Posts by Ruben TM

by Ruben TM
17 Apr 2017, 18:23
Forum: Bug reports
Topic: Unremoveable BGOS (Patch 2)
Replies: 8
Views: 635

Re: Unremoveable BGOS (Patch 2)

So all of you treat a feature as a bug... You didn't try to understand the function of editor toolbar's buttons and disabled bgo's selecting function unintentional and think it is a bug, so if you can't prove it is really a bug, one more important function will be hidden in next new version. At lea...
by Ruben TM
17 Apr 2017, 15:47
Forum: Projects
Topic: [DEMO] - Bowser and the 100 Stars
Replies: 10
Views: 903

Re: [DEMO] - Bowser and the 100 Stars

Thanks for the feedback! And about my project, it's not going to die don't worry, I just have some other priorities too but I'm also learning new stuff for my levels, most of them will include something epic, and by the way the third demo will include World 3 and probably World 4 too. Oh, and it wil...
by Ruben TM
9 Apr 2017, 23:17
Forum: Levels
Topic: [1.3X/1.3]Raining Grassland
Replies: 7
Views: 1134

Re: [1.3X/1.3]Raining Grassland

Woah I remember the first level you gave me to play, you definitely changed your level design A LOT. You're not using different combinations between games like you used to, and now the NPCs/Blocks placement is really good on this level. Keep it up, because in the past, it took me centuries to improv...
by Ruben TM
7 Mar 2017, 23:41
Forum: Bug reports
Topic: Luigi is poor!
Replies: 10
Views: 504

Re: Luigi is poor!

every playable has it's own way to hit the blocks Yes and no. I mean, if I put 30 coins in a block, Mario need to hit 30 times the block for collecting all of the gold. Same for the Princess. For Toad the block releases more than one piece (random) but need to be hit many times before being empty. ...
by Ruben TM
1 Mar 2017, 15:56
Forum: Bug reports
Topic: Luigi is poor!
Replies: 10
Views: 504

Re: Luigi is poor!

That's a common thing in SMBX, and I suppose that he works like that, because it seems that every playable has it's own way to hit the blocks and obtaining the coins in a different way.
by Ruben TM
26 Feb 2017, 23:10
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21
Replies: 799
Views: 319048

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21

Super_Sayen067 wrote:Is it just me that have a problem with the xbox 360 ''up'' d-pad input? I cant register all the dpad inputs but that one :(

It must be a bug, I added that problem to the troubleshooting, since it happened to me when I was using my PS4 controller.
by Ruben TM
23 Feb 2017, 15:06
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21
Replies: 799
Views: 319048

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 21

The bigger 1.4 gets, the better, and these updates are more and more awesome! I'll be always checking if there's something else to download, I hope you guys can also stay alert and check out every single bug, to keep 1.4 as much clean as possible! I'll post some bugs when I find some. This is simply...
by Ruben TM
12 Feb 2017, 4:36
Forum: Projects
Topic: [DEMO] - Bowser and the 100 Stars
Replies: 10
Views: 903

Re: [DEMO] - Bowser and the 100 Stars

Thank you I just corrected a bit the size too to make it less blurry, it looks better now.
by Ruben TM
28 Jan 2017, 9:06
Forum: Bug reports
Topic: Explained bugs | Most of the bugs I could find and must be fixed. (1.4.4+)
Replies: 0
Views: 250

Explained bugs | Most of the bugs I could find and must be fixed. (1.4.4+)

Ok, I've been using SMBX 1.4.3 for some months, and all I have to say, is that if this version/engine really wants to be awesome, then you guys better be able to get rid of the bugs that are still showing up in this game. The ones I could find were (If someone already did mention one of these I'll e...
by Ruben TM
21 Jan 2017, 0:27
Forum: Episodes
Topic: [17/07/2017 Update] Continent of Fantasy
Replies: 41
Views: 6942

Re: [17/07/2017 Update] Continent of Fantasy

Still stuck at the part where you have to fight a big Thwomp lol
Some levels I have already played were really unique, and features like the falling blocks in a castle are making this episode really entertaining. :clapping:
by Ruben TM
20 Jan 2017, 20:14
Forum: Projects
Topic: [DEMO] - Bowser and the 100 Stars
Replies: 10
Views: 903

Re: [DEMO] - Bowser and the 100 Stars

I'm pretty sure his whole army of Goombas and Koopas can do all that job haha but yeah, glad you guys liked it.
by Ruben TM
20 Jan 2017, 3:58
Forum: Projects
Topic: [DEMO] - Bowser and the 100 Stars
Replies: 10
Views: 903

Re: [DEMO] - Bowser and the 100 Stars

Thank you! I'm working on the backgrounds to add a parallax effect and now I'm currently working in World 3 Caves.
by Ruben TM
20 Jan 2017, 0:20
Forum: Projects
Topic: [DEMO] - Bowser and the 100 Stars
Replies: 10
Views: 903

[DEMO] - Bowser and the 100 Stars

Okay first time I ever make an episode, a project basically, since it's not an episode yet lol https://s24.postimg.org/uklvpzvgl/logo_sample.png Little plot: "He's still there, and not giving up yet, he will still try to kidnap the princess from Mushroom Kingdom... Bowser, more lethal than ever...
by Ruben TM
19 Jan 2017, 23:36
Forum: Projects
Topic: (Updated)[Demo Released / Scrapped] Super Mario - Super Star Legend
Replies: 22
Views: 1998

Re: (Updated)[Demo Released / Scrapped] Super Mario - Super Star Legend

Really love that combination between grass + castle. I hope you can complete this episode successfully.
by Ruben TM
19 Jan 2017, 22:55
Forum: Projects
Topic: (PROJECT CANCELLED) New Super Mario Bros DS will be Remade....( COME JOIN MY TEAM TO HELP FINISH THIS )
Replies: 18
Views: 2011

Re: (PROJECT CANCELLED) New Super Mario Bros DS will be Remade....( COME JOIN MY TEAM TO HELP FINISH THIS )

This is so cool! I would help a lot if I could finish my episode in time, I would suggest a playable character change, like, changing the default playable for a new one, so it fits the DS graphics. And if possible, that every graphic used in the episode is based off DS only, not SMB3 or SMW perhaps....
by Ruben TM
14 Jan 2017, 5:38
Forum: TeaScript
Topic: [Help/Request] GFX Expansion Example.
Replies: 3
Views: 554

Re: [Help/Request] GFX Expansion Example.

Damn, well, okay, at least I could replace the big one for a big SMW mole so it worked that way, thanks anyway.
by Ruben TM
13 Jan 2017, 19:48
Forum: TeaScript
Topic: [Help/Request] GFX Expansion Example.
Replies: 3
Views: 554

[Help/Request] GFX Expansion Example.

Hi, I'd like to know if it's possible to use the GFX expansion method but with different graphics sizes, if that's possible, is there a way to do this? I tried by myself, but the results weren't that good: https://s27.postimg.org/kvzdhnc0j/untitled.png I tried something like this: https://s27.postim...

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