Posts by Raiden1

by Raiden1
10 Apr 2020, 18:20
Forum: Script requests
Topic: Show if a star in a level has been collected (World Map)
Replies: 1
Views: 115
  • 1

Show if a star in a level has been collected (World Map)

Hey guys, is it possible to make a TeaScript that shows on the overworld map if a star in a level has been collected? My thoughts were to hide one star in every level to unlock a secret world if all of them have been collected. Now the thing is that it would be much more convenient for the player if...
by Raiden1
2 Jun 2017, 15:14
Forum: Script submission
Topic: Catskart Shop System
Replies: 33
Views: 5006
  • 0

Re: Catskart Shop System

Awesome! This is really useful for my project :)
by Raiden1
14 May 2017, 15:40
Forum: Script submission
Topic: Super Mario World Resolution (512*448)
Replies: 3
Views: 2500

Re: Super Mario World Resolution (512*448)

WOW! That looks perfect! You really did a great job :good: :clapping:. In Mario's words "Just what I needed!" :biggrin:. Thanks alot for your help!
by Raiden1
10 May 2017, 21:00
Forum: Script requests
Topic: [Solved] Script: Small SMW Screen Size (512x448)
Replies: 3
Views: 568

Re: [Solved] Script: Small SMW Screen Size (512x448)

I'm glad to hear that. Great! :good: pls keep me updated :)
by Raiden1
9 May 2017, 18:43
Forum: Script requests
Topic: [Solved] Script: Small SMW Screen Size (512x448)
Replies: 3
Views: 568
  • 1

[Solved] Script: Small SMW Screen Size (512x448)

Hi there, apart from me I think there are quite a few people who would like to have a smaller screen size for their levels/episodes. Since I have no clue of TeaScript I thought posting a script request here wouldn't be a bad idea. I actually found a clever guy on youtube who was able to make an appr...
by Raiden1
1 May 2017, 19:24
Forum: Ideas & Suggestions
Topic: Overworld Stuff
Replies: 2
Views: 309
  • 2

Overworld Stuff

Below I listed some ideas I have to make the overworld more flexible and more realistic looking: 1. Swimming Areas: I think we need a option to specify if mario is walking on land or swimming in water. I know there is a ship-route option but this is not what I'm aiming at. I would like to see an opt...
by Raiden1
11 Apr 2017, 14:39
Forum: Script requests
Topic: How to get the rainbow shell physics to work as they did in 1.3.0.1
Replies: 2
Views: 322
  • 2

How to get the rainbow shell physics to work as they did in 1.3.0.1

Hi guys I have a problem with one of my old levels I made in SMBX 1.3.0.1. I've already posted this in the troubleshooting section but come to know that it would probably be possible to solve with scripts. So I thought I'll give it a try in the script requests section. :) Detailed information here: ...
by Raiden1
11 Apr 2017, 13:34
Forum: Bug reports
Topic: How to get the rainbow shell physics to work as they did in 1.3.0.1
Replies: 5
Views: 372

Re: How to get the rainbow shell physics to work as they did in 1.3.0.1

I thought so... Unfortunately I have no clue how to script the shell to work properly. :( I think I'll post this in the script requests section. Maybe I'll be lucky and someone knows.
by Raiden1
10 Apr 2017, 16:15
Forum: Bug reports
Topic: How to get the rainbow shell physics to work as they did in 1.3.0.1
Replies: 5
Views: 372

How to get the rainbow shell physics to work as they did in 1.3.0.1

Hi guys A while ago I made a Mine-Cart-Level (similar to DKC) which uses the Rainbow Shell as a minecart and the lava GFX as the tracks. I made this level on SMBX 1.3.0.1 for my project. However I abandoned it bc there were no further updates for SMBX 1.3. But recently I saw that SMBX-38A (1.4.4) is...

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