Posts by BolanoGustavo

by BolanoGustavo
1 May 2020, 3:20
Forum: Ideas & Suggestions
Topic: Angle change for any NPC
Replies: 1
Views: 135
  • 3

Angle change for any NPC

Hi everyone, I know this may seem like spam but I don't know if you want to take into account the following request. I know that some npc have the option to change the angle but neither can you afford to over-exploit them or in some cases use them simultaneously to see if something similar to bitmap...
by BolanoGustavo
28 Apr 2020, 18:19
Forum: Ideas & Suggestions
Topic: Include npc codes in scripts
Replies: 1
Views: 201
  • 1

Include npc codes in scripts

How about everyone, I don't know if someone already has a suggestion similar to this one but just in case. I want to make this suggestion to see if it is possible 38A include some npc codes among the scripts, of course, not all. For example: .Noblockcollision .Nofireball .Noiceball .Nohammer In the ...
by BolanoGustavo
28 Jan 2020, 23:39
Forum: Script requests
Topic: I need help with this script(solved)
Replies: 4
Views: 286

Re: I need help with this script(solved)

In my teascript experience, if someone wants an npc to touch a wall and does not look to the other side(strictly it doesn't look)(like a boss megaman), it is to program without using the facing property(create a variable) and if for some reason the npc does not obey use it is better to use 'no- ani...
by BolanoGustavo
28 Jan 2020, 15:21
Forum: Script requests
Topic: I need help with this script(solved)
Replies: 4
Views: 286

Re: I need help with this script(solved)

create a global variable, and plug the following line of code in when you need to change direction: gv(var) = gv(var) = 0 then with the conveyors, put: with npc(sysval(param1)) .facing = gv(var) end with alternatively, if you want to only make certain conveyors turn, put: with npc(sysval(param1)) i...
by BolanoGustavo
19 Jan 2020, 20:53
Forum: Script requests
Topic: I need help with this script(solved)
Replies: 4
Views: 286

I need help with this script(solved)

How about everyone, I'm trying to recreate Flame Mammoth from Megaman X (something that nested ernest already did)but in this case I wanted to try but in my own way, of course, borrowing some functions from other scripts. The point is that it is almost ready, the only detail and it is the one that c...
by BolanoGustavo
12 Dec 2019, 4:44
Forum: Ideas & Suggestions
Topic: NPC act as a warp script
Replies: 0
Views: 70

NPC act as a warp script

Hello everyone, I know that what I am going to suggest may be a bit ambitious but I would like the scripts to have an option or a function so that an NPC acts as a warp that takes the player to another section, that is, as a portal of the classic megaman series but not obviously that to see if it is...
by BolanoGustavo
30 Aug 2019, 16:27
Forum: Bug reports
Topic: SMB3 Bob-omb bug
Replies: 1
Views: 2743

SMB3 Bob-omb bug

Hello everyone, I want to report the following error, this is the bob-omb of SMB3 it turns out that it normally does its respective explosive effect however what is going to be shown below is quite the opposite.
by BolanoGustavo
25 Aug 2019, 23:50
Forum: Ideas & Suggestions
Topic: bully pushing the player
Replies: 2
Views: 2245

bully pushing the player

Hello everyone, I hope not to abuse with the following request.
it will be possible that 38A can implement in bully (NPC-168) that it has the option to push the player as in SM64 without killing the player. Here is an example of what I mean:
by BolanoGustavo
31 Jul 2019, 18:28
Forum: Ideas & Suggestions
Topic: Piranha plant that does not enter a pipe(implemented)
Replies: 0
Views: 1505

Piranha plant that does not enter a pipe(implemented)

Hello everyone, I would like to suggest that piranha plants have an option to remain on a surface without sticking to a pipe or to the same surface. Nor do we pretend that the game is equal to 100% Mario Maker and see if it is possible for 38A to implement it in the future.
by BolanoGustavo
22 Jul 2019, 0:56
Forum: Ideas & Suggestions
Topic: Dino Rihno and Dino Torch sounds effects(post edited)
Replies: 0
Views: 1027

Dino Rihno and Dino Torch sounds effects(post edited)

Hello everyone, I want to do if you can say a minimum to see if 38A can put them to dino rhino and to dino torch their sound effect when they blow the fire like in super mario world. I hope this is not a nuisance and thanks for the attention.
by BolanoGustavo
20 Jul 2019, 2:44
Forum: Ideas & Suggestions
Topic: A little suggestion
Replies: 1
Views: 980

A little suggestion

I want to make a small suggestion, that the fishbone of smw have the same physics as in nsmbw / u, that is to say that when they see the player this chases them until when they collide with a solid object it disarms. I hope some day this suggestion is taken into account.

I mean something like this:
by BolanoGustavo
14 Jul 2019, 20:48
Forum: Bug reports
Topic: Another scripted npc bug(Fixed Patch 11)
Replies: 0
Views: 144

Another scripted npc bug(Fixed Patch 11)

Hi everyone, again I want to report another bug of this type. It is a scripted npc that does not make its respective frame when shooting is something similar to the bug I reported birdo but in this case it is the koopalings made by thecreator520 and without more to say I hope 38A can take this into ...
by BolanoGustavo
12 Jul 2019, 17:31
Forum: Bug reports
Topic: A small error of an npc(Fixed)
Replies: 0
Views: 146

A small error of an npc(Fixed)

Hello to the whole community, I know that these things can be annoying, but I will get to the point. I want to report this "small" irregularity of this npc that apparently does not work as it should, but in the previous version it worked without problems. I hope not to bother with that but...
by BolanoGustavo
12 Jul 2019, 1:54
Forum: Bug reports
Topic: SMBX 1.4.5 Script broken (fixed patch 8)
Replies: 2
Views: 165

Re: SMBX 1.4.5 Script broken (fixed patch 8)

in fact that same script works normally in the previous version but in this version it apparently broke
by BolanoGustavo
12 Jul 2019, 0:43
Forum: Bug reports
Topic: SMBX 1.4.5 Script broken (fixed patch 8)
Replies: 2
Views: 165

SMBX 1.4.5 Script broken (fixed patch 8)

Hello to the whole community, I want to report this bug and I hope that 38A can fix it for the next patch.

It happens that when I tried to use this npc scripted what appears in the screenshot appears. I hope this does not bother 38A

PD:The script itself was made by thecreator520.
by BolanoGustavo
25 Apr 2019, 21:35
Forum: Script requests
Topic: (Request)Weapon
Replies: 0
Views: 1507

(Request)Weapon

Hi guys, someone knows some script in which to grab any object do any action like shoot, that is, the same bill blaster rainbow physics of SMB3, would be very helpful.
by BolanoGustavo
10 Feb 2019, 21:03
Forum: Script requests
Topic: (Solved)MIM ground pound koopa
Replies: 2
Views: 1644

Re: (Solved)MIM ground pound koopa

Thanks friend :good:
by BolanoGustavo
3 Feb 2019, 22:37
Forum: Script requests
Topic: (Solved)MIM ground pound koopa
Replies: 2
Views: 1644

(Solved)MIM ground pound koopa

Please someone would be kind to help me with this npc in which I want to work with scripts.

Pd: I`m using google translate excuse me muy bad english
by BolanoGustavo
28 Feb 2017, 19:38
Forum: Script requests
Topic: (request)Pipe lakitu
Replies: 3
Views: 498

Re: (request)Pipe lakitu

Okay, I'll wait as long as it's necessary
by BolanoGustavo
28 Feb 2017, 5:27
Forum: Script requests
Topic: (request)Pipe lakitu
Replies: 3
Views: 498
  • 1

(request)Pipe lakitu

One of you know how to do it is that I want to create a smw-style level and it would be an important element for my creation
I also have the graphics the only thing is their movements

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