Posts by VictorMR

by VictorMR
27 Jul 2024, 6:42
Forum: TeaScript
Topic: [TOOL] HUD Designer V1.5.1
Replies: 1
Views: 2115
  • 3

[TOOL] HUD Designer V1.5.1

Logo.png The new tool for SMBX 38A, for creating customized HUD in a practical and understandable way, only in the graphic part, not including configuration for the text HUD. Available in English and Simplified Chinese languages. http://Preview1.png DOWNLOAD: PATCH 1: - Upgrading the language from ...
by VictorMR
24 Jul 2022, 2:15
Forum: Script submission
Topic: [1.4.5] Yoshi's mount for Toad, Peach and Link.
Replies: 0
Views: 3453
  • 5

[1.4.5] Yoshi's mount for Toad, Peach and Link.

We will. I don't think we'll have to wait to see this added in a supposed future 1.4.6, and put future into it, like 50 years lol. Tumb.png That's what you heard. Peach, Toad, and Link can now ride Yoshi, via a work around. Peach And Yoshi.gif Toad and Link.gif They work similarly to Ma...
by VictorMR
2 Apr 2022, 3:26
Forum: TeaScript
Topic: [April Fool] Some hidden things in TeaScript
Replies: 4
Views: 4277

Re: [April Fool] Some hidden things in TeaScript

Oh yeah, and I'm a fat furry.
by VictorMR
27 Mar 2022, 4:40
Forum: Projects
Topic: [1.4.5] Super Kitiku Mario [Please lock this, it's cancelled]
Replies: 21
Views: 10410

Re: [1.4.5] Super Kitiku Mario [Please lock this, it's cancelled]

he Black Omen level (this what it looks like https://www.youtube.com/watch?v=Bz5H2dEeBbc) and expand to to include more stuff in between the shooting segment and the Shinryu and Omega Battle 3.Make a heavily scripted .lvl to use as the world map instead of a .wld or .wldx file & more Github use...
by VictorMR
24 Mar 2022, 0:35
Forum: Projects
Topic: [1.4.5] Super Kitiku Mario [Please lock this, it's cancelled]
Replies: 21
Views: 10410

Re: [1.4.5] Super Kitiku Mario [Please lock this, it's cancelled]

[Super Kitiku Mario 鬼畜王マリオ Untitled-1.jpg Recently I've been wanting to reimagine the Super Kitiku Mario in Super Mario Bros. X 1.4 with more worlds, more bosses and a new fresh experience with with nearly half of the original levels being completely redone except maybe a few. but it seems I can't ...
by VictorMR
7 Mar 2022, 4:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Iceberg Tier about version 1.4 / 38A
Replies: 25
Views: 16495

Re: Iceberg Tier about version 1.4 / 38A

FanofSMBX wrote:What do the following:
-Castle in the Sky
-Kevsoft
-Secret program within 1.4
-Illuminati
-The dark side of 38A
are referring to? You can also tell me in DM instead.

ok.
by VictorMR
5 Mar 2022, 20:26
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A 1.4.5 Decompilation
Replies: 29
Views: 37236
  • 3

38A Decompiled and nothing are synonymous.

I believe it is somewhat obvious 38a has had no plans on returning to make another update for the engine. During that time, thanks to the efforts of Core, she has found a way to create a decompilation of the SMBX-38A 1.4.5 executable. Members in the 38a Discord server have been aware of the decompi...
by VictorMR
5 Mar 2022, 20:12
Forum: Ideas & Suggestions
Topic: Use the SMBX 1.4.5 Decompiled code to make a continuation
Replies: 3
Views: 4096

Re: Use the SMBX 1.4.5 Decompiled code to make a continuation

Neito wrote:I believe it is possible to create a continuation of SMBX-38A using the decompiled code adding new blocks, NPCs and power-ups without replacing anything else and even revamping some things.

It's easier to recreate 1.4.5 in assembly and C++, than to decompile the original version hahaha
by VictorMR
11 Nov 2021, 1:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: how to activate player-0
Replies: 3
Views: 13259

Re: how to activate player-0

superdiego wrote:How can I activate these items or power up the smbx 1.4.5
I need how can I activate. :SOS:

imagen:
Image

First of all, you don't ask this type of question in Ideas & Suggestions !!
Second. You use these items on the World Map.
by VictorMR
23 Oct 2021, 0:04
Forum: Script requests
Topic: Larry's Long Escape name system
Replies: 2
Views: 3294

Re: Larry's Long Escape name system

1gnacio25 wrote:Does anyone have an unencrypted version of the Larry's long escape player's naming system?
This is not complex to be done, it is even easy.
by VictorMR
23 Jun 2021, 17:24
Forum: Script submission
Topic: [NPC] [Updated on 2021.12.26] DKC Barrel Cannons V1.2.5
Replies: 4
Views: 4433

Re: [NPC] [Updated on 2021.12.26] DKC Barrel Cannons V1.2.5

https://ibb.co/8P0sPRT As you can see, they are barrel cannons from DKC series. It took me some time to script it in 38A…… There are 4 kinds of barrel cannons so far, they are respectively normal barrel, blast barrel, arrow barrel and rotatable barrel. You can adjust launch speed and other things b...
by VictorMR
18 Jun 2021, 21:03
Forum: TeaScript
Topic: [SOLVED] How does KeyPress work?
Replies: 1
Views: 3390

Re: [SOLVED] How does KeyPress work?

Im making an script that makes a variable change value when a key is pressed, but when i press it, nothing happens. I already activated the script via events and still nothing. if char(1).alive = 1 and keypress(-18) then if val(Counter) = 5 then val(Counter) = 4 end if end if The Right would be thi...
by VictorMR
17 Jun 2021, 20:07
Forum: Ideas & Suggestions
Topic: [NPC] DtcBlock
Replies: 0
Views: 3463

[NPC] DtcBlock

DtcBlock :If enabled, the NPC will no longer collide with any other Block.
by VictorMR
2 Jun 2021, 21:43
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1038
Views: 2433075

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Wohlstand wrote:
Dor_78 wrote:Something new here? :)
The only fact that 38A didn't appear anywhere after December 2020, even SkyBlueYoshi doesn't know where is he... :SOS:

He can be doing something else at the moment.
If you do not see any updates until 2025, then yes, is confirmed that he stopped.
by VictorMR
28 May 2021, 5:17
Forum: TeaScript
Topic: How to clone players?
Replies: 2
Views: 3678

Re: How to clone players?

I am planning on making a double cherry script but I don't know if there is a way to clone a player using scripts. I am sorry to disappoint you, but there is no way to duplicate the player, if not using the keys on the keyboard. Maybe: Call BSet(type, ID, FLAG_ID, Param1, Param2, Param3) More Info ...
by VictorMR
16 May 2021, 3:01
Forum: Script requests
Topic: [REQUEST] bullet bill that breaks bricks
Replies: 8
Views: 4525

Re: [REQUEST] bullet bill that breaks bricks

Done_Bullet Bill.7z I noticed that when I do anything during "test level" the script broke up and I have to restart smbx to make it work again(is this a known bug?) This was already in 1.4.2 So I think it's a normal defect. I will try to solve this problem Since he still has the interacto...
by VictorMR
15 May 2021, 21:05
Forum: Script requests
Topic: [REQUEST] bullet bill that breaks bricks
Replies: 8
Views: 4525
  • 2

Re: [REQUEST] bullet bill that breaks bricks

yadigar wrote:I need a bullet-bill script that breaks bricks when it comes across with one, but it will die when it comes across with a block rather than bricks. I appreciate any help!

Done_Bullet Bill.7z
(1.23 KiB) Downloaded 505 times
by VictorMR
13 May 2021, 7:57
Forum: Ideas & Suggestions
Topic: [NPC] npc().gfxheight, gfxwidth
Replies: 1
Views: 3389
  • 1

Re: [NPC] npc().gfxheight, gfxwidth

As well as we know, we can change a NPC's height and width via scripts. But why not we can also change their gfxheight/gfxwidth? I recommend to implement that feature because you can use that to do many cool effects especially the Bitmap ones. Automatically he has to add the npc().gfxoffx and npc()...
by VictorMR
5 May 2021, 23:12
Forum: Ideas & Suggestions
Topic: The Color of the Message Box
Replies: 1
Views: 3658
  • 3

The Color of the Message Box

The idea is simple: Allow the color of the message box to be change.

It could be a function like:

Code: Select all

Call MsgColor(Red, Green, Blue, Alpha)

Image

Go to advanced search