Posts by Bigpokemonfan

by Bigpokemonfan
23 Jun 2018, 20:25
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21
Replies: 792
Views: 305883

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21

Are these downloadable files safe? I afraid they contain a heuristic virus.

I used Norton Security.

Edit: I forgot to mention this virus is actually Heur.AdvML.B and I don't want it block access to my computer.
by Bigpokemonfan
26 Oct 2017, 15:40
Forum: TeaScript
Topic: Shooting Fire balls
Replies: 0
Views: 419

Shooting Fire balls

Hey, guys! Do you know how to add a code which shoots fire balls similar to a Fire Bro. (AKA, Fire Brother). This require .facing and a distance limit. I don't even know how to delay the shooting process, unless I look further to the packs I've downloaded. If it involves the case code, I haven't mas...
by Bigpokemonfan
24 Oct 2017, 3:30
Forum: Script requests
Topic: (Request) Beanie death
Replies: 4
Views: 428

Re: (Request) Beanie death

It didn't work out like I hoped for, so I tried other codes. But then I download NajekK's custom npc folder.

Turns out you forgot to add a code below:

Code: Select all

With npc(sysval(Param1))


Once I test it out, it worked! Thanks for helping me!
by Bigpokemonfan
29 Jun 2017, 0:49
Forum: Script requests
Topic: (Request) Beanie death
Replies: 4
Views: 428

(Request) Beanie death

Hey, guys! I having trouble on how to stomp an enemy that falls down off-screen similar to Bullet Bill. I replaced an SMB1 Goomba with Beanie. Even though it's too small, but it's a work in progress. Here's the script that I unable to correct below: if NKill(index, rx, ry, rw, rh, id, effect, score)...

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