Posts by Luna

by Luna
31 Jan 2022, 21:06
Forum: Projects
Topic: The Neocosmos
Replies: 28
Views: 11051

The Neocosmos - New Stuff added!

I added a lot of new content, including videos and new screenshots!
by Luna
10 Jan 2022, 1:57
Forum: TeaScript
Topic: Problems with Lmove
Replies: 2
Views: 1330

Re: Problems with Lmove

As far as I see, you didn't set a delay for the two events, making them move up and down at the same time.
Personally, I would just use events to fix this proble.

Events can be called through

Code: Select all

call tcreate("Eventname", [Delay in frames])
by Luna
30 Nov 2021, 0:24
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX Magic Patcher (v1.1)
Replies: 13
Views: 17673

Re: SMBX Magic Patcher (v1.1)

The program doesn't launch for me anymore. There is no error message and nothing, but whatever I try, the program doesn't open.
by Luna
16 Nov 2021, 14:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Disallow two players on 1.4.4
Replies: 2
Views: 1508
  • 1

Re: Disallow two players on 1.4.4

1) Go to the world editor.
2) Go to the 'settings' tab.
3) Go to 'world options'.
There, you will find the option to disable 2 player game.
by Luna
5 Aug 2021, 16:51
Forum: Ideas & Suggestions
Topic: Saving the game through scripts
Replies: 0
Views: 1240
  • 1

Saving the game through scripts

I think it could be really useful to be able to save the game through scripts. I think it could ideally look like this:

Code: Select all

call save([delay])

This could be really useful when making more complex episodes with SMBX.
by Luna
19 Mar 2021, 16:35
Forum: SMBX-38A Bug reports
Topic: char(x).status breaks the inventory
Replies: 1
Views: 1336

char(x).status breaks the inventory

If char(x).status is used, the game behaves weirdly:

-If the player currently has item A, gets Item B through a script, and collects item C, item A will be put into the inventory instead of item B.
-If the player currently has item A and gets item B, item A won't be put in the inventory.
by Luna
25 Dec 2020, 14:29
Forum: Ideas & Suggestions
Topic: char(x).enemycombo and sysval(dragoncoincount)
Replies: 0
Views: 1244
  • 1

char(x).enemycombo and sysval(dragoncoincount)

What I'm asking for is basically a way to get information about
a) the player's current enemy combo
b) the number of dragon coins the player has collected.
by Luna
17 Jul 2020, 12:29
Forum: German - Deutsch
Topic: Aktivität
Replies: 1
Views: 2084

Aktivität

Wer liest das hier?
Das Forum ist inaktiv.
by Luna
1 Jul 2020, 13:37
Forum: SMBX-38A Bug reports
Topic: The very old "Standing up in one block" bug
Replies: 3
Views: 891
  • 1

Re: The very old "Standing up in one block" bug

I'm pretty sure this is intentional after all this was in 1.3 and the classic Mario Games, which SMBX was (and, to a certain degree, still is) trying to replicate.
by Luna
7 Jun 2020, 19:39
Forum: Ideas & Suggestions
Topic: Skippable Death Animations
Replies: 2
Views: 840

Re: Skippable Death Animations

I don't agree with this idea. If you enable loop test, you'll see the death animations are already fast enough. A better option would be to allow customization on death events, like the possibility to reset the scenario with scripts and disable standard death events to make your own. Still, the cur...
by Luna
4 Jun 2020, 14:55
Forum: Ideas & Suggestions
Topic: Skippable Death Animations
Replies: 2
Views: 840
  • 1

Skippable Death Animations

The thing I'm asking for is the ability to skip the death animation by pressing the jump button. This would shrink the gap between death and retry and thus, the game would feel faster.
by Luna
8 May 2020, 10:19
Forum: Ideas & Suggestions
Topic: How about a liquid that only kills specific NPCs?
Replies: 1
Views: 700

How about a liquid that only kills specific NPCs?

I'd suggest to add an option to the NPC hurting fields that allows us to modify what NPC it actually damages.
by Luna
15 Dec 2019, 11:01
Forum: Ideas & Suggestions
Topic: Pull-up + Spin Jump
Replies: 2
Views: 639

Re: Pull-up + Spin Jump

Maybe this could be a special event, something along the lines of "player.AirGrab.Enable".
by Luna
30 Nov 2019, 21:52
Forum: SMBX-38A Bug reports
Topic: Spinjump.fallslower + Trampoline = broken
Replies: 0
Views: 335

Spinjump.fallslower + Trampoline = broken

When the player lands on a trampoline when Spinjump.fallslower is active, he/she will stay in the air until he/she stops pressing the "Alt. jump" button.
by Luna
23 Nov 2019, 21:16
Forum: Ideas & Suggestions
Topic: Arrows for the editor
Replies: 0
Views: 373

Arrows for the editor

My suggestion is to add a "backwards" and "forwards" option like a lot of programs (e.g. Paint, Paint.net, Windows itself,...) have so it gets a little easier to remove wrong changes and remove the danger of destroying a level using the "fill" tool.
by Luna
23 Nov 2019, 20:58
Forum: SMBX-38A Bug reports
Topic: Ludwig's Fireball can hurt Hammer Mario's Shell
Replies: 2
Views: 521

Re: Ludwig's Fireball can hurt Hammer Mario's Shell

It's kinda strange indeed, but it is actually just like in SMBX 1.3.
Maybe it would be cool to be able to set this via a .txt file?
by Luna
13 Aug 2019, 15:28
Forum: Ideas & Suggestions
Topic: New NPC options
Replies: 0
Views: 2633

New NPC options

I had an idea for two new additions for NPCs: First, it would be cool to be able to set the duration for the starman Power-Up . This would make it way easier to set a music. Right now, there is a huge problem because of the lenghth. Second, I would appreciate the ability to enable/disable a Koopa's ...
by Luna
22 Jul 2019, 16:31
Forum: Ideas & Suggestions
Topic: I need 1-2 more bitmaps!
Replies: 2
Views: 1519

Re: I need 1-2 more bitmaps!

Lx Xzit wrote:What? It doesn't take all the bitmaps, only one. And you have a ton of other IDs available.

It seems as if it does so.
It works perfectly without the script.
by Luna
21 Jul 2019, 23:09
Forum: Ideas & Suggestions
Topic: I need 1-2 more bitmaps!
Replies: 2
Views: 1519

I need 1-2 more bitmaps!

So, I'm using a script that spawns a bitmap on death/level end and I am using Lx Xzits Ground Pound Script.
The problem is that the GP Script seems to take up all the bitmaps.
So, can you add one or two more bitmaps?
by Luna
20 Jul 2019, 18:54
Forum: SMBX-38A Bug reports
Topic: PowerUpSystem.Freeze Bug [FIXED]
Replies: 0
Views: 443

PowerUpSystem.Freeze Bug [FIXED]

I just tested this in 1.4.5 since I already found it in 1.4.4 and it is still present: Whenever I'm using the Freeze effect along with moving layers the following happens: -The block stops moving -The blocks movement is broken The reason should be that the trigger time for events isn't stopped when ...

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