Posts by Bulletbill510

by Bulletbill510
30 Jul 2018, 23:53
Forum: Levels
Topic: SMBX 1.4.4 Chilling Chainsaws (Super Mario Run style level)
Replies: 0
Views: 1567

SMBX 1.4.4 Chilling Chainsaws (Super Mario Run style level)

With nowhere run, nowhere to go, these chainsaws here are yer main foe. It's been a while since I made a Super Mario Run style level and this one I made is all about timing and patience. Note: I haven't mentioned this before but you people are allowed to make gameplay videos about my levels as long ...
by Bulletbill510
27 Jul 2018, 3:24
Forum: Levels
Topic: SMBX 1.4.4 Bubbly Bay (Normal style level)
Replies: 0
Views: 1498
  • 1

SMBX 1.4.4 Bubbly Bay (Normal style level)

A level that I made with the use of bubble npcs.
Note: Sorry that the screenshot didn't contain any bubble npcs, but the level does have some.
by Bulletbill510
20 Jul 2018, 2:37
Forum: Levels
Topic: SMBX 1.4.4 Plain of Time (Normal Style Level)
Replies: 0
Views: 1546

SMBX 1.4.4 Plain of Time (Normal Style Level)

Here is a new level from me with some kind of cool gimmick to it.
Note: You can't pick up the p-switches in this level.
by Bulletbill510
10 Jul 2018, 0:24
Forum: Levels
Topic: SMBX 1.4.4 From Heaven to Hell to Heaven (Normal Style Level)
Replies: 0
Views: 1556

SMBX 1.4.4 From Heaven to Hell to Heaven (Normal Style Level)

Here is a level that I made that is quite an adventure and somewhat pretty difficult, so this level has been fully play-tested by me and is possible to beat. Note: Due to the file size of the level being too big, the download link will be on Mediafire instead which I will give. http://www.mediafire....
by Bulletbill510
3 Jul 2018, 22:39
Forum: TeaScript
Topic: Coin count script/event
Replies: 1
Views: 1570

Coin count script/event

I don't know if anyone has done this yet for a SMBX level but I was thinking of doing some kind of script in which an event is activated after collecting a certain amount of coins. These levels I might make will be based off of NSMB2 coin rush where you see how many coins you can collect, but in the...
by Bulletbill510
3 Jul 2018, 5:07
Forum: Levels
Topic: SMBX 1.4.4 Turn Block Elevator (S)
Replies: 4
Views: 1756
  • -1

SMBX 1.4.4 Turn Block Elevator (S)

This level may be a bit tricky so the coins should sort of help guide the player a bit on where to move on the elevator. Note: (S) in my level titles means that there is a hidden exit somewhere in the level that you can find for fun. Note 2: The ability to jump and spin jump is disabled for this lev...
by Bulletbill510
27 Jun 2018, 4:49
Forum: Levels
Topic: SMBX 1.4.4 Snake Block Bog (Normal Style Level)
Replies: 0
Views: 1575

SMBX 1.4.4 Snake Block Bog (Normal Style Level)

It's been a while since I made any levels but here is my first normal level in which basically, it's just 3 star coins to collect for fun and you just make it to the flagpole to beat the stage.
Difficulty: 3/10
by Bulletbill510
27 Jun 2018, 4:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: From gif file to png file bug aka m file disappearance
Replies: 4
Views: 1700
  • 1

Re: From gif file to png file bug aka m file disappearance

Oh, I see, then I guess I should probably find a better graphics pack next time without having that transparency issue, and I guess I don't really need that transparent slope in my level really.
by Bulletbill510
26 Jun 2018, 3:33
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: From gif file to png file bug aka m file disappearance
Replies: 4
Views: 1700
  • 1

From gif file to png file bug aka m file disappearance

I was going to make a custom level using some graphics but something bad keeps happening to them when I'm trying to make my level. Bottom Picture aka Picture #1: Here is what I did before the bug happened, everything seems normal in the level folder at first. Note: These are NOT my custom graphics, ...
by Bulletbill510
11 Jun 2018, 3:55
Forum: Levels
Topic: SMBX 1.4.4 Nuclear Sewers (Super Mario Run Level)
Replies: 0
Views: 1603

SMBX 1.4.4 Nuclear Sewers (Super Mario Run Level)

I've decided to create Super Mario Run style levels to be uploaded and be able to play! In my Super Mario Run style levels, there are 5 multicolored challenge coins to collect to earn a star, you are not required to collect them to win but it's just for fun. Note: I will be using Lx Xzit's (Credit g...
by Bulletbill510
3 Jun 2018, 23:33
Forum: Levels
Topic: SMBX 1.4.4 Whomp Stronghold
Replies: 0
Views: 1551

SMBX 1.4.4 Whomp Stronghold

My 2nd New Super Luigi style level that I made.
Difficulty: 7/10
by Bulletbill510
1 Jun 2018, 0:16
Forum: Levels
Topic: SMBX 1.4.4 Drooling for Red Coins in the Dog Bone Yard
Replies: 1
Views: 1553

SMBX 1.4.4 Drooling for Red Coins in the Dog Bone Yard

Here is a really hard 8 red coin level I made where you have to collect 8 red coins to reveal a star at the end of the stage.
Note: From now on, I will be inserting polls on the levels that I upload so people who have played them can vote how difficult it was on a scale of 1 to 10.
by Bulletbill510
28 May 2018, 23:31
Forum: Levels
Topic: SMBX 1.4.4 Spinning Oakwood Wheels
Replies: 0
Views: 1569

SMBX 1.4.4 Spinning Oakwood Wheels

Here is my first attempt at a level with the New Super Luigi U feel to it! :)
by Bulletbill510
24 Nov 2017, 6:18
Forum: Projects
Topic: Super Mario Run World
Replies: 8
Views: 844

Re: Super Mario Run World

Probably not because of a few reasons.

1. I've been very busy with other things in real life.
2. I never gotten around to working on it that much.

So maybe I'll just make levels to upload instead of big SMBX episodes, I'm sorry I let you all down. :(
by Bulletbill510
7 Jun 2017, 1:45
Forum: Bug reports
Topic: Water/liquid box crash in Patch 2 of SMBX 1.4.4
Replies: 8
Views: 1278

Re: Water/liquid box crash in Patch 2 of SMBX 1.4.4

By entities, you mean enemies and power ups? I guess what you are trying to say is Enemies/power-ups NOT on screen = game crash, Enemies/power-ups on screen = no game crash?
by Bulletbill510
29 May 2017, 21:10
Forum: Script requests
Topic: Scripts I'll need for my project Super Mario Run World
Replies: 0
Views: 285

Scripts I'll need for my project Super Mario Run World

In order for my project to be good and successful, here is a list of scripts that I'll need if anyone knows any. Note: The list may be updated if more scripts are needed. Script List: Pause Blocks from Super Mario Run (I haven't seen any pause block graphics yet so maybe someone will make some if th...
by Bulletbill510
24 May 2017, 23:28
Forum: Script submission
Topic: Balance system
Replies: 6
Views: 2509

Re: Balance system

I'm going to use this for my project (If that's fine with you and as long as I give credit to you). I'm trying to use the balance.bat file to install the balance system in my level but what am I doing wrong? Steps of what I was doing: 1. I put the balance.bat in my level folder called "2-2"...
by Bulletbill510
23 May 2017, 20:04
Forum: Projects
Topic: Super Mario Run World
Replies: 8
Views: 844

Re: Super Mario Run World

Yes, I will use that script he uses to make the running mario physics, so credit goes to him for that. And I will also have the 5 challenge coin system thats used in the original Super Mario Run where you can collect 5 special coins throughout a level.
by Bulletbill510
23 May 2017, 19:01
Forum: Projects
Topic: Super Mario Run World
Replies: 8
Views: 844
  • 2

Super Mario Run World

I was inspired by a user on Youtube (Even though I don't have a Youtube account yet) by the name of Lx Xzit (Credit goes to him for the idea and the running script) who had made a Super Mario Run type level which inspired me to make this project/episode called "Super Mario Run World" since...
by Bulletbill510
23 May 2017, 6:13
Forum: Script requests
Topic: Super Mario Run pause blocks
Replies: 0
Views: 291

Super Mario Run pause blocks

I am currently working on an episode of SMBX and I was wondering if anyone has a script for pause blocks from Super Mario Run so players can stop on top of them when they're running and decide which way they want to go or time their jumps carefully. Update: I have now announced my project and it's c...

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