Posts by TwistedDoctah

by TwistedDoctah
5 Feb 2020, 4:24
Forum: Ideas & Suggestions
Topic: Basic NPC properties in Teascript
Replies: 5
Views: 352

Re: Basic NPC properties in Teascript

I really like this idea, and even though it would be great to edit all of those properties, not all of them are really needed. There are three that I consider are completely esencial: .noblockcollision .jumphurt .spinjumphurt They might not be needed to you, but to others like myself, it would simp...
by TwistedDoctah
24 Jan 2020, 2:15
Forum: Ideas & Suggestions
Topic: Basic NPC properties in Teascript
Replies: 5
Views: 352
  • 4

Basic NPC properties in Teascript

Right now, it's nearly impossible to edit basic npc properties with Teascript. Having the ability to change these properties on a custom npc would be more than helpful. The list of NPC properties: .playerblockside .playerblocktop .playerblock .npcblockside .npcblocktop .npcblock .blockcollision (or ...
by TwistedDoctah
7 Jan 2020, 4:29
Forum: Ideas & Suggestions
Topic: Functions/Tools that should be removed (rarely used or obsolete)
Replies: 5
Views: 269

Re: Functions/Tools that should be removed (rarely used or obsolete)

Allow me to be more specific.... 1) I agree with this. Doesn't really serve much purpose.... 2) I agree with the Foreground thing as well actually, it's made obsolete with Z-position being introduced. 3) For me, this is kinda helpful because every section has different starting points. It's useful f...
by TwistedDoctah
7 Jan 2020, 4:11
Forum: Ideas & Suggestions
Topic: Custom NPC Tab
Replies: 0
Views: 140
  • 2

Custom NPC Tab

I suggested something like this once before, but not in great detail. I would like there to be a extra tab in the npc window, right next to "Adv." and it would say "Custom". Under custom, there should be around 100 empty npc spaces for people to save custom, scripted npc's over, ...
by TwistedDoctah
7 Jan 2020, 2:43
Forum: Ideas & Suggestions
Topic: char(x).curframe
Replies: 0
Views: 139

char(x).curframe

Just a simple option to read and write the frames of the playable character via scripting.
by TwistedDoctah
17 Nov 2019, 7:56
Forum: Ideas & Suggestions
Topic: Functions/Tools that should be removed (rarely used or obsolete)
Replies: 5
Views: 269

Re: Functions/Tools that should be removed (rarely used or obsolete)

Pretty much all of these are opinion based as I can actually find use out of them. Removing these things altogether s kinda pointless to me
by TwistedDoctah
7 Oct 2019, 0:07
Forum: Graphics submission for SMBX-38A
Topic: I need graphics from Donkey Kong
Replies: 2
Views: 2269

Re: I need graphics from Donkey Kong

You'll have to rip them yourself
by TwistedDoctah
22 Sep 2019, 22:14
Forum: Levels
Topic: Rapheal Raven's Castle [SMBX 1.4.5]
Replies: 1
Views: 2173
  • 3

Rapheal Raven's Castle [SMBX 1.4.5]

The Castle of Rapheal Raven. Try to find your way through this castle in the sky while avoiding dangerous enemies and thrilling traps. Only one door will lead to the boss, while others lead to bonus flowers.

Download file:
http://www.mediafire.com/file/0tclhoqwmfywjrw/Castle_Raven.rar/file
by TwistedDoctah
28 Jul 2019, 0:33
Forum: Bug reports
Topic: Issue with ".name" value and integers (might not be a bug but very problematic)
Replies: 3
Views: 1322

Issue with ".name" value and integers (might not be a bug but very problematic)

The ".name" value seems to only accept strings as values.
This is very problematic for me because some of my scripts REQUIRE the ".name" value to accept integers as well, allowing them to be interchangeable through means that can only be done to integers.
by TwistedDoctah
14 Jul 2019, 20:44
Forum: Bug reports
Topic: Strange FPS issues (does not happen in 1.4.4) [FIXED]
Replies: 3
Views: 299

Re: Strange FPS issues (does not happen in 1.4.4) [FIXED]

I'm starting to think that maybe 1.4.5 simply can't handle the scripts that I've written. Could it have something to do with the amount of lines on my scripts or is it the behavior of my npc's or is it something else?
by TwistedDoctah
14 Jul 2019, 2:47
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Issues with AudioSet command [FIXED]
Replies: 4
Views: 1714

Re: Issues with AudioSet command [FIXED]

Lx Xzit wrote:Can I see your scripts?
All my SMBX 1.4.4 audioset commands works fine in SMBX 1.4.5

They're already on my Youtube channel, but here's the download anyway:
http://www.mediafire.com/file/7d7k1fiav1zjiww/Yos ... m_Enemies_%281.4.4%29.rar/file
by TwistedDoctah
14 Jul 2019, 0:32
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Issues with AudioSet command [FIXED]
Replies: 4
Views: 1714

Re: Issues with AudioSet command [FIXED]

Lx Xzit wrote:Audioset command works fine, you probably didn't use it correctly.
Please make sure what you report is currently a bug before reporting.
They worked perfectly in 1.4.4, but now they're bugged in 1.4.5
Do they just work differently or does my computer just suck?
by TwistedDoctah
13 Jul 2019, 21:04
Forum: Bug reports
Topic: Strange FPS issues (does not happen in 1.4.4) [FIXED]
Replies: 3
Views: 299

Strange FPS issues (does not happen in 1.4.4) [FIXED]

I'm not sure if this is a bug or not, but for some reason, the fps has been dropping the moment my custom npc spawns. I'm not sure if it has anything to do with the bitmap, the code, or the behaviors of the npc, but the thing that troubles me is the fact that this DOES NOT happen in 1.4.4, only in 1...
by TwistedDoctah
12 Jul 2019, 23:41
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Issues with AudioSet command [FIXED]
Replies: 4
Views: 1714

Issues with AudioSet command [FIXED]

I don't know why, but the "call AudioSet" command is bugged.
When I test the audioset command, the sounds either don't play all the way through or don't play at all
by TwistedDoctah
12 Jul 2019, 23:24
Forum: Ideas & Suggestions
Topic: Dummy NPC's
Replies: 0
Views: 745
  • 1

Dummy NPC's

Maybe for 1.4.6 or something, we could have something like "dummy npc's". Much like what 2.0 did.
I think it would be nice to have several dummy npc's for scripters to save their own custom NPC's over, rather than having to replace already established NPC's
by TwistedDoctah
30 Aug 2017, 20:13
Forum: Bug reports
Topic: Worldmap crashing
Replies: 3
Views: 252

Worldmap crashing

Every time I complete a level on my world, the SMBX program will crash and give me the runtime error "9" message. I'm not sure what the problem is and i don't have the time to find it for myself. I'll gladly give the download for my world so someone can look through it and see if they can ...
by TwistedDoctah
30 Aug 2017, 2:41
Forum: Script submission
Topic: NajekK's Custom NPC - Pack 1
Replies: 5
Views: 2791

Re: NajekK's Custom NPC - Pack 1

Is it bad that i renamed the script? because they refuse to work in my level. All I get is an error
by TwistedDoctah
7 Mar 2017, 3:07
Forum: Script submission
Topic: Zwertll Basic NPC Pack
Replies: 7
Views: 2478
  • 1

:P

I figured it out. I forgot to name the Bob-Omb "AB".
by TwistedDoctah
5 Mar 2017, 22:18
Forum: Script submission
Topic: Zwertll Basic NPC Pack
Replies: 7
Views: 2478

Albotoss issues

so... how exactly do you get the albotoss to work like its supposed to?

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