Posts by Bandit

by Bandit
19 Aug 2019, 4:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18
Replies: 784
Views: 282363

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18

Every time I try to open smbx my computer says "This application cannot be run on your computer. To find a version for your computer, check with the software advertiser." I do not know what to do.
by Bandit
3 Aug 2019, 17:43
Forum: Projects
Topic: Super Mario Nova UPDATE 19/09/2018 + BETA TESTERS NEEDED
Replies: 36
Views: 5671

Re: Super Mario Nova UPDATE 19/09/2018 + BETA TESTERS NEEDED

How is the project going now? almost a year ago that nothing is published
by Bandit
7 Jul 2019, 4:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18
Replies: 784
Views: 282363
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18

I do not see the need to speak badly about the new features, for me this version is much better than 1.4.4, or it would be if I had a good script system. The only reason no one wants to use version 1.4.5 is because they eliminated half of the script functions. Everyone says that the new features ar...
by Bandit
6 Jul 2019, 6:38
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18
Replies: 784
Views: 282363
  • -2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18

I do not see the need to speak badly about the new features, for me this version is much better than 1.4.4, or it would be if I had a good script system. The only reason no one wants to use version 1.4.5 is because they eliminated half of the script functions. Everyone says that the new features are...
by Bandit
5 Jul 2019, 1:42
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18
Replies: 784
Views: 282363

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18

The solution would be to leave all the functions but you use better security measures. with eliminating the functions you do not gain anything, the only thing that is achieved is that fewer and fewer people use this version of smbx.
by Bandit
1 Jul 2019, 1:28
Forum: Ideas & Suggestions
Topic: SMBX 1.4.5 - My suggestions list 2019
Replies: 7
Views: 371

Re: SMBX 1.4.5 - My suggestions list 2019

Not all npc can be done with the Script. There are some that could be added as the triangular smw block
by Bandit
7 Apr 2019, 22:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18
Replies: 784
Views: 282363
  • 3

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 18

I do not want to press but if you abandon this project people will start using 2.0 and fewer and fewer will use this version. the best that could be would surprise the public with an update that reminds them that version 1.4 is worth it.
by Bandit
17 Feb 2019, 21:59
Forum: Script requests
Topic: Super Mario Advanve (smb2) gigant enemies
Replies: 2
Views: 278

Re: Super Mario Advanve (smb2) gigant enemies

Slash Chen wrote:Also, you can also use a NPC to simulate the player to make such effect, but it's complex.
that would need, since it would only happen with giant enemies
by Bandit
27 Jan 2019, 4:31
Forum: Script requests
Topic: Super Mario Advanve (smb2) gigant enemies
Replies: 2
Views: 278

Super Mario Advanve (smb2) gigant enemies

I need a script that makes Mario take more time to grab enemies. As it happens in SMA with giant enemies.
by Bandit
29 Oct 2018, 3:21
Forum: Ideas & Suggestions
Topic: a suggestion for the script system
Replies: 2
Views: 269

Re: a suggestion for the script system

Better if you already have a solution, this suggestion was made because a user said that what I said in the suggestion happened.
I would like you to give me the improved version of the fire snake that you just created to try it out.
by Bandit
26 Oct 2018, 2:35
Forum: TeaScript
Topic: Chargin' Chucks V3.0 (Updated October 3rd!)
Replies: 4
Views: 1276

Re: Chargin' Chucks V3.0 (Updated October 3rd!)

Mushroom King wrote:Realli nice. The only one missing is the Whistlin' Chuck but you will need to add the Rip van Fish or Super Koopa.
Quiet, those npcs are included in the npc pack 5. It is not at all unlikely that they come included in a future update.
by Bandit
22 Oct 2018, 5:00
Forum: Ideas & Suggestions
Topic: a suggestion for the script system
Replies: 2
Views: 269

a suggestion for the script system

It's a bit difficult to explain to me, I hope you understand me. I have noticed some imperfections in many enemies script and all derive from the same problem. A function that eliminates all the npcs that the enemy has created will be missing. This would normally activate when the enemy dies. Here i...
by Bandit
16 Oct 2018, 5:59
Forum: Ideas & Suggestions
Topic: SMW Fences
Replies: 0
Views: 235

SMW Fences

This is already included in the game. But I would like to move from one place to another, as in SMW. And with this I could add the koopas that climb in the fences. Here I leave an image. http://i.picasion.com/pic88/6a843bd033723e1519c2acc7e2691009.gif On the bottom left a folder with the needed npcs...
by Bandit
14 Oct 2018, 8:22
Forum: Script requests
Topic: Dry bone that throws bone
Replies: 8
Views: 583

Re: Dry bone that throws bone

Thank you. Recently I was able to use my laptop so I delayed answering.
by Bandit
24 Sep 2018, 4:54
Forum: Script requests
Topic: Dry bone that throws bone
Replies: 8
Views: 583

Re: Dry bone that throws bone

Thanks the npc it works. The only thing that I would like the npc to do this animation every time I'm going to throw a bone (that's why I added the two frames at the end).
Spoiler
Image
by Bandit
21 Sep 2018, 5:05
Forum: Script requests
Topic: Dry bone that throws bone
Replies: 8
Views: 583

Re: Dry bone that throws bone

I want you to launch it as in SMW.
He stops and throws it straight.

And add the graphics in the publication above.
The last 2 frames are the animation to launch the bones.
by Bandit
20 Sep 2018, 4:55
Forum: Script requests
Topic: Dry bone that throws bone
Replies: 8
Views: 583

Dry bone that throws bone

I know how to make one enemy throw another. But I have two problems: -I do not know how to make him stop to throw the bone. - I have problems with the frames of the npc throwing the bone. I tried the script several times and it did not work out. And as much as possible I would like to be able to cho...
by Bandit
19 Aug 2018, 3:41
Forum: Ideas & Suggestions
Topic: Music suggestion
Replies: 4
Views: 337

Re: Music suggestion

Speaking on reason why I have originally replaced some songs with SPC covers: SMBX itself is tries to reproduce SNES feeling, and it's would be better to have SMW-SPC covers than those originals. For some songs are no SPC yet, and I have put MIDI covers. However, as originally I hadn't libOPNMIDI a...
by Bandit
4 May 2018, 7:00
Forum: Script requests
Topic: Request: SMW Enemy Spawners
Replies: 4
Views: 352

Re: Request: SMW Enemy Spawners

here what we need is that the generator chases the player
by Bandit
2 Apr 2018, 3:50
Forum: Script requests
Topic: Request: SMW Enemy Spawners
Replies: 4
Views: 352

Re: Request: SMW Enemy Spawners

the cheep cheeps generator is easy to do, you do not need to use scripts. You must fill the level with cheepcheeps generators in projectile mode to the direction you want. And if you want to vary, you can use layers and events. In the case of bullet bills the generators should follow the player, but...

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