Posts by EXEcutor-The-Bat

by EXEcutor-The-Bat
16 Oct 2019, 1:20
Forum: Ideas & Suggestions
Topic: More file format support for sound effects?
Replies: 3
Views: 166

Re: More file format support for sound effects?

NESTED ERNEST wrote:Why not just convert your music?

https://online-audio-converter.com/
Because I would prefer original quality music and sound effects for my episode. Also, most sites don't even support most of the formats available.
by EXEcutor-The-Bat
15 Oct 2019, 5:54
Forum: Ideas & Suggestions
Topic: char(1).warping, char(1).blinking and char(1).curframe
Replies: 8
Views: 819

Re: char(1).warping, char(1).blinking and char(1).curframe

Curframe needs to be a thing. I think it should be read and write, though.
by EXEcutor-The-Bat
15 Oct 2019, 5:50
Forum: Ideas & Suggestions
Topic: More file format support for sound effects?
Replies: 3
Views: 166

More file format support for sound effects?

I know I've made this suggestion before, but I think custom sound effects should be supported by the all of the same extensions music is. Some of the sound effects are either jingles or music, like level clear themes or the like.
by EXEcutor-The-Bat
15 Oct 2019, 3:52
Forum: TeaScript
Topic: [TeaScript]SMW-YellowFlame
Replies: 2
Views: 356
  • 1

Re: [TeaScript]SMW-YellowFlame

I don't know how to describe this NPC... But i have a photo. Download: http://www.mediafire.com/file/u3cmpgoqwcbkx7q/SMW_-_YellowFlame.zip/file This has already been made a few times, but it doesn't look too bad! My only advice is to have the statue only change direction when it first jumps.
by EXEcutor-The-Bat
15 Oct 2019, 3:51
Forum: Bug reports
Topic: Hit blocks don't reset if Destroyed Blocks layer is shown.
Replies: 0
Views: 148

Hit blocks don't reset if Destroyed Blocks layer is shown.

Probably not a bug, considering that blocks that are broken (or any block set to that layer) do respawn when the Destroyed Blocks layer is shown. Also, this issue also occurs in Battle Mode where NPCs and hit/destroyed blocks are supposed to respawn after a set amount of time. Only brick blocks, obj...
by EXEcutor-The-Bat
15 Oct 2019, 1:47
Forum: Bug reports
Topic: Custom Music doesn't play in replay files
Replies: 0
Views: 108

Custom Music doesn't play in replay files

This issue has been around for a while. Basically, when making replays from levels that have custom music in them, playing them back doesn't play any of the custom music. I'm also not too sure, but this may be the case for custom sound effects. Probably not a bug, but perhaps the custom music and SF...
by EXEcutor-The-Bat
6 Oct 2019, 4:24
Forum: Ideas & Suggestions
Topic: Calling Global/Map Scripts through NPCScripts/Events
Replies: 0
Views: 412

Calling Global/Map Scripts through NPCScripts/Events

Hey, I got another idea that would be very useful for episode creators. How about an option to be able to call global/map scripts through NPCScripts or through an Event? This would honestly make setting up global scripts with levels much easier.
by EXEcutor-The-Bat
30 Sep 2019, 0:19
Forum: Bug reports
Topic: A few more bugs. (MOSTLY FIXED AS OF PATCH 23)
Replies: 0
Views: 2733

A few more bugs. (MOSTLY FIXED AS OF PATCH 23)

Every bug has been fixed! Thanks 38A! I came across a new bug where trying to alter certain values (namely gfxwidth and gfxheight) of any custom effects doesn't keep changes when saving the world map file. (FIXED AS OF PATCH 23) There's also another bug where saving global/world map scripts only wor...
by EXEcutor-The-Bat
29 Sep 2019, 22:40
Forum: Bug reports
Topic: Enemy Fireball uses Player Fireball effect (FIXED IN PATCH 23)
Replies: 0
Views: 373

Enemy Fireball uses Player Fireball effect (FIXED IN PATCH 23)

This probably isn't a bug by any means, perhaps more of an oversight, but the effect the Enemy Fireball (npc-246) uses upon being destroyed/hitting a wall is the Player Fireball effect (effect-77) and not the Podoboo jumping effect (effect-12). Wouldn't it make more sense for the effect used for the...
by EXEcutor-The-Bat
21 Sep 2019, 21:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23
Replies: 805
Views: 542709
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23

+KZ wrote:if the patchs are maked with hacks? :0
excuse me what
by EXEcutor-The-Bat
20 Sep 2019, 20:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23
Replies: 805
Views: 542709

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23

(Hooray, a post that doesn't say smbx.exe is a virus!) Just wanted to point the new features that have been added through patches (to not miss the track): char(1).alive (Writable) char(1).climbing char(1).inwater char(1).stand char(1).sliding char(1).sjumping char(1).warping char(1).weapon (Writabl...
by EXEcutor-The-Bat
11 Sep 2019, 3:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 131
Views: 15702

Re: Screenshot Thread 38A

Toy Bonnie wrote:
EXEcutor-The-Bat wrote:helo my friend metroid x is looking for mairo and theres these wiggly thigns too
What happened to your grammar???
That's the joke. :P
by EXEcutor-The-Bat
5 Sep 2019, 13:50
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 2829

Re: canfreezeplayer NPC flag and more

You are ensuring that "you can" through tcreateEX. -As of right now, the only method of calling global scripts through a level is by using TCreateEX. Also, the level script itself has to be called through an event as well. I want to be able to directly call the global script through NPC c...
by EXEcutor-The-Bat
4 Sep 2019, 21:46
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 2829

Re: canfreezeplayer NPC flag and more

Does this work? https://i.postimg.cc/DyJMMvyf/fed.png I meant DIRECTLY call the global script. Not make another script that calls it. For that reason. Instead of putting the script in your global event and calling it with tcreateEX, just call it with exescript. I just tried this and it does works. ...
by EXEcutor-The-Bat
4 Sep 2019, 14:37
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 2829

Re: canfreezeplayer NPC flag and more

NESTED ERNEST wrote:Does this work?
Image
I meant DIRECTLY call the global script. Not make another script that calls it.
by EXEcutor-The-Bat
28 Aug 2019, 0:41
Forum: Ideas & Suggestions
Topic: canfreezeplayer NPC flag and more
Replies: 6
Views: 2829

canfreezeplayer NPC flag and more

I've got a few more suggestions. -An NPC flag would be available that if checked, can freeze the player upon contact, much like the enemy iceball. It would also be neat to see a canfreezenpc variant, too. -While I enjoy a more classic style ground pound without any special sprite rotations and all, ...
by EXEcutor-The-Bat
27 Aug 2019, 3:13
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A exclusive cheat codes
Replies: 0
Views: 2520
  • 2

SMBX 38A exclusive cheat codes

So although pretty much every cheat code from 1.3 is intact in the 38A version, aside from some minor changes to some due to removal of sprite masks or the like. However, there appear to be some other cheat codes that are in this version as well. If you find anymore, please make a reply with the che...
by EXEcutor-The-Bat
23 Aug 2019, 20:35
Forum: TeaScript
Topic: 1.4.5. NPC behavior values/ivals
Replies: 1
Views: 2379
  • 1

1.4.5. NPC behavior values/ivals

I've been getting into TeaScript quite a bit, and SetaYoshi/Yoshi021 had introduced me to ivals. Ivals practically are values that determine an NPC's AI, from how long they attack for, when they attack, and how they attack, or even what state they're in. If there's an NPC in this list that doesn't s...
by EXEcutor-The-Bat
21 Aug 2019, 22:18
Forum: Bug reports
Topic: Some issues with global effects (fixed in patch 19)
Replies: 0
Views: 2519

Some issues with global effects (fixed in patch 19)

First off, I'd like to mention that trying to filter custom objects in the object editor in a world map file doesn't work. When actually going to edit the objects, they appear as they would in the episode folder, as expected. Could you make it so we could filter custom objects in a world map file? T...
by EXEcutor-The-Bat
19 Aug 2019, 2:46
Forum: Ideas & Suggestions
Topic: Option to move layer to selected coordinates?
Replies: 2
Views: 1908

Re: Option to move layer to selected coordinates?

What does it mean to move a layer to coordinates? Would it move all objects to that coordinate (for example; 0, 0)? Well, yeah, you know how when you create effects through events there's an option to manually select a coordinate for where the effect will spawn? I was thinking the coordinate thing ...

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