replies: 5
Views: 196

Re: Shell powerup of Peach and Toad (More information)

Do you even know how shells work in SMB2? They don't change direction when hitting a wall.
by EXEcutor-The-Bat
10 Aug 2019, 2:24
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 129
Views: 10724

Re: Screenshot Thread 38A

helo my friend metroid x is looking for mairo and theres these wiggly thigns too
by EXEcutor-The-Bat
10 Aug 2019, 2:21
Forum: Script requests
Topic: Request: SA-X from Metroid fusion
Replies: 1
Views: 274

Re: Request: SA-X from Metroid fusion

Sorry for the bump. Well, you're in luck. I'm almost done with a custom SA-X enemy script. However, I intentionally made it be able to be killed with hammers, akin to how the Plasma Beam could harm the SA-X in Fusion. Since the Plasma Beam can go through enemies and the player hammer can go through ...
by EXEcutor-The-Bat
8 Aug 2019, 23:16
Forum: Bug reports
Topic: (FIXED IN PATCH 17) Range and Angle HoldGenerator previews swapped
Replies: 0
Views: 136

(FIXED IN PATCH 17) Range and Angle HoldGenerator previews swapped

I'm not sure if anybody else has noticed this or not, but the HoldGenerator previews for Range and Angle are swapped in the NPC text code editor. What's even more confusing is that in game the Range and Angle values are actually whatever value you put in the editor. EDIT: This has been fixed in patc...
by EXEcutor-The-Bat
7 Aug 2019, 7:04
Forum: Ideas & Suggestions
Topic: Option to move layer to selected coordinates?
Replies: 2
Views: 144

Option to move layer to selected coordinates?

So when I was using the effects tab in Events, I noticed you could actually manually place where you want the effect to appear. It would be extremely useful to many if this was an option for moving layers from the movement tab, and could have huge potential for gimmicks, bosses, and similar objects....
by EXEcutor-The-Bat
31 Jul 2019, 20:28
Forum: Ideas & Suggestions
Topic: Suggestion in the next updates 1.4
Replies: 2
Views: 131

Re: Suggestion in the next updates 1.4

I'm interested in the second and third ideas, but I think the first one will cause some issues if it was even possible.
by EXEcutor-The-Bat
25 Jul 2019, 3:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18
Replies: 784
Views: 284177
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18

Hello, I am a new player, this great game that is the best Fan Made that I found, I found it thanks to youtuber Lx Lxzit . I only have a few doubts in a while I played in story mode, but there is a way. in which I can change the textures in the aspect of the NPCs that they have, because I did it bu...
by EXEcutor-The-Bat
25 Jul 2019, 3:50
Forum: Bug reports
Topic: Runtime error 5 when changing max tabs count
Replies: 1
Views: 160

Runtime error 5 when changing max tabs count

Basically, I got this: This was after I had created a new tileset and all. I guess I wasn't descriptive enough. Basically, when I clicked on the max tab count button, the game crashed and then what you see in the screenshot occured. Hope that helps. EDIT: Reuploaded the image elsewhere. EDIT 500: We...
by EXEcutor-The-Bat
18 Jul 2019, 20:35
Forum: Ideas & Suggestions
Topic: A few more suggestions...
Replies: 0
Views: 108

A few more suggestions...

Hey, I'm back again. I have a few more suggestions for the engine right now... Modify ALL autorun events I think it would be a good idea to have the ability to edit the name of or delete the Level - Start and P Switch autorun events, but still allow them to be added like the other autorun events. It...
by EXEcutor-The-Bat
14 Jul 2019, 21:27
Forum: Ideas & Suggestions
Topic: Different arrangement of player graphics
Replies: 0
Views: 101

Different arrangement of player graphics

When I've tried to make character graphics, it's always been kinda tricky, even with Squishy's player template. This holds especially true for Raccoon and Tanooki Mario. Would it be possible to change the arrangement of player graphic frames (to something similar like the Mega Mushroom character eff...
by EXEcutor-The-Bat
14 Jul 2019, 18:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18
Replies: 784
Views: 284177
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18

GIVE IT UP FOR PATCH 10!

Okay, seriously. I really appreciate you fixing a lot of the issues, despite everything that's happened, 38A. I don't care if there's gonna be 50 patches, it just shows you're putting a lot of work into this new version, even having daily updates.
by EXEcutor-The-Bat
13 Jul 2019, 16:49
Forum: Bug reports
Topic: NPC Text codes not working in episode
Replies: 0
Views: 48

NPC Text codes not working in episode

This might be something on my end, but when I test my levels in my episode out from the editor, everything works fine. Testing them out through the actual start game portion causes the text codes to not work. I'm not too sure if this applies to all NPC text codes (including ones in level folders) bu...

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