Posts by Zwertll

by Zwertll
3 Mar 2017, 13:42
Forum: Ideas & Suggestions
Topic: visual block scripting to replace tea script
Replies: 6
Views: 485

Re: visual block scripting to replace tea script

If the language was based on C # or C ++ it would only benefit (from first contact) who already knows these languages. Those who were not willing to learn would continue without scripting. We also do not know if the developer will change the script language or add another.
by Zwertll
3 Mar 2017, 5:09
Forum: Script submission
Topic: Timer like in SMG/3D series
Replies: 3
Views: 774

Re: Timer like in SMG/3D series

Wrong place. Should have posted in Requests. If I remember correctly have an example for this in the folder Script Examples.
by Zwertll
3 Mar 2017, 1:47
Forum: Ideas & Suggestions
Topic: visual block scripting to replace tea script
Replies: 6
Views: 485

Re: visual block scripting to replace tea script

I would first like to say that Teascript is already based on a real language that is Visual Basic so there is no Switch or Default because there is Select Case and Case Else. As I looked for this tool, I saw the block shape. It's cool but if you search I do not think there are too many engines (in y...
by Zwertll
25 Feb 2017, 4:22
Forum: Projects
Topic: Super Mario Nova UPDATE 19/09/2018 + BETA TESTERS NEEDED
Replies: 36
Views: 5890

Re: Super Mario Nova UPDATE 19/09/2018 + BETA TESTERS NEEDED

About 24/02 update: This map is cool.
by Zwertll
25 Feb 2017, 4:21
Forum: Script submission
Topic: Zwertll Basic NPC Pack
Replies: 7
Views: 1107

Re: Zwertll Basic NPC Pack

Eri7 wrote:Very gud scripts , my favorite is the Para Dry Bones.
Thank you. I'm happy you liked it.
by Zwertll
25 Feb 2017, 2:07
Forum: Script submission
Topic: Zwertll Basic NPC Pack
Replies: 7
Views: 1107
  • 5

Zwertll Basic NPC Pack

The Discord people are already on time. This is my NPC Pack for you. Only simple and easy scripts. They are not commented but if you have a question you can ask. Report bugs, comment on what you think and give credit. If this is well accepted maybe I'll make another one. ZWERTLLNPCPACK.rar PackConte...
by Zwertll
25 Feb 2017, 1:54
Forum: TeaScript
Topic: Help...
Replies: 6
Views: 429

Re: Help...

TheCreator520 wrote:
Zwertll wrote:Fairy is a npc(254) and no a status.
In fact , it's char(1).itemslot
npc(245) only provide the graphics for it .
My apologies. I thought I knew about this.
by Zwertll
25 Feb 2017, 0:42
Forum: TeaScript
Topic: Help...
Replies: 6
Views: 429

Re: Help...

Fairy is a npc(254) and no a status.
by Zwertll
22 Feb 2017, 2:49
Forum: Script requests
Topic: (Request)Thunder lakitu
Replies: 16
Views: 634

Re: (Request)Thunder lakitu

BolanoGustavo wrote:Here are the graphics. More or less as the original only that charges with lightning
You could replace the lakitu of "Lakitus throwing Lakitus" and write a conditional to launch lightning (which you will use the NCreate function).
by Zwertll
22 Feb 2017, 2:34
Forum: Script requests
Topic: (Request)Thunder lakitu
Replies: 16
Views: 634

Re: (Request)Thunder lakitu

BolanoGustavo wrote:
Zwertll wrote:After all what do you want to do with teascript?
yes
I asked what you want to do not if you want to do ... I do not understand what you want to do. Be specific.
by Zwertll
22 Feb 2017, 2:15
Forum: Script requests
Topic: (Request)Thunder lakitu
Replies: 16
Views: 634

Re: (Request)Thunder lakitu

After all what do you want to do with teascript?
by Zwertll
22 Feb 2017, 2:07
Forum: Script requests
Topic: (Request)Thunder lakitu
Replies: 16
Views: 634

Re: (Request)Thunder lakitu

BolanoGustavo wrote:Something like that but what I do not want is that the last frames are not fancy, that is to say they do the action
But is not this possible by adding more frames to the graphics?
by Zwertll
22 Feb 2017, 1:56
Forum: Script requests
Topic: (Request)Thunder lakitu
Replies: 16
Views: 634

Re: (Request)Thunder lakitu

Is that the only rays that I will use are those of the sumo brother but I do not want it to be very complex as the original I just want to chase the player in the air as I told you at the beginning and just throw the rays Well, and you need of scripts for this? http://wohlsoft.ru/forum/viewtopic.ph...
by Zwertll
22 Feb 2017, 1:42
Forum: Script requests
Topic: (Request)Thunder lakitu
Replies: 16
Views: 634

Re: (Request)Thunder lakitu

Nice. Now I'll make it easy for you: In the frame that lakitu should be holding the lightining you will include the lightining right now on the chart before you even start any script. What do you mean? You will adjust the graphics for the npc holds what will throw. You can substitute the two last f...
by Zwertll
22 Feb 2017, 1:27
Forum: Script requests
Topic: (Request)Thunder lakitu
Replies: 16
Views: 634

Re: (Request)Thunder lakitu

Nice. Now I'll make it easy for you: In the frame that lakitu should be holding the lightining you will include the lightining right now on the chart before you even start any script.
by Zwertll
22 Feb 2017, 1:09
Forum: Script requests
Topic: (Request)Thunder lakitu
Replies: 16
Views: 634

Re: (Request)Thunder lakitu

Can anyone help me do thunder lakitu script? The truth is that I did the first part that is when he moves and chases the player in the air (do not use kamikaze koopa or spiny egg) but I miss the most important part that is when he throws the rays. I appreciate if someone helps me on that part. Firs...
by Zwertll
21 Feb 2017, 23:38
Forum: TeaScript
Topic: Is there a way to let a NPC run a script when it dies?
Replies: 4
Views: 538
  • 1

Re: Is there a way to let a NPC run a script when it dies?

Here an example: do 'set "n" as the "send ID to a variable" option of specific NPC first with npc(getId(val(n))) if .health = 0 then call showmsg("NPC was killed") exit do end if end with call sleep(1) loop All credits to KFCMario. Remember of create a variable n. If yo...
by Zwertll
21 Feb 2017, 23:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 131
Views: 11356
  • 1

Re: Screenshot Thread 38A

BolanoGustavo wrote:
Zwertll wrote:Parabones (Zwertll Version)
Parabones.gif
Excellent job you did very well I liked
Hey also you know to do the original of smw that also throws bones?
Yes. It's probably easy.
by Zwertll
21 Feb 2017, 15:59
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 131
Views: 11356
  • 3

Re: Screenshot Thread 38A

Parabones (Zwertll Version)
Parabones.gif
by Zwertll
18 Feb 2017, 23:31
Forum: Script submission
Topic: Buster bettle (SMB3)
Replies: 2
Views: 753
  • 1

Re: Buster bettle (SMB3)

BusterBettleFIXED.rar I, Eri7 and I believe that the other users who downloaded realized that the blocks do not always do damage which is bad since it takes away the essence of the NPC. This version fixes this by using one more NPC that I think will not make a difference to you: NPC-237. The only o...

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