Posts by NajekK

by NajekK
24 Aug 2019, 21:03
Forum: Projects
Topic: [Finish] Larry's Long Escape V1.2
Replies: 25
Views: 11225

Re: [Finish] Larry's Long Escape V1.2

Hello, is it possible to get all big coins in Hard Mode? I can get two of them: in level 2 and level 4. I can't get big coin in level 1 because of deleted bullet bill launcher. And in level 3 the warp to the section with big coin doesn't exist. In normal mode I can get all of them. My question: is t...
by NajekK
16 Jul 2019, 13:05
Forum: SMBX-38A Bug reports
Topic: Grabbed NPC
Replies: 2
Views: 658

Grabbed NPC

When we grab npc, custom scripts don't work: https://i.postimg.cc/W3wfw9NM/NPC.gif I want to make a shell animation when player is grabbing it, but I can't check the status of the NPC. And is it possible to add a function that will enable to check what kind of NPC player is holding? Sth like Char(id...
by NajekK
14 Jul 2019, 15:01
Forum: SMBX-38A Bug reports
Topic: Problems/Bugs with players and suggestions (Fixed Patch 10)
Replies: 1
Views: 461

Re: Problems/Bugs with players and suggestions (Fixed Patch 10)

Lx Xzit wrote:Suggestion: Make it like SMB3, when you jump 5 times the minigoombas dies
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Or just turn left and right repeatedly:
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micro.gif
by NajekK
7 Nov 2018, 21:56
Forum: Projects
Topic: Mario Forever SMBX Edition- [CANCELLED]
Replies: 40
Views: 21282

Re: Mario Forever SMBX Edition- [CANCELLED]

Some screenshots from the World 8:
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by NajekK
4 Aug 2018, 22:36
Forum: TeaScript
Topic: This script is not what i want.Can anyone fix my problem?
Replies: 7
Views: 3679

Re: This script is not what i want.Can anyone fix my problem?

.ivalc is only an individual variable. I noticed that when hammer bro throws hammer - ivalc is equal to 2. I will make a hammer bro script. Try this (don't turn parallel execution on): With npc(sysval(Param1)) If .advset = 0 Then .advset = 336 End if If .name <> "1" Then If .Xsp = 0 Then I...
by NajekK
4 Aug 2018, 21:35
Forum: TeaScript
Topic: This script is not what i want.Can anyone fix my problem?
Replies: 7
Views: 3679

Re: This script is not what i want.Can anyone fix my problem?

A bug is probably because hammer bro has parallel execution and the original code is in conflict with the new one.
The best option is to make hammer bro code again. I can do it ;)
by NajekK
4 Aug 2018, 0:23
Forum: TeaScript
Topic: This script is not what i want.Can anyone fix my problem?
Replies: 7
Views: 3679

Re: This script is not what i want.Can anyone fix my problem?

Hi, maybe this would help: With npc(sysval(Param1)) If .ivalc = 2 Then .ivalc = 3 If Char(1).X+Char(1).PWidth/2 < .X + 16 Then '+16 is half the width of npc Call NCreate(336,.X,.Y,-2,-4,0,0) 'throw left Call NCreate(336,.X-30,.Y+30,-3,2,0,0) Else Call NCreate(336,.X,.Y,2,-4,0,0) 'throw right Call NC...
by NajekK
3 Aug 2018, 16:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 41976
  • 2

Re: Screenshot Thread 38A

Lx Xzit wrote:Woad pretty cool! Is it smbx 1.4?
Yes it is SMBX 1.4.4.

CodeX wrote:How in the ??? Im stunned. It looks like it isn’t even smbx. Just how ??
8 bit Mario is an NPC. I used keypress and I made new physic that can change gravity in 4 directions.
by NajekK
2 Aug 2018, 23:11
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 41976
  • 9

Re: Screenshot Thread 38A

This is a gif from my little level project:
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by NajekK
8 Jan 2018, 17:47
Forum: TeaScript
Topic: Moon Jump Script
Replies: 3
Views: 2367
  • 1

Re: Moon Jump Script

Try this:

Code: Select all

do
If keypress(-16) or keypress(-15) then
  If val(jump)=0 then
    char(1).ysp=-5
    val(jump)=1
  End if
Else
  If char(1).ysp=0 then
    val(jump)=0
  End if
End if
call sleep(1)
loop
by NajekK
29 Jun 2017, 18:47
Forum: Script submission
Topic: NajekK's Custom NPC - Pack 1
Replies: 5
Views: 3813
  • 5

NajekK's Custom NPC - Pack 1

Hello! I made some custom NPC. There are: http://i.imgur.com/wFPheIC.png http://i.imgur.com/wp7rmEh.png http://i.imgur.com/eiWtpc8.png http://i.imgur.com/OEwnime.png http://i.imgur.com/PLDDpzs.png http://i.imgur.com/nKymvad.png http://i.imgur.com/XbHZVKR.png EDIT: I deleted my account on YouTube, b...
by NajekK
19 Mar 2017, 2:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 41976
  • 4

Re: Screenshot Thread 38A

First castle in my project:
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=RSBJf5P8XHU

by NajekK
11 Jan 2017, 18:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 132
Views: 41976
  • 1

Re: Screenshot Thread 38A

Custom Boss in my project:
phpBB [youtube]

Original link: https://youtu.be/ICLjrPiwFAs

by NajekK
6 Jan 2017, 13:17
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Rotated NPC?
Replies: 6
Views: 2149

Re: Rotated NPC?

Here's the code for the NPC you want to rotate

Code: Select all

Call LSpin("Layernamehere", -PosX+16, -PosY+16, 0.03)

No, I know this code. I don't want to turn around coordinate. I want to rotate the same graphics. Something similar to rotate bitmaps, but npc still to have their property damage, etc.

But your post gave me an idea. Thank you :D
by NajekK
5 Jan 2017, 20:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Rotated NPC?
Replies: 6
Views: 2149

Rotated NPC?

Hi!
I have a question. Is 1.4.3 rotation of any NPC and not just those that are in the settings: "angle"?

I will be grateful for your help :)

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