Posts by Numaki

by Numaki
14 Aug 2020, 14:37
Forum: Bug reports
Topic: [NOT BUG] [1.4.5] Bugs Involving the background2
Replies: 9
Views: 322
  • 1

Re: [NOT BUG] [1.4.5] Bugs Involving the background2

But TBF, background2-8 (SMB1 Underground) doesn't have an animation in SMBX 1.3 either. Ok Really, but what about the others? At least for me, they're working as intended (even the SMW Castle oversight seems to be fixed). Weird… Do the backgrounds work for other/ older levels? Did you check if all ...
by Numaki
12 Aug 2020, 18:43
Forum: Bug reports
Topic: [NOT BUG] [1.4.5] Bugs Involving the background2
Replies: 9
Views: 322
  • 1

Re: [NOT BUG] [1.4.5] Bugs Involving the background2

But TBF, background2-8 (SMB1 Underground) doesn't have an animation in SMBX 1.3 either. Ok Really, but what about the others? At least for me, they're working as intended (even the SMW Castle oversight seems to be fixed). Weird… Do the backgrounds work for other/ older levels? Did you check if all ...
by Numaki
12 Aug 2020, 0:16
Forum: Bug reports
Topic: [NOT BUG] [1.4.5] Bugs Involving the background2
Replies: 9
Views: 322
  • 1

Re: [NOT BUG] [1.4.5] Bugs Involving the background2

But TBF, background2-8 (SMB1 Underground) doesn't have an animation in SMBX 1.3 either.
by Numaki
3 May 2020, 18:31
Forum: Ideas & Suggestions
Topic: SMBX 1.4.6 New Game Standalone - V1.2 (17/04)
Replies: 2
Views: 813
  • 2

Re: SMBX 1.4.6 New Game Standalone - V1.2 (17/04)

May I suggest some more Sound Effects that are missing? If yes, they are the following: Stomp (Higher Pitch, may be used for Frog Mario or as a running stomp) NPC Moving on World Map (SMB3) Time's running out (SMB1, SMB3, SMW) Ludwig's Defeated (SMW) "Incorrect" SE (SMB1) "Correct&quo...
by Numaki
10 Mar 2020, 11:48
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 40
Views: 5359

Background Script throwing Errors

I've been trying to split a BG into three sections that are moving at different Speeds using the following script: bgp(9).splitcount=3 bgp(9).splitter=340 , 538 bgp(9).zsp=0.25 , 0 Problem is that everytime I want to split it into more than two sections, I get the following error "Expression c...
by Numaki
15 Feb 2020, 23:59
Forum: Ideas & Suggestions
Topic: Z-Position for Blocks and Effects
Replies: 1
Views: 268

Re: Z-Position for Blocks and Effects

This could actually be really useful when using background objects as actual background layers via scripts, because right now, there's this problem that BGOs very often stack on top of sizeable platforms instead of ordering themselves beneath them and that's really annoying.
by Numaki
12 Feb 2020, 2:13
Forum: Bug reports
Topic: Some inaccuracies I noticed
Replies: 0
Views: 238

Some inaccuracies I noticed

1) Ptooie's Spike Ball: The spike balls should slowly accelerate when getting blown up by Ptooies, then slow down when they are approaching maximum height. They also should get slowed down when getting closer to the Ptooie, like this: video.gif (Fixed) 2) Giant Brick Blocks: When breaking Giant Bric...
by Numaki
11 Oct 2019, 22:46
Forum: TeaScript
Topic: [TeaScript]SMW-YellowFlame
Replies: 2
Views: 1598

Re: [TeaScript]SMW-YellowFlame

Marchtinal.Wesker wrote:I don't know how to describe this NPC...
But i have a photo.
Download:http://www.mediafire.com/file/u3cmpgoqwcbkx7q/SMW_-_YellowFlame.zip/file
I think it's called Jumping Bowser Statue or something like that.
by Numaki
24 Sep 2019, 16:08
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 917
Views: 776322
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

When I try to install Smbx, my antivirus cancels the download and shows that a trojan virus was trying to be installed. Is there a fix to this? Not again...38A already wrote on the first page that SMBX is no virus. It's your antivirus sofware that falsely detects it as one. A solution to this is to...
by Numaki
12 Aug 2019, 20:02
Forum: Ideas & Suggestions
Topic: Custom Semisolid/Sizable Platform Base Size
Replies: 0
Views: 2355

Custom Semisolid/Sizable Platform Base Size

Something that I'd like to see in a future patch/ version are the following three things: 1. Ability to set a base size for semisolid platforms: With this, you can set the base width and height to any multiple of 32px (Default size is 96px*96px), this can come in handy for more complex semisolids (S...
by Numaki
5 Aug 2019, 20:44
Forum: Script requests
Topic: [Request]Testing for a player holding a specific NPC?
Replies: 2
Views: 1597

Re: [Request]Testing for a player holding a specific NPC?

This returns the ID of the NPC being held. The only problem is that it lacks of P2 support, so you need to duplicate the code and replacing "char(1)" with "char(2)", as well as creating new variables (except for iterator variables, you don't need new variables for that): Thanks,...
by Numaki
1 Aug 2019, 22:47
Forum: TeaScript
Topic: [Request] Change player speed
Replies: 1
Views: 1662
  • 1

Re: [Request] Change player speed

You can change the speed of Players by using the char(j).xsp and char(j).ysp commands: for x-Speed(Right): do If char(j).xsp > 0 then char(j).xsp = char(1).xsp * q end if call sleep(1) loop for x-Speed(Left) do If char(j).xsp < 0 then char(j).xsp = char(1).xsp * q end if call sleep(1) loop for y-Spe...
by Numaki
30 Jul 2019, 13:36
Forum: Script requests
Topic: [Request]Testing for a player holding a specific NPC?
Replies: 2
Views: 1597

[Request]Testing for a player holding a specific NPC?

Is there a way to test, if a Player is holding a specific NPC (e.g. Mushroom Block)? I'm aware of the "Grab" event flag, but that one doesen't test for the player who holds the npc (or if both players hold the type of NPC) and doesn't apply globally to the NPC type.
Thanks in Advance.
by Numaki
17 Jun 2019, 20:11
Forum: Ideas & Suggestions
Topic: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU
Replies: 7
Views: 1162

Re: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU

Doesn't sound too bad… although the Flutter Jump already exists (in the shape of a script): Sysval(yoshiflyable) = 1
by Numaki
30 Apr 2019, 23:03
Forum: Script requests
Topic: Spawning an SMB3 Boss Exit
Replies: 2
Views: 1747

Re: Spawning an SMB3 Boss Exit

Can you post a screenshot of the error? I tested the script in SMBX and it spawned infinite ?-orbs at the position the boss (e.g. Boom Boom) each frame as long as it's on the screen. How did you set up the script (NPC Configuration, through Events, etc.)?
by Numaki
30 Apr 2019, 19:44
Forum: Graphics submission for SMBX-38A
Topic: SMM2 SMB1 Jungle Background
Replies: 1
Views: 1933
  • 1

SMM2 SMB1 Jungle Background

This Background was first published in a (very, very blurry) screenshot of a japanese ad for the game. Few Days later, sharper screenshots of the ad were published on Twitter. I've decided to recreate the background for SMBX: (Disclaimer: This is only a recreation of a background featured in a sligh...
by Numaki
17 Feb 2019, 0:27
Forum: Sandbox
Topic: Your avatar and nickname
Replies: 48
Views: 7844
  • 1

Re: Your avatar and nickname

Username: This is my favorite Enemy in the Super Mario series since SMB3, which is also the reason I choose him in Mario Party Games and Mario Kart Games Avatar: Same reason as above. I chose the Sticker Star (ugh, Sticker Star) Version because I like the modern rendition of them more than the one u...
by Numaki
16 Feb 2019, 23:33
Forum: Video Games
Topic: Favourite Mario Game?
Replies: 17
Views: 4347

Re: Favourite Mario Game?

Main Stream Mario Games: SMB3 because of many core gameplay elements and enemies (especially the Koopalings) featured in later games debuting in SMB3 and because of other reasons like music, characters, level themes, etc. Paper Mario Games: Paper Mario: The Thousand-Year Door because of the polished...
by Numaki
16 Feb 2019, 23:29
Forum: Video Games
Topic: Your least favorite game
Replies: 16
Views: 3557

Re: Your least favorite game

Paper Mario: Sticker Star (or to be more acurate the last two games, Color Splash is better than SS though), Mega Man 2 and 4, All CDi Games (Hotel Mario, These "Zelda" Games) and the newer Mario & Luigi Games, except the SS and BiS remakes
by Numaki
5 Aug 2018, 23:56
Forum: Script submission
Topic: Mega Man Weapons (#1): Blizzard Attack (MM6)
Replies: 0
Views: 1785

Mega Man Weapons (#1): Blizzard Attack (MM6)

This is the first Weapon from my Mega Man Weapons Pack, which will contain two Weapons per Game (MM1-MM10 (no specific order)): Blizzard Attack. As the Name suggests, it is obtained when you defeat Blizzard Man in Mega Man 6. When you use it, it creates four Snowflakes in a trapezoidal Pattern. Two ...

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