Posts by Alvespires

by Alvespires
11 Jul 2019, 16:54
Forum: Ideas & Suggestions
Topic: More Frames to the players (characters)
Replies: 3
Views: 60

Re: More Frames to the players (characters)

Bomb KickerDX wrote:
PaperMarioYT wrote:Your quote here
But do you already have the necessary gfx? What kind of frames you want to add then? Ground pound? Wall Jump?

I think he means a option to allow OURSELVES to add our frames to players in episodes, not more frames in general.
by Alvespires
27 May 2019, 3:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: A Little Help Here...
Replies: 3
Views: 119

Re: A Little Help Here...

Since I don't know exactly what you're trying to do with those "NPCs" other than the vine, I'm just going to post a general answer, however, if it's something more complex, then you should really use scripts. It's just worth mentioning that you can just change graphics and configurations o...
by Alvespires
7 Jan 2019, 2:54
Forum: Episodes
Topic: Help for my project-Trying to fix an error
Replies: 2
Views: 217
  • 1

Re: Help for my project-Trying to fix an error

I'm pretty sure, if memory doesn't fail me, that this is a bug that happens when you enter water without any NPCs on-screen, last time I checked, anyway. Try placing some and let me know if it solved your problem. Also, don't worry too much about your english. Most people here don't have it as their...
by Alvespires
28 Nov 2018, 3:02
Forum: Script requests
Topic: Life counter
Replies: 1
Views: 162

Life counter

Is there a way to give and take away the player lives via scripts?
by Alvespires
16 Jun 2018, 0:59
Forum: Projects
Topic: The Midnight Crisis - Working.. improving!
Replies: 24
Views: 2748
  • 0

Re: The Midnight Crisis - Working.. improving!

When I rettorned to this Forum (After 6 months) I never saw you again, which was weird, because when I still was on it I saw you on like, ALL topics . I even was thinking this episode was dead, glad to see it isn't! While I'm working on it, games like EarthBound made me inspired for it's dialogue an...
by Alvespires
30 Apr 2018, 16:39
Forum: Script requests
Topic: Overall coin count
Replies: 6
Views: 301

Re: Overall coin count

so do i do If gval(Coins) < 9999 Then gval(coins) = gval(coins) + 1 End If Yeah. This is to add 1 coin everytime you have less than 9999 coins. Then activate it using events Then make a npc death scipt (is it Npckill or Nkill ? then put that to behavior No. You don't need to call NKill. You trigger...
by Alvespires
30 Apr 2018, 3:06
Forum: Script requests
Topic: Overall coin count
Replies: 6
Views: 301

Re: Overall coin count

Global Variables can only be used on Game itself. It means: no level editor. See at your Episode itself if the HUD works. Could anyone do it for me? I suck at scripting... Huge tutorial below: Create a global Variable. On EVERY LEVEL THAT THERE'S COINS, create a event that calls this one script: gva...
by Alvespires
29 Apr 2018, 19:03
Forum: Script requests
Topic: Overall coin count
Replies: 6
Views: 301

Re: Overall coin count

With the normal coins, as I know, there's no way since they're System Variables. But, you can create your own Global Variable and incresse it by 1 everytime you collect one of your currency( Not normal coins, because then you would still get 1 up every 100 coins, but can be used if you don't care ab...
by Alvespires
29 Apr 2018, 3:09
Forum: Ideas & Suggestions
Topic: 1.5 suggestions
Replies: 15
Views: 771
  • 3

Re: 1.5 suggestions

Could you guys *please* stop flooding ideas and suggestions with Bad Ideas? By bad Ideas I mean A) Things that can be done with regraphs(Especially) B) Things that can be made with TeaScript C)Things that already got added(There's a few on this topic and search before asking for it.) Also, don't ask...
by Alvespires
13 Apr 2018, 3:09
Forum: Script requests
Topic: Request: Matter flower
Replies: 11
Views: 325

Re: Request: Matter flower

I think it would be cool if it made a block untangible for a few sec. so you can pass by it? Something like Punch= Hole from Boy and Blob , or maybe the black hole can deal damage to enemies,Idk. But if you didn't even knew what you wanted it to do, why you posted this?
by Alvespires
13 Apr 2018, 3:05
Forum: Projects
Topic: Super Mario and the Moon Curse (1.4.4)
Replies: 2
Views: 581
  • 1

Re: Super Mario and the Moon Curse (1.4.4)

Oh my, It looks good visually :)

Good Luck.
by Alvespires
6 Apr 2018, 2:28
Forum: Ideas & Suggestions
Topic: My hopes for a version 1.4.5/1.5/Whatever
Replies: 5
Views: 459

Re: My hopes for a version 1.4.5/1.5/Whatever

Hey, whats with this last shoot xD But, on topic, those "natural disasters" are totally random for me. Maybe you can do them with scripts? I dont know but I was thinking about a tornado in my level and It didnt even used scripts (even if it was a warp to got to the sky world...(because,duh...
by Alvespires
4 Apr 2018, 23:50
Forum: Projects
Topic: Newer Super Mario Bros X(Cancelled)
Replies: 2
Views: 387

Re: Newer Super Mario Bros X(Cancelled)

Somente inglês é permitido nesse fórum. Leia as regras. (Only English is allowed on this forum.Read the rules.) https://wohlsoft.ru/forum/viewtopic.php?f=23&t=322 - The main language of this forum - is English, except for the Sub-forums specific to other languages. (A língua principal desse foru...
by Alvespires
24 Feb 2018, 18:14
Forum: Ideas & Suggestions
Topic: Idea for new NPC
Replies: 4
Views: 687

Re: Idea for new NPC

There's that on Block Proprieties already :P.If I recall correctly, "Block(Top,Left,Right,Bottom)". I used them a lot because I found one guy(I don't remmember who) that has Arrow Blocks on his pack.
by Alvespires
18 Jul 2017, 15:46
Forum: Bug reports
Topic: Bad World Map and Coin Placement
Replies: 1
Views: 209

Bad World Map and Coin Placement

Hello,Guys.I'm not leaving the forum,I'm just not with time to go on it. Why I'm not posting anymore? That's personal. Just spect me to do very few posts. But here, I want to ask a thing. I see very good maps on SMBX. I want some hints to make better maps in overall, and how to place stuff on it to ...
by Alvespires
16 Jun 2017, 19:24
Forum: Bug reports
Topic: Help with World Maps
Replies: 2
Views: 267

Help with World Maps

I'm *slowy* doing my episode.However,I'm not sure about somethings.And don't spect I to create *another* post on "Projects" forum.That's not happening.I just need to know somethings about the World Map that I don't know what they do.If someone can help me,that would be great. 1. The Level ...
by Alvespires
15 Jun 2017, 20:02
Forum: Bug reports
Topic: Yet another way to crash the editor....
Replies: 1
Views: 183

Re: Yet another way to crash the editor....

Meh,somethimes I make a script with my *low scripting knowledge* but it works,then when I replay the level to see if it works fine another time,it crashes >.>.I hate it and it just happen while using scripts.
by Alvespires
4 Jun 2017, 23:23
Forum: TeaScript
Topic: Make texts less skip-able.
Replies: 2
Views: 256

Re: Make texts less skip-able.

Uh...My levels uses much dialogues,and hers message system uses too much,I was just wanting something that was more simpler,do you understand?But maybe I'l l use it anyway...
by Alvespires
4 Jun 2017, 18:33
Forum: TeaScript
Topic: Make texts less skip-able.
Replies: 2
Views: 256

Make texts less skip-able.

How to make a text be only cancelled with A button press in specific?For example,A cutscene that has something important that the player can't skip,how can I make it so only ONE button that will work for it to advance,for example?
by Alvespires
13 May 2017, 18:11
Forum: Forum Games
Topic: Continue the story
Replies: 369
Views: 6350

Re: Continue the story

climb

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