Posts by Turret 3471

by Turret 3471
25 Jun 2018, 19:35
Forum: Bug reports
Topic: setting.wls creating Runtime Error 6: Overflow
Replies: 2
Views: 194

Re: setting.wls creating Runtime Error 6: Overflow

Well, I've tried reinstalling it, no more Runtime Error, but it still causes SMBX to crash. I'll try making a new world file and apply custom sound effects one by one to see if any of them are the cause of crashing before attempting to apply them to each individual level.
by Turret 3471
24 Jun 2018, 0:28
Forum: Bug reports
Topic: setting.wls creating Runtime Error 6: Overflow
Replies: 2
Views: 194

setting.wls creating Runtime Error 6: Overflow

Not sure if this has been covered or not, but I'm currently having trouble testing out certain levels for a future project. Apparently it has to do with the setting.wls file. Before testing the levels themselves, I decided to work on the world information, specifically using custom sound effects. I ...
by Turret 3471
31 Jan 2018, 18:48
Forum: Graphic Submissions
Topic: Cyberdemon-ified SMB3 Bowser
Replies: 2
Views: 433

Re: Cyberdemon-ified SMB3 Bowser

but what about screenshots?
by Turret 3471
11 Jan 2018, 23:34
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 128
Views: 10292

Re: Screenshot Thread 38A

Eri7 wrote:Image
Hey, glad to see my NSMB grass tileset actually being used! XD
The tree and bush also look really good. :good:
There's quite a bit of 1x1 pixels in the BG though. It looks ok, structured really well, but the 1x1 pixels need to go.
by Turret 3471
5 Dec 2017, 8:46
Forum: Graphic Submissions
Topic: Mario 2.5d style Test (mario-2.png)
Replies: 2
Views: 568

Re: Mario 2.5d style Test (mario-2.png)

huh, seems interesting. definitely looks like a 2D/3D sprite, though I'm not entirely sure how this could be used...
by Turret 3471
5 Nov 2017, 1:07
Forum: Graphic Submissions
Topic: 16-bit NSMBWii Grass Tiles
Replies: 1
Views: 573
  • 2

16-bit NSMBWii Grass Tiles

So, it's been quite a while since I posted any sort of graphics pack, mainly to the original SMBX forums. But since I've been learning (and sort of teaching myself) how to make sprites and tilesets, I thought I'd make something special for once. My very first complete tileset! Before this, I tried m...
by Turret 3471
3 Oct 2017, 1:59
Forum: Sandbox
Topic: What kind of music you like?
Replies: 6
Views: 449

Re: What kind of music you like?

While styles in several different video games I like can widely vary, the main kind of music I like anytime anywhere is electronic, drum & bass, trance (sometimes... sometimes......... ), whatever heccin' genre Sonic CD's JP soundtrack used, and dance/house/EDM. heck, I even made some EDM myself...
by Turret 3471
3 Oct 2017, 1:28
Forum: Sandbox
Topic: Origin of your username
Replies: 10
Views: 495

Re: Origin of your username

Mine basically came from the turrets from the Portal series. The 3471 was just a random number I thought off the top of my head.
by Turret 3471
11 Sep 2017, 23:40
Forum: Graphic Submissions
Topic: Critique these small SMW sprites before I do the whole sheet
Replies: 6
Views: 729

Re: Critique these small SMW sprites before I do the whole sheet

http://i65.tinypic.com/98a5w1.png Update: mario-1, -2, luigi-1, and luigi-2 are 100% complete. The art style is a hybrid of smb3 and smw.. just because i prefer less colors and dark outlines for the characters and npcs. Will be awhile before i punch out the rest of the power ups! These look awesome...
by Turret 3471
27 Jul 2017, 8:13
Forum: General
Topic: [Any Version]What are you working on now?
Replies: 9
Views: 495

Re: [Any Version]What are you working on now?

For me, I'm working on my first episode, Another Super Mario World, which will (hopefully) capture the original SNES nostalgia while adding new, modern additions. (I've messed with random graphics long enough. after all these years of using smbx, I'm actually gonna make an episode) Just a random nam...
by Turret 3471
18 Jul 2017, 23:02
Forum: Ideas & Suggestions
Topic: 16:9/720p ratio?
Replies: 4
Views: 408

Re: 16:9/720p ratio?

Lx Xzit wrote:Interestingly, if you use Windows 7 you can play SMBX in 16:9 when fullscreen is activated
wait, really?... huh.

Spoiler
just adding a little note, I've seen SMBX videos before in a 16:9 720p ratio, but it's only because the uploaders stretched the footage to fit that video size.
by Turret 3471
18 Jul 2017, 19:35
Forum: Ideas & Suggestions
Topic: Walking on Worldmap like in SMW
Replies: 4
Views: 362

Re: Walking on Worldmap like in SMW

looking at the image provided, that brings to mind my own question... could we possibly get an extended path set for 1.4.5, so we can have all the special curves and turns SMW had? I've wanted that for so long.
by Turret 3471
18 Jul 2017, 19:30
Forum: Ideas & Suggestions
Topic: Restart Level after death automaticly [Request to 5438A38A]
Replies: 3
Views: 283

Re: Restart Level after death automaticly [Request to 5438A38A]

I thought there was already an option to restart the level after dying... wasn't there?...
Image
........... there is...
by Turret 3471
18 Jul 2017, 19:21
Forum: Ideas & Suggestions
Topic: 16:9/720p ratio?
Replies: 4
Views: 408

Re: 16:9/720p ratio?

man, a widescreen ratio is something I've wanted since 1.3. I really hope they can implement it into the game sometime.
by Turret 3471
7 Jul 2017, 7:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: My wishlist for future versions of SMBX
Replies: 3
Views: 554

Re: My wishlist for future versions of SMBX

I personally think a HUD editor would be really nice. It would be so much easier to understand and put into your games. I agree. Something else I thought of, it would also be useful for when you wanna remove elements you don't want in your game, like if you don't want an item box, or something show...
by Turret 3471
7 Jul 2017, 1:35
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: My wishlist for future versions of SMBX
Replies: 3
Views: 554

Re: My wishlist for future versions of SMBX

I personally think a HUD editor would be really nice. It would be so much easier to understand and put into your games.
by Turret 3471
11 May 2017, 20:08
Forum: Graphic Submissions
Topic: [38A] Masked Dedede
Replies: 4
Views: 627

Re: [38A] Masked Dedede

Can we see some screenshots first?...
by Turret 3471
3 Apr 2017, 22:38
Forum: Graphic Submissions
Topic: Super Mario Odyssey hat (SMB3 style)
Replies: 14
Views: 1289

Re: Super Mario Odyssey hat (SMB3 style)

1. I have :windows: 7's paint. oh no... no no no. anything but that. MSPaint isn't exactly the best tool to use when making SMBX graphics. I would suggest Paint.net and GIMP. Both are free and really great and easy to use. Photoshop and Paint Tool SAI could be used for more advanced stuff, though t...
by Turret 3471
12 Feb 2017, 1:01
Forum: Ideas & Suggestions
Topic: just some simple program fixes/improvments
Replies: 0
Views: 176

just some simple program fixes/improvments

idk if anyone has mentioned this stuff or not, so... While playing 1.4, I've noticed some things about the physics or some of the power up stuff. For instance, I'm used to being able to glide slowly with the Super Leaf or Tanooki Suit (either holding down the jump button or repeatedly pressing it). ...

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