Posts by Cheezepin

by Cheezepin
13 Mar 2018, 2:25
Forum: Bug reports
Topic: Changing Layering
Replies: 0
Views: 193

Changing Layering

Is there a way to change how backgrounds are stacked? For example, Background-17 (Large SMB Castle) will normally go in front of Background-18 (SMB Grass), but what if I want it to be the other way around? How do I change that? I don't know if this is the right place to post this, if it's not please...
by Cheezepin
11 Mar 2018, 5:27
Forum: Script requests
Topic: Enemies Damaging Other Enemies
Replies: 3
Views: 365
  • 2

Enemies Damaging Other Enemies

Is there a way to configure an NPC to have it be damaged by other enemies' projectiles, like fireballs? I am able to let them be damaged by Mario's projectiles, but not other enemies.
by Cheezepin
11 Mar 2018, 2:52
Forum: Script requests
Topic: Homing Thwomp
Replies: 2
Views: 1626

Homing Thwomp

I can barely code in Teascript, so I have no idea how to put this together. Could somebody create an NPC for a thwomp that can home in horizontally but doesn't home in while slamming down or rising up again? (Preferably in the SMW style but I can always change that myself)

Thanks!
by Cheezepin
28 Nov 2017, 17:04
Forum: TeaScript
Topic: Permanent Events
Replies: 5
Views: 1701

Re: Permanent Events

How do I work with global variables? I've tried looking it up but I just can't figure it out. Could I have some sort of example? Thanks. Create a global variable , then create a script: If gval(name of variable) = 1 then Call Tcreate(name of the event, 0) End if : then create another script: gval(n...
by Cheezepin
28 Nov 2017, 5:41
Forum: TeaScript
Topic: Permanent Events
Replies: 5
Views: 1701

Re: Permanent Events

How do I work with global variables? I've tried looking it up but I just can't figure it out. Could I have some sort of example?

Thanks.
by Cheezepin
28 Nov 2017, 0:04
Forum: TeaScript
Topic: Permanent Events
Replies: 5
Views: 1701

Permanent Events

I'm completely new to TeaScript, so this may be common knowledge, but is there any way to write scripts in a way to have an event happen and be able to have it occur permanently? For example, a bridge opening up via an event, but staying up if the game is exited and came back to.

Thanks.

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