Posts by Dry Bones

by Dry Bones
5 Aug 2018, 23:56
Forum: Script submission
Topic: Mega Man Weapons (#1): Blizzard Attack (MM6)
Replies: 0
Views: 207

Mega Man Weapons (#1): Blizzard Attack (MM6)

This is the first Weapon from my Mega Man Weapons Pack, which will contain two Weapons per Game (MM1-MM10 (no specific order)): Blizzard Attack. As the Name suggests, it is obtained when you defeat Blizzard Man in Mega Man 6. When you use it, it creates four Snowflakes in a trapezoidal Pattern. Two ...
by Dry Bones
30 Jul 2018, 13:07
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 128
Views: 9233
  • 1

Re: Screenshot Thread 38A

I am currently working on Scripts for some Mega Man (Classic) Weapons. This is the first one: Blizzard Attack from MM6.With this Weapon, you can shoot four Snowflakes, which appear behind the Player. Two of these are shot straight in the Direction the Player looks while the other two are shot diagon...
by Dry Bones
17 Jul 2018, 19:15
Forum: TeaScript
Topic: A question about .zsp
Replies: 4
Views: 333

Re: A question about .zsp

Thanks a lot! Sorry to bother you but what about .z??? Unfortunately, I didn't find a system variable (or whatever they are called) called .z in the Teascript dialogue window which means, that it doesn't exist, at least as a predefined variable. Could you send a screenshot of the location where you...
by Dry Bones
28 Jun 2018, 21:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 30
Views: 2217

Re: Haxagon Thread (SMBX 38A's Hack)

Is it intentional that you need to re-insert newly generated private keys every time you restart SMBX? If no, is there any fix for this (I don't mean a software fix, as I am aware that you don't know who the developer of the program is) /Is there something I've overlooked? Edit: I have found out tha...
by Dry Bones
9 Mar 2018, 22:19
Forum: TeaScript
Topic: A question about .zsp
Replies: 4
Views: 333

Re: A question about .zsp

I want to know what .zsp does how to use it. It is a script variable, which determines, how fast a background bitmap passes by, depending on the walking speed (e.g.: Bgp(9).Zsp="0.05 means that when walking, BG 9 (SMB1 Night) passes by 0.05 times the speed, blocks and BGOs pass by when the pla...
by Dry Bones
24 Dec 2017, 14:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]
Replies: 656
Views: 210610

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]

smbx1.png ^ why this happens? Wait, do you mean the splash screen background slightly changing colors? I've actually noticed this myself. Anybody else? Noticed it too. It seems to change color with time. Some time ago, it looked a bit more green-ish, now it's only green on the top, more or less gra...
by Dry Bones
18 Dec 2017, 16:40
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 128
Views: 9233
  • 3

Re: Screenshot Thread 38A

A Background Pack I am working on based on the NSMB Series (Credits will be featured in the Folder of the respective Background).: I will also include.pdn versions of the BGs for Parallax Scrolling. Samples: NSMBW Flower Forest (parts of CopperMario's BG (MFGG)): background2-12.png Screenshot (70).p...
by Dry Bones
19 Aug 2017, 20:46
Forum: Script requests
Topic: Day and night cycle based on real time
Replies: 4
Views: 271
  • 1

Re: Day and night cycle based on real time

Mushroom King wrote:Thanks you.
I will try it!

Edit: Okay, it seems to be impossible to download from Dropbox. Can you put the archive in Mega or Mediafire?

Yes, here you go:
http://www.mediafire.com/file/o9qswwcgbbrt7cm/Day-Night.zip
by Dry Bones
19 Aug 2017, 17:25
Forum: Script requests
Topic: Day and night cycle based on real time
Replies: 4
Views: 271
  • 1

Re: Day and night cycle based on real time

My request if a script which takes account of the actual time from the computer clock to change a level like different background to simulate dawn, day, dusk and night or even activate some specific event like the appearance or disappearance of a type of enemy between one hour at another hour. I ha...
by Dry Bones
3 Aug 2017, 20:54
Forum: Script requests
Topic: Disable SMB1 Boswer's hammer throw
Replies: 2
Views: 277

Re: Disable SMB1 Boswer's hammer throw

Ice wrote:Just curious if it's possible or if someone can make a script, thanks

The only way to do this (with Scripts) is to use this Script:

Code: Select all

call NKill(sysval(Param1), 0, 0, 0, 0, 0, 0, 0)

and to apply it to NPC-87. The only flaws are the Frames for the Fire spitting and the Fire Sound Effect.
by Dry Bones
20 Jul 2017, 22:42
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 128
Views: 9233
  • 2

Re: Screenshot Thread 38A

An Episode I am working on: Super Mario Advance 5, a GBA styled Extended Remake of Super Mario Bros. and Super Mario Bros.: The Lost Levels using Catskart's SMW Resolution script and changing the Resolution to twice the Resolution of the GBA (Original GBA Res.: 240x160; Used Res. 480x320) and his Pa...
by Dry Bones
17 Jul 2017, 21:29
Forum: Ideas & Suggestions
Topic: Sixteen Suggestions I have for SMBX 1.4.5
Replies: 3
Views: 841
  • 6

Sixteen Suggestions I have for SMBX 1.4.5

There are sixteen Things which I think are missing in SMBX 1.4.x: 1.: Delayed Warp: In the SNES Version of Super Mario Bros., when you fall down in Coin Heaven, it takes a few seconds until you actually warp to the main area. The delay time could be adjusted using a slider, like the one used for Pip...
by Dry Bones
1 Jul 2017, 17:40
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 10132

Re: Super Mario Bros. X Online [v1.4.3]

Pilzinsel64 wrote:
DryBones wrote:For some reason, when I try to Register in SMBX Online, it says, that the SMTP Server requires a secure Connection/ the Client was not authencicated.
Spoiler
Screenshot (7).png

Update to v1.1.0.2 (Menu -> Updates) then it works.
Thank you very much. It works now. :)
by Dry Bones
1 Jul 2017, 15:15
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 10132

Re: Super Mario Bros. X Online [v1.4.3]

BlueNinja@PGE-SMBX wrote:How do you start it up :SOS:.
I cant figure it out. :shout:
Can you open the program?
Is there an Error Message?
by Dry Bones
1 Jul 2017, 13:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Super Mario Bros. X Online [v1.4.3]
Replies: 122
Views: 10132

Super Mario Bros. X Online [v1.0]

For some reason, when I try to Register in SMBX Online, it says, that the SMTP Server requires a secure Connection/ the Client was not authencicated.
Spoiler
Screenshot (7).png

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