Posts by JDM

by JDM
22 Aug 2016, 22:46
Forum: Script submission
Topic: ARRAYS (= LISTS) in TeaScript !
Replies: 4
Views: 739

Re: ARRAYS (= LISTS) in TeaScript !

You're serious ? xd
I never found anything about arrays (documentation, tutorials or whatelse) so I assumed that they didn't exist ... how do they work ? What mini-game we have to do in order to unlock it ? Are them exportable for the one who don't beat the minigame ?
by JDM
22 Aug 2016, 22:06
Forum: Script submission
Topic: ARRAYS (= LISTS) in TeaScript !
Replies: 4
Views: 739

ARRAYS (= LISTS) in TeaScript !

I don't know if you're like me, but when I discovered Tea-Script, I was really disappointed that Arrays (= lists) don't exist in Tea-Script ... So I recreate them ! You can find the script in the attachments. What is included ? > Add & Remove elements from an array > Get & Set elements with ...
by JDM
22 Aug 2016, 16:46
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Fall through blocks!
Replies: 2
Views: 414

Re: Fall through blocks!

You have these properties to custom NPC :

Code: Select all

playerblock=0
playerblocktop=0
npcblock=1
npcblocktop=1

It should work.
by JDM
19 Aug 2016, 13:05
Forum: TeaScript
Topic: [Solved] Apply a script to all NPCs in the level
Replies: 5
Views: 388

Re: [Solved] Apply a script to all NPCs in the level

Oh ! I didn't know about sysval(NCount) ! Useful if you don't want to modify AI of monsters !
by JDM
19 Aug 2016, 10:52
Forum: TeaScript
Topic: [Solved] Apply a script to all NPCs in the level
Replies: 5
Views: 388

Re: [Solved] Apply a script to all NPCs in the level

From what I know there is no way to do it without adding scripts=XXX . But if you're too lazy you can easily made something automatic with Python, BATCH or any language.
by JDM
16 Aug 2016, 9:38
Forum: Script submission
Topic: Balance system
Replies: 6
Views: 1248

Re: Balance system

Arf :/ About Link, the problem is that his hitbox is too high to detect him as "on the platform", so I add a "magic number" if the player is Link, it seems to work. About the problem "pass through", I add a new layer of NPCs (140) 2 pixels below and it seems to work, I ...
by JDM
16 Aug 2016, 9:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 131
Views: 11337
  • 1

Re: Screenshot Thread 38A

I'm searching a background for the boss battle, I have no really expectations but it should seems to be "far" from the player, as in Mystic Cave Z. ______ Lx Xzit : I really like your "Too Bad !" ! Awesome ! If I have to add something, it should be as in Super Mario 3D Land, wher...
by JDM
15 Aug 2016, 16:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Screenshot Thread 38A
Replies: 131
Views: 11337
  • 2

Re: Screenshot Thread 38A

I like your custom graphics, and TheCreator520, I hope we could use your new chargin' chucks when they'll be finished :P http://image.noelshack.com/fichiers/2016/33/1471269290-screen.png Here's a custom boss scripted by me ... Dodge'em'all :P By the way, if you have a background for me, for a Bowser...
by JDM
15 Aug 2016, 11:44
Forum: Script submission
Topic: Balance system
Replies: 6
Views: 1248

Re: Balance system

Hi ! Thank you for your answer, really encouraging :) For information, there are 2 types of NPC : the one we can see which has no hitbox, and another which we can't see and have an hitbox of 2*2 ; the second NPC is here to make the platform tangible and enable climbing the platform without jumping, ...
by JDM
14 Aug 2016, 23:44
Forum: Script submission
Topic: Balance system
Replies: 6
Views: 1248
  • 1

Balance system

Hi everyone ! Here is a balance system : a platform which go down where the player stands ... Nothing more. Here's some screenshots : http://i35.servimg.com/u/f35/14/90/24/09/screen10.jpg http://i35.servimg.com/u/f35/14/90/24/09/screen11.jpg > A demo to test the system is provided in attached file. ...

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