Wohlstand wrote:Looks like it's some of problems related to de-initialization of LunaTester that is working in separated thread that was killed. I'll check some out soon...
Interesting, the level I had open isn't using any LunaLua.
Wohlstand wrote:Looks like it's some of problems related to de-initialization of LunaTester that is working in separated thread that was killed. I'll check some out soon...