Posts by CodeX

by CodeX
23 May 2019, 20:54
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: it looks like that SMBX 1.4.5 is coming?
Replies: 19
Views: 1569
  • 1

Re: it looks like that SMBX 1.4.5 is coming?

Oh my gosh! It’s coming! :shout:
by CodeX
5 May 2019, 22:03
Forum: Projects
Topic: SMBX 1.4.4 - Super Mario' Magic Brick Adventure
Replies: 11
Views: 1736

Re: SMBX 1.4.4 - Super Mario' Magic Brick Adventure

Whoa. Like whoa. That looks amazing! Did you make that Mario Sprite youself ? And the Levels.... They look Amazing. Can't wait for a demo/release :clapping:
by CodeX
16 Mar 2019, 4:14
Forum: TeaScript
Topic: Metal Cap Script 1.0
Replies: 2
Views: 185

Re: Metal Cap Script 1.0

Shell
by CodeX
15 Mar 2019, 20:23
Forum: TeaScript
Topic: Metal Cap Script 1.0
Replies: 2
Views: 185

Metal Cap Script 1.0

The title says it all ! https://i.imgflip.com/2w4sig.jpg via Imgflip Meme Generator https://i.imgflip.com/2w4su5.jpg via Imgflip Meme Generator I will update this one day as I have a better Idea for this power up but until then... Enjoy! :) https://www.dropbox.com/s/hsvau6m8mwytm5w/Metal%20Cap%20%26...
by CodeX
4 Dec 2018, 17:17
Forum: Script requests
Topic: Dry bone that throws bones
Replies: 1
Views: 155

Re: Dry bone that throws bones

There is already a topic made for this. You can find the script there.
viewtopic.php?f=81&t=2739&p=17593#p17593
by CodeX
5 Oct 2018, 5:59
Forum: Script requests
Topic: Dry bone that throws bone
Replies: 8
Views: 515
  • 1

Dry bone that throws bone Complete

Sorry to take so long to fix this but i've been busy. Don't know If you still want this but... Here you go 100% complete. with npc(sysval(param1)) if .xsp = 0 and .facing = 1 then .curframe = 9 end if if .xsp = 0 and .facing = 0 then .curframe = 8 end if if .nomove = 0 then .xsp = 1 + (-2*.facing) e...
by CodeX
22 Sep 2018, 22:43
Forum: Script requests
Topic: Dry bone that throws bone
Replies: 8
Views: 515

Smw Drybones throwing bone

Is this what your wanting ?
Spoiler
''Script made by HugoMDM
with npc(sysval(param1))
if .nomove = 0 then
.xsp = 1 + (-2*.facing)
end if
.ivala = .ivala + 1
if .ivala > 120 then
.xsp = 0
end if
if .ivala >= 140 then
Call NCreate(133,.X+16,.Y+16,4+(-8*.facing),0,0,0)
.ivala = 0
end if
by CodeX
3 Aug 2018, 6:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 128
Views: 10023
  • 1

How ??

NajekK wrote:This is a gif from my little level project:
Spoiler
Image
How in the ??? Im stunned. It looks like it isn’t even smbx. Just how ??
by CodeX
8 Jul 2018, 3:19
Forum: Script requests
Topic: Megaman slide move
Replies: 0
Views: 175

Megaman slide move

Now I know there are people with a Megaman script. All I'm asking is for the script for the slide move as I want to add it in my episode although If someone does have a Megaman script I with gladly accept that as well.
by CodeX
6 Jul 2018, 22:52
Forum: Script submission
Topic: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound
Replies: 15
Views: 5381
  • 1

Re: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound

The Improvements look great! Can't wait for the release. :good:
by CodeX
6 Jul 2018, 15:15
Forum: Script submission
Topic: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound
Replies: 15
Views: 5381
  • 1

Re: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound

I don't know a way to detect if the player is using a warp (was that or force the designer to use events on every single warp or the game would crash, that was fair worse). However I might find a way to do it. After some testing it seems that the "Player - Warping" auto event and having i...
by CodeX
4 Jul 2018, 14:11
Forum: Script submission
Topic: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound
Replies: 15
Views: 5381
  • 1

Re: (Repost) SMG Galaxy Spin, Life System, HUD and Ground Pound

Also I'm making an update for this which fixes a lot of bugs and adds some new things! Your fixing the bugs ?! Yes!! :shout: :clapping: I've been trying to fix some of the bugs in your ground pound script from day one One major bug was that If the ground pound is interrupted at all it breaks all wa...
by CodeX
25 Feb 2018, 3:33
Forum: TeaScript
Topic: [Tea-Script] Cape Feather from SMW | Custom Power Up
Replies: 1
Views: 619

Re: [Tea-Script] Cape Feather from SMW | Custom Power Up

Yes!! This is what I wanted Needed. Thank you !
by CodeX
22 Oct 2017, 23:40
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]
Replies: 682
Views: 243145

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]

CryZone wrote:Im new so when i downloaded the file it said that i needed to download the entire game archive and replace the exe file with this. What does this mean because I really want to start playing this game.
Try Downloading from Mirror 1
by CodeX
11 Sep 2017, 3:12
Forum: Ideas & Suggestions
Topic: SMBX 1.5 Wishlist
Replies: 5
Views: 1101

Re: SMBX 1.5 Wishlist

In reaction to your wishlist all i can say is "Umm........"
by CodeX
8 Sep 2017, 21:07
Forum: Ideas & Suggestions
Topic: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE
Replies: 13
Views: 1540
  • 1

Re: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE

Yes! Now we have all the cape sprites. Hopefully this will be added in. :)
by CodeX
8 Sep 2017, 19:59
Forum: Projects
Topic: Super Mario Bros.: The Great Adventure
Replies: 25
Views: 4881

Re: Super Mario Bros.: The Great Adventure

Where did you get that Mario Sprite ? The one where it looks like it's from Super Mario all star attack. Exactly. Those sprites are actually from Super Mario: All-Star Attack, execpt that they have some small differences, like the Shoes: I keep using them from the original SMB3 because I didn't lik...
by CodeX
6 Sep 2017, 17:37
Forum: Ideas & Suggestions
Topic: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE
Replies: 13
Views: 1540

Re: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE

What about link how would that work :whistle: ???? Maybe like this https://legend-tony980.deviantart.com/art/SMBX-Cape-Link-Preview-Revali-s-Gale-2-701959251 (note i did NOT make this) Edit:Wow this guy even has Link cape sprites https://legend-tony980.deviantart.com/art/SMBX-Link-s-sprites-Sixth-U...
by CodeX
4 Sep 2017, 6:22
Forum: Projects
Topic: Super Mario Bros.: The Great Adventure
Replies: 25
Views: 4881

Re: Super Mario Bros.: The Great Adventure

Where did you get that Mario Sprite ? The one where it looks like it's from Super Mario all star attack.

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