Posts by Dry Bones

by Dry Bones
12 Aug 2019, 20:02
Forum: Ideas & Suggestions
Topic: Custom Semisolid/Sizable Platform Base Size
Replies: 0
Views: 124

Custom Semisolid/Sizable Platform Base Size

Something that I'd like to see in a future patch/ version are the following three things: 1. Ability to set a base size for semisolid platforms: With this, you can set the base width and height to any multiple of 32px (Default size is 96px*96px), this can come in handy for more complex semisolids (S...
by Dry Bones
5 Aug 2019, 20:44
Forum: Script requests
Topic: [Request]Testing for a player holding a specific NPC?
Replies: 2
Views: 133

Re: [Request]Testing for a player holding a specific NPC?

This returns the ID of the NPC being held. The only problem is that it lacks of P2 support, so you need to duplicate the code and replacing "char(1)" with "char(2)", as well as creating new variables (except for iterator variables, you don't need new variables for that): Thanks,...
by Dry Bones
1 Aug 2019, 22:47
Forum: TeaScript
Topic: [Request] Change player speed
Replies: 1
Views: 131
  • 1

Re: [Request] Change player speed

You can change the speed of Players by using the char(j).xsp and char(j).ysp commands: for x-Speed(Right): do If char(j).xsp > 0 then char(j).xsp = char(1).xsp * q end if call sleep(1) loop for x-Speed(Left) do If char(j).xsp < 0 then char(j).xsp = char(1).xsp * q end if call sleep(1) loop for y-Spe...
by Dry Bones
30 Jul 2019, 13:36
Forum: Script requests
Topic: [Request]Testing for a player holding a specific NPC?
Replies: 2
Views: 133

[Request]Testing for a player holding a specific NPC?

Is there a way to test, if a Player is holding a specific NPC (e.g. Mushroom Block)? I'm aware of the "Grab" event flag, but that one doesen't test for the player who holds the npc (or if both players hold the type of NPC) and doesn't apply globally to the NPC type.
Thanks in Advance.
by Dry Bones
17 Jun 2019, 20:11
Forum: Ideas & Suggestions
Topic: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU
Replies: 7
Views: 870

Re: Suggestion to improve SMBX and make it more modern as NSMB Ds to NSMBU

Doesn't sound too bad… although the Flutter Jump already exists (in the shape of a script): Sysval(yoshiflyable) = 1
by Dry Bones
30 Apr 2019, 23:03
Forum: Script requests
Topic: Spawning an SMB3 Boss Exit
Replies: 2
Views: 203

Re: Spawning an SMB3 Boss Exit

Can you post a screenshot of the error? I tested the script in SMBX and it spawned infinite ?-orbs at the position the boss (e.g. Boom Boom) each frame as long as it's on the screen. How did you set up the script (NPC Configuration, through Events, etc.)?
by Dry Bones
30 Apr 2019, 19:44
Forum: Graphics submission for SMBX-38A
Topic: SMM2 SMB1 Jungle Background
Replies: 1
Views: 252
  • 1

SMM2 SMB1 Jungle Background

This Background was first published in a (very, very blurry) screenshot of a japanese ad for the game. Few Days later, sharper screenshots of the ad were published on Twitter. I've decided to recreate the background for SMBX: (Disclaimer: This is only a recreation of a background featured in a sligh...
by Dry Bones
17 Feb 2019, 0:27
Forum: Sandbox
Topic: Your avatar and nickname
Replies: 48
Views: 2553
  • 1

Re: Your avatar and nickname

Username: This is my favorite Enemy in the Super Mario series since SMB3, which is also the reason I choose him in Mario Party Games and Mario Kart Games Avatar: Same reason as above. I chose the Sticker Star (ugh, Sticker Star) Version because I like the modern rendition of them more than the one u...
by Dry Bones
16 Feb 2019, 23:33
Forum: Video Games
Topic: Favourite Mario Game?
Replies: 15
Views: 1109

Re: Favourite Mario Game?

Main Stream Mario Games: SMB3 because of many core gameplay elements and enemies (especially the Koopalings) featured in later games debuting in SMB3 and because of other reasons like music, characters, level themes, etc. Paper Mario Games: Paper Mario: The Thousand-Year Door because of the polished...
by Dry Bones
16 Feb 2019, 23:29
Forum: Video Games
Topic: Your least favorite game
Replies: 15
Views: 613

Re: Your least favorite game

Paper Mario: Sticker Star (or rather the last two games, Color Spash is better than SS though), Mega Man 2 and 4, All CDi Games (Hotel Mario, These "Zelda" Games) and the newer Mario & Luigi Games, except the SS and BiS remakes
by Dry Bones
5 Aug 2018, 23:56
Forum: Script submission
Topic: Mega Man Weapons (#1): Blizzard Attack (MM6)
Replies: 0
Views: 319

Mega Man Weapons (#1): Blizzard Attack (MM6)

This is the first Weapon from my Mega Man Weapons Pack, which will contain two Weapons per Game (MM1-MM10 (no specific order)): Blizzard Attack. As the Name suggests, it is obtained when you defeat Blizzard Man in Mega Man 6. When you use it, it creates four Snowflakes in a trapezoidal Pattern. Two ...
by Dry Bones
30 Jul 2018, 13:07
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 129
Views: 10788
  • 1

Re: Screenshot Thread 38A

I am currently working on Scripts for some Mega Man (Classic) Weapons. This is the first one: Blizzard Attack from MM6.With this Weapon, you can shoot four Snowflakes, which appear behind the Player. Two of these are shot straight in the Direction the Player looks while the other two are shot diagon...
by Dry Bones
17 Jul 2018, 19:15
Forum: TeaScript
Topic: A question about .zsp
Replies: 4
Views: 454

Re: A question about .zsp

Thanks a lot! Sorry to bother you but what about .z??? Unfortunately, I didn't find a system variable (or whatever they are called) called .z in the Teascript dialogue window which means, that it doesn't exist, at least as a predefined variable. Could you send a screenshot of the location where you...
by Dry Bones
28 Jun 2018, 21:28
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Haxagon Thread (SMBX 38A's Hack)
Replies: 35
Views: 3354

Re: Haxagon Thread (SMBX 38A's Hack)

Is it intentional that you need to re-insert newly generated private keys every time you restart SMBX? If no, is there any fix for this (I don't mean a software fix, as I am aware that you don't know who the developer of the program is) /Is there something I've overlooked? Edit: I have found out tha...
by Dry Bones
9 Mar 2018, 22:19
Forum: TeaScript
Topic: A question about .zsp
Replies: 4
Views: 454

Re: A question about .zsp

I want to know what .zsp does how to use it. It is a script variable, which determines, how fast a background bitmap passes by, depending on the walking speed (e.g.: Bgp(9).Zsp="0.05 means that when walking, BG 9 (SMB1 Night) passes by 0.05 times the speed, blocks and BGOs pass by when the pla...
by Dry Bones
24 Dec 2017, 14:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 19
Replies: 785
Views: 285240

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 19

smbx1.png ^ why this happens? Wait, do you mean the splash screen background slightly changing colors? I've actually noticed this myself. Anybody else? Noticed it too. It seems to change color with time. Some time ago, it looked a bit more green-ish, now it's only green on the top, more or less gra...
by Dry Bones
18 Dec 2017, 16:40
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 129
Views: 10788
  • 3

Re: Screenshot Thread 38A

A Background Pack I am working on based on the NSMB Series (Credits will be featured in the Folder of the respective Background).: I will also include.pdn versions of the BGs for Parallax Scrolling. Samples: NSMBW Flower Forest (parts of CopperMario's BG (MFGG)): 1.png Screenshot (34).png NSMBW Moun...
by Dry Bones
19 Aug 2017, 20:46
Forum: Script requests
Topic: Day and night cycle based on real time
Replies: 4
Views: 336
  • 1

Re: Day and night cycle based on real time

Mushroom King wrote:Thanks you.
I will try it!

Edit: Okay, it seems to be impossible to download from Dropbox. Can you put the archive in Mega or Mediafire?

Yes, here you go:
http://www.mediafire.com/file/o9qswwcgbbrt7cm/Day-Night.zip
by Dry Bones
19 Aug 2017, 17:25
Forum: Script requests
Topic: Day and night cycle based on real time
Replies: 4
Views: 336
  • 1

Re: Day and night cycle based on real time

My request if a script which takes account of the actual time from the computer clock to change a level like different background to simulate dawn, day, dusk and night or even activate some specific event like the appearance or disappearance of a type of enemy between one hour at another hour. I ha...
by Dry Bones
3 Aug 2017, 20:54
Forum: Script requests
Topic: Disable SMB1 Boswer's hammer throw
Replies: 2
Views: 323

Re: Disable SMB1 Boswer's hammer throw

Ice wrote:Just curious if it's possible or if someone can make a script, thanks

The only way to do this (with Scripts) is to use this Script:

Code: Select all

call NKill(sysval(Param1), 0, 0, 0, 0, 0, 0, 0)

and to apply it to NPC-87. The only flaws are the Frames for the Fire spitting and the Fire Sound Effect.

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