Posts by NESTED ERNEST

by NESTED ERNEST
30 Dec 2021, 23:56
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A 1.4.5 Decompilation
Replies: 29
Views: 22076
  • -1

Re: SMBX-38A 1.4.5 Decompilation

I say that you do more harm(than good) by publishing it here, like when Lx Xzit published the haxagon.

You act like kevSoft: you "feel" you have the responsibility to hack if the creator is inactive for 1 or 2 years, as a kind of threat that if you don't work you'll see.
by NESTED ERNEST
2 Oct 2021, 6:37
Forum: SMBX-38A Bug reports
Topic: Why does it blink?
Replies: 0
Views: 513

Why does it blink?

Start the level: If I am close to the red npc (custom npc) (as in the beginning of the level) everything is fine, but if the player moves away from the red npc it is off the screen but in its middle(image) just look at the "npc hands" you will see a blink(at some point). Just wait a while ...
by NESTED ERNEST
25 Sep 2021, 23:21
Forum: TeaScript
Topic: Teascript analysis
Replies: 7
Views: 1422

Re: Teascript analysis

Lx Xzit wrote:
NESTED ERNEST wrote: CHAR for cheats (like typing supermario8) * laugh

I didn't know it was possible to activate cheat codes through scripts. How do you use it?

I just wanted to joke, right there it says: cheats, 'typing', laugh.
by NESTED ERNEST
3 Aug 2021, 6:19
Forum: TeaScript
Topic: [SOLVED] Change block and npc forecolor?
Replies: 4
Views: 663

Re: [SOLVED] Change block and npc forecolor?

The last parameter of the rgba function:
255: completely filled.
0: completely invisible or no fill of the image.
by NESTED ERNEST
28 Jul 2021, 23:07
Forum: Script requests
Topic: Is there a way to reset state when entering a room?
Replies: 1
Views: 565

Re: Is there a way to reset state when entering a room?

1) Name the block as bloque1
2) At the warp that enters that room (on event enter) put the script:

Code: Select all

block(getidbyname("bloque1")).advset=1014
block(getidbyname("bloque1")).id=5
by NESTED ERNEST
28 Jul 2021, 7:23
Forum: TeaScript
Topic: Teascript analysis
Replies: 7
Views: 1422

Re: Teascript analysis

Victor ManuelMR wrote:Scriptptr (Script Parameter) was discovered:

The code that is there produces an error, I don't think it works that way.

I always believed that there was something called strarray but I was wrong XD because sometimes you hear people mention it.
by NESTED ERNEST
27 Jul 2021, 3:32
Forum: Script requests
Topic: [REQUEST] bullet bill that breaks bricks
Replies: 8
Views: 965
  • 2

Re: [REQUEST] bullet bill that breaks bricks

I already checked it dim i as integer dim j as integer with npc(sysval(param1)) i = itrcreate(11, 0, .x, .y, .width, .height) do j = itrnext(i) if j > 0 then if block(j).id = 595 or block(j).id = 596 or block(j).id = 597 'Block ID (Exemple: Block-595 | Block-596 | Block-597) block(j).state = 2 end e...
by NESTED ERNEST
17 Mar 2021, 17:54
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: weird strings
Replies: 0
Views: 528

Smbx 1.4.5: weird strings

Something weird about strings is that you can't get a value directly: * String variable and get a string from the table: dim var1 as string var1=str(vartable) '← fails But if I concatenate it with a "" it is fixed dim var1 as string var1=str(vartable) & "" '← works * String g...
by NESTED ERNEST
28 Jan 2021, 5:36
Forum: TeaScript
Topic: (Updated 06/29/22) [1.4.5] NPC Pack #8 in 1 by CoolXD
Replies: 23
Views: 6322
  • 1

Re: (Updated 06/29/22) [1.4.5] NPC Pack #8 in 1 by CoolXD

OfficialJC02 wrote:The bigger and biggest goomba don't work properly. Jumping on them immediately kills them.
In the Path 31.1 it does work.
by NESTED ERNEST
13 Jan 2021, 21:05
Forum: SMBX-38A Bug reports
Topic: smbx 1.4.5: npc attached to the player doesn't work
Replies: 0
Views: 625
  • 1

smbx 1.4.5: npc attached to the player doesn't work

In 1.4.4 an npc with this script-npc could follow the player including if he entered any warp (doors, ...):

Code: Select all

with npc(sysval(param1))
   .friendly=1
   
   .x=char(1).x
   .y=char(1).y   
end with
by NESTED ERNEST
31 Dec 2020, 20:03
Forum: Script requests
Topic: (Solved)Weapon
Replies: 1
Views: 2166

Re: (Solved)Weapon

How about this one, now it works:
viewtopic.php?f=64&t=3587&p=19653#p19653
by NESTED ERNEST
31 Dec 2020, 19:28
Forum: Ideas & Suggestions
Topic: sysval(disablewalking) and sysval(disablewarping)
Replies: 2
Views: 775

Re: sysval(disablewalking) and sysval(disablewarping)

Toy Bonnie wrote:I seriously doubt any of those suggestions are going to be added. They ARE gonna be useful, sure, but it's been AGES since the latest patch.

:(
by NESTED ERNEST
28 Dec 2020, 21:54
Forum: Ideas & Suggestions
Topic: char(x).ducking
Replies: 1
Views: 587
  • 2

Re: char(x).ducking

You can detect it based on its height:

if char(1).pheight<=30 then
'ducking
else
'case else
end if

(for all char(1).status if it is not equal to 1)
by NESTED ERNEST
26 Dec 2020, 2:49
Forum: WohlSoft.ru
Topic: Why does 'pressing the "SELECT ALL" button' unable of select all the code?
Replies: 3
Views: 717

Re: Why does 'pressing the "SELECT ALL" button' unable of select all the code?

Hey I just noticed something: In pages like these(this style of page) the button is able of selecting all the lines, but in pages like: https://wohlsoft.ru/forum/viewtopic.php?f=64&t=3931 ← this can only select the first line. I thought it was not wrong to put it there. In the Teascript page des...
by NESTED ERNEST
26 Dec 2020, 0:36
Forum: WohlSoft.ru
Topic: Why does 'pressing the "SELECT ALL" button' unable of select all the code?
Replies: 3
Views: 717

Why does 'pressing the "SELECT ALL" button' unable of select all the code?

Why does 'pressing the "SELECT ALL" button' unable of select all the code?

image:
Image
by NESTED ERNEST
14 Dec 2020, 18:38
Forum: Ideas & Suggestions
Topic: [Block] Collision Detection (Player and NPC)
Replies: 2
Views: 687

Re: [Block] Collision Detection (Player and NPC)

https://wohlsoft.ru/pgewiki/Block_(TeaScript)

pcollision.-The player collision type of the block.
ncollision.-The NPC collision type of the block.
by NESTED ERNEST
25 Nov 2020, 7:30
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: Mistakes 17
Replies: 0
Views: 599
  • 3

Smbx 1.4.5: Mistakes 17

1) Npc 16 and 41 does not work the NoNpccollision flag. 2) The npc 15: still depends on the ivala property without being parallel execution. 3) If the npc 340 (playerblock) is on a layer that moves, and the player is on this npc: the player does not scroll with this npc. 4) If the player is with the...
by NESTED ERNEST
11 Nov 2020, 5:03
Forum: TeaScript
Topic: Teascript analysis
Replies: 7
Views: 1422

Re: Teascript analysis

Thanks, I already put it, but testing it is not as they say.

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