Posts by NESTED ERNEST

by NESTED ERNEST
13 Jan 2021, 21:05
Forum: Bug reports
Topic: smbx 1.4.5: npc attached to the player doesn't work
Replies: 0
Views: 130
  • 1

smbx 1.4.5: npc attached to the player doesn't work

In 1.4.4 an npc with this script-npc could follow the player including if he entered any warp (doors, ...):

Code: Select all

with npc(sysval(param1))
   .friendly=1
   
   .x=char(1).x
   .y=char(1).y   
end with
by NESTED ERNEST
31 Dec 2020, 20:03
Forum: Script requests
Topic: (Request)Weapon
Replies: 1
Views: 1669

Re: (Request)Weapon

How about this one, now it works:
viewtopic.php?f=64&t=3587&p=19653#p19653
by NESTED ERNEST
31 Dec 2020, 19:28
Forum: Ideas & Suggestions
Topic: sysval(disablewalking) and sysval(disablewarping)
Replies: 2
Views: 224

Re: sysval(disablewalking) and sysval(disablewarping)

Toy Bonnie wrote:I seriously doubt any of those suggestions are going to be added. They ARE gonna be useful, sure, but it's been AGES since the latest patch.

:(
by NESTED ERNEST
28 Dec 2020, 21:54
Forum: Ideas & Suggestions
Topic: char(x).ducking
Replies: 1
Views: 75
  • 2

Re: char(x).ducking

You can detect it based on its height:

if char(1).pheight<=30 then
'ducking
else
'case else
end if

(for all char(1).status if it is not equal to 1)
by NESTED ERNEST
26 Dec 2020, 2:49
Forum: WohlSoft.ru
Topic: Why does 'pressing the "SELECT ALL" button' unable of select all the code?
Replies: 3
Views: 78

Re: Why does 'pressing the "SELECT ALL" button' unable of select all the code?

Hey I just noticed something: In pages like these(this style of page) the button is able of selecting all the lines, but in pages like: https://wohlsoft.ru/forum/viewtopic.php?f=64&t=3931 ← this can only select the first line. I thought it was not wrong to put it there. In the Teascript page des...
by NESTED ERNEST
26 Dec 2020, 0:36
Forum: WohlSoft.ru
Topic: Why does 'pressing the "SELECT ALL" button' unable of select all the code?
Replies: 3
Views: 78

Why does 'pressing the "SELECT ALL" button' unable of select all the code?

Why does 'pressing the "SELECT ALL" button' unable of select all the code?

image:
Image
by NESTED ERNEST
14 Dec 2020, 18:38
Forum: Ideas & Suggestions
Topic: [Block] Collision Detection (Player and NPC)
Replies: 2
Views: 80

Re: [Block] Collision Detection (Player and NPC)

https://wohlsoft.ru/pgewiki/Block_(TeaScript)

pcollision.-The player collision type of the block.
ncollision.-The NPC collision type of the block.
by NESTED ERNEST
25 Nov 2020, 7:30
Forum: Bug reports
Topic: Smbx 1.4.5: Mistakes 17
Replies: 0
Views: 130
  • 3

Smbx 1.4.5: Mistakes 17

1) Npc 16 and 41 does not work the NoNpccollision flag. 2) The npc 15: still depends on the ivala property without being parallel execution. 3) If the npc 340 (playerblock) is on a layer that moves, and the player is on this npc: the player does not scroll with this npc. 4) If the player is with the...
by NESTED ERNEST
11 Nov 2020, 5:03
Forum: TeaScript
Topic: Teascript analysis
Replies: 3
Views: 294

Re: Teascript analysis

Thanks, I already put it, but testing it is not as they say.
by NESTED ERNEST
10 Nov 2020, 4:35
Forum: TeaScript
Topic: Teascript analysis
Replies: 3
Views: 294
  • 1

Teascript analysis

I don't know if it's a good title but this is about: * triggers/executions * What Teascript has similar with Visual Basic or some language. TEASCRIPT It is the smbx38a scripting system with syntax similar to that of VB6. Declaration of variables: Like the one in VB6, you can declare them by typing: ...
by NESTED ERNEST
8 Oct 2020, 7:46
Forum: Bug reports
Topic: Smbx 1.4.5: Mistakes 16(4)
Replies: 0
Views: 284
  • 1

Smbx 1.4.5: Mistakes 16(4)

1) When I use the audioset function with loop (1 in its 3rd parameter): call audioset (2, x, 1, "") The looped sound continues even when the level is no longer running. 2) When I put a npc-script(this is not parallel execution) in the npc 38,43 and 44 it does not seem to obey the .curframe...
by NESTED ERNEST
29 Sep 2020, 5:27
Forum: Bug reports
Topic: Smbx 1.4.5: weird/questionable stuff 2
Replies: 0
Views: 233

Smbx 1.4.5: weird/questionable stuff 2

1) There is something to think about when you use the .width or .height properties of the npc, is that it is disabled by default(its autoscale), why would I use: .width=64 and the npc not change? 1.1) Or in this case, this script only works if I run it from npc(with autoscale enabled): for v(i)=1 to...
by NESTED ERNEST
29 Sep 2020, 4:34
Forum: Bug reports
Topic: Smbx 1.4.5: Can this script work fully?
Replies: 0
Views: 188

Smbx 1.4.5: Can this script work fully?

level: npc.rar There is the npc-328 that is the one that executes the script, this npc is the one that collides in the level. The other is just to have his appearance(npc-36). It has problems for blocks with slopes(block(x).ncollision=6 and 7 only, the images says it): ** On the right side of the le...
by NESTED ERNEST
28 Sep 2020, 20:08
Forum: Bug reports
Topic: Smbx 1.4.5: what sysval (param2) sends in this case
Replies: 0
Views: 208

Smbx 1.4.5: what sysval (param2) sends in this case

In your Scripting Help document you wrote in a table that npc's death event sends some player id to sysval(param2), but: ss.png I tested and it DOES works on all types of coins(the player touch it and this npc die)(except the npc-330 coin) But there are other npc that the player touches it and they ...
by NESTED ERNEST
26 Sep 2020, 7:21
Forum: Ideas & Suggestions
Topic: Lock Warps with Mathematical Expression
Replies: 2
Views: 367

Re: Lock Warps with Mathematical Expression

What if I want to use an iterator as a condition. What if this would be like a visual basic event that when you condition with its e.handled to continue with the execution (or not) of the event (in this case, when you press the button to enter the warp) At the moment you can put your warp on a layer...
by NESTED ERNEST
24 Sep 2020, 1:46
Forum: Bug reports
Topic: Access violation (struct)
Replies: 4
Views: 449

Re: Access violation (struct)

I also report errors like 3 times that were not fixed, like this:
https://wohlsoft.ru/forum/viewtopic.php?f=64&t=3830

Has he made a mistake?
I wonder how he does with the suggestions? The choice is random? Has the developer seen this? Remove this restriction
by NESTED ERNEST
24 Sep 2020, 1:19
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 933
Views: 831010
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

What I noticed on path 31:
*The effect class appears.
*Block collisions with slopes improved.
*When an npc has a pending collision the player can no longer slide over it.
*The alive property now totally kills the immortal npc.
by NESTED ERNEST
20 Sep 2020, 22:47
Forum: Bug reports
Topic: Smbx 1.4.5: Spevent
Replies: 0
Views: 209
  • 2

Smbx 1.4.5: Spevent

I know that some special events have their "own name" by script but: 1) The spevent(1141) has name: Player.Itembox.Clear but it does nothing, this spevent should run: char(1).itemrsrv=0 and char(2).itemrsrv=0 2) When a player touches the npc 293: the player gets char(x).invtime=800(or 799)...
by NESTED ERNEST
20 Sep 2020, 21:35
Forum: Bug reports
Topic: smbx 1.4.5: npc 206
Replies: 0
Views: 197

smbx 1.4.5: npc 206

The collisions of this npc, that's it.

Open the level, execute it and watch that.

ty.rar
(27.04 KiB) Downloaded 15 times


Spoiler
bol.gif

In the right side of that level is this:
Spoiler
bol2.gif

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