But TBF, background2-8 (SMB1 Underground) doesn't have an animation in SMBX 1.3 either. Ok Really, but what about the others? At least for me, they're working as intended (even the SMW Castle oversight seems to be fixed). Weird… Do the backgrounds work for other/ older levels? Did you check if all ...
But TBF, background2-8 (SMB1 Underground) doesn't have an animation in SMBX 1.3 either. Ok Really, but what about the others? At least for me, they're working as intended (even the SMW Castle oversight seems to be fixed). Weird… Do the backgrounds work for other/ older levels? Did you check if all ...
May I suggest some more Sound Effects that are missing? If yes, they are the following: Stomp (Higher Pitch, may be used for Frog Mario or as a running stomp) NPC Moving on World Map (SMB3) Time's running out (SMB1, SMB3, SMW) Ludwig's Defeated (SMW) "Incorrect" SE (SMB1) "Correct&quo...
I've been trying to split a BG into three sections that are moving at different Speeds using the following script: bgp(9).splitcount=3 bgp(9).splitter=340 , 538 bgp(9).zsp=0.25 , 0 Problem is that everytime I want to split it into more than two sections, I get the following error "Expression c...
This could actually be really useful when using background objects as actual background layers via scripts, because right now, there's this problem that BGOs very often stack on top of sizeable platforms instead of ordering themselves beneath them and that's really annoying.
1) Ptooie's Spike Ball: The spike balls should slowly accelerate when getting blown up by Ptooies, then slow down when they are approaching maximum height. They also should get slowed down when getting closer to the Ptooie, like this: video.gif (Fixed) 2) Giant Brick Blocks: When breaking Giant Bric...
When I try to install Smbx, my antivirus cancels the download and shows that a trojan virus was trying to be installed. Is there a fix to this? Not again...38A already wrote on the first page that SMBX is no virus. It's your antivirus sofware that falsely detects it as one. A solution to this is to...
Something that I'd like to see in a future patch/ version are the following three things: 1. Ability to set a base size for semisolid platforms: With this, you can set the base width and height to any multiple of 32px (Default size is 96px*96px), this can come in handy for more complex semisolids (S...
This returns the ID of the NPC being held. The only problem is that it lacks of P2 support, so you need to duplicate the code and replacing "char(1)" with "char(2)", as well as creating new variables (except for iterator variables, you don't need new variables for that): Thanks,...
You can change the speed of Players by using the char(j).xsp and char(j).ysp commands: for x-Speed(Right): do If char(j).xsp > 0 then char(j).xsp = char(1).xsp * q end if call sleep(1) loop for x-Speed(Left) do If char(j).xsp < 0 then char(j).xsp = char(1).xsp * q end if call sleep(1) loop for y-Spe...
Is there a way to test, if a Player is holding a specific NPC (e.g. Mushroom Block)? I'm aware of the "Grab" event flag, but that one doesen't test for the player who holds the npc (or if both players hold the type of NPC) and doesn't apply globally to the NPC type. Thanks in Advance.
Can you post a screenshot of the error? I tested the script in SMBX and it spawned infinite ?-orbs at the position the boss (e.g. Boom Boom) each frame as long as it's on the screen. How did you set up the script (NPC Configuration, through Events, etc.)?
This Background was first published in a (very, very blurry) screenshot of a japanese ad for the game. Few Days later, sharper screenshots of the ad were published on Twitter. I've decided to recreate the background for SMBX: (Disclaimer: This is only a recreation of a background featured in a sligh...
Username: This is my favorite Enemy in the Super Mario series since SMB3, which is also the reason I choose him in Mario Party Games and Mario Kart Games Avatar: Same reason as above. I chose the Sticker Star (ugh, Sticker Star) Version because I like the modern rendition of them more than the one u...
Main Stream Mario Games: SMB3 because of many core gameplay elements and enemies (especially the Koopalings) featured in later games debuting in SMB3 and because of other reasons like music, characters, level themes, etc. Paper Mario Games: Paper Mario: The Thousand-Year Door because of the polished...
Paper Mario: Sticker Star (or to be more acurate the last two games, Color Splash is better than SS though), Mega Man 2 and 4, All CDi Games (Hotel Mario, These "Zelda" Games) and the newer Mario & Luigi Games, except the SS and BiS remakes
This is the first Weapon from my Mega Man Weapons Pack, which will contain two Weapons per Game (MM1-MM10 (no specific order)): Blizzard Attack. As the Name suggests, it is obtained when you defeat Blizzard Man in Mega Man 6. When you use it, it creates four Snowflakes in a trapezoidal Pattern. Two ...