Posts by Super Mario Player

by Super Mario Player
31 Jul 2020, 14:04
Forum: Script submission
Topic: [1.4.5] Rainbow hue on Starman Mario
Replies: 2
Views: 1370

Re: [1.4.5] Rainbow hue on Starman Mario

devblu86 wrote:does this only works for mario or other characters?
It works for all of them, I double-checked that.
by Super Mario Player
16 Jul 2020, 1:38
Forum: Script submission
Topic: [1.4.5] Rainbow hue on Starman Mario
Replies: 2
Views: 1370
  • 4

[1.4.5] Rainbow hue on Starman Mario

Hello world :clapping: ('been a long time since I last posted, I know). Today I'm bringing you a script that gives Mario a Rainbow coloring when using an Invincibility Star. Level Window 2020-07-15 23-44-21.gif With this script, Starman Mario will rapidly change colors, like you would see in SMG amo...
by Super Mario Player
15 Jul 2020, 13:48
Forum: TeaScript
Topic: NPC Talk event without a message [SOLVED]
Replies: 2
Views: 3493
  • 1

Re: NPC Talk event without a message [SOLVED]

Hey there :hi: I've been wondering if there's a way, using TeaScript and/or other means, to trigger an NPC's Talk Event, without setting them up to say anything (i.e. leaving the Message box blank): http://i65.tinypic.com/2ng4i1h.jpg If there's no such way, then how could I re-create the Talk event...
by Super Mario Player
28 May 2019, 0:15
Forum: TeaScript
Topic: NPC Talk event without a message [SOLVED]
Replies: 2
Views: 3493

NPC Talk event without a message [SOLVED]

Hey there :hi: I've been wondering if there's a way, using TeaScript and/or other means, to trigger an NPC's Talk Event, without setting them up to say anything (i.e. leaving the Message box blank): http://i65.tinypic.com/2ng4i1h.jpg If there's no such way, then how could I re-create the Talk event ...
by Super Mario Player
25 May 2019, 16:15
Forum: SMBX-38A Levels
Topic: A new SM2DU level maded by DrFrank [1.4.4]
Replies: 2
Views: 3360

Re: A new SM2DU level maded by DrFrank [1.4.4]

Not bad at all, one can see you paid attention to details. The level is not too hard, it could easily be part of the first world in a SMBX episode.
Good job :clapping:
by Super Mario Player
17 May 2019, 17:16
Forum: Boîte à sable
Topic: Comptant les français...
Replies: 10
Views: 20832

Re: Comptant les français...

Eh on m'avait pas dit qu'il fallait émarger ! :mad: Chuis français moi aussi :biggrin: :biggrin:
by Super Mario Player
28 May 2018, 0:40
Forum: Boîte à sable
Topic: La question de la gravité sur SMBX 1.4.4 (38A)
Replies: 6
Views: 4495

Re: La question de la gravité sur SMBX 1.4.4 (38A)

Je viens de faire le test et en fait c'est ce que j'avais déjà essayé de manipuler pour faire une sorte de gravité mais c'est pas vraiment ce que je recherche, c'est plus l'effet comme si Mario marche sur la Lune Un peu comme dans le chapitre sur la Lune dans Super Paper Mario ? Si oui, j'ai réussi...
by Super Mario Player
18 May 2018, 23:31
Forum: Script requests
Topic: SMW HUD
Replies: 1
Views: 2108

Re: SMW HUD

Hope this will do the trick.
by Super Mario Player
15 Apr 2018, 3:08
Forum: SMBX-38A Bug reports
Topic: ”Function not found”
Replies: 4
Views: 1237

Re: ”Function not found”

can you show me the level start script? Here it is: call DisplayMessage(str(String1),0) call Debug(str(String1)) My procedure DisplayMessage was declared in my Initialize script: str(String1) = "Hi" Script DisplayMessage(message as String, automatic as double) if val(MessageDisplayed)=0 t...
by Super Mario Player
15 Apr 2018, 2:05
Forum: SMBX-38A Bug reports
Topic: ”Function not found”
Replies: 4
Views: 1237

Re: ”Function not found”

Ariinui wrote:i think you're using 2.0 script:
https://wohlsoft.ru/pgewiki/Functions_(TeaScript)#ShowMsg
Is it the name of the function that suggests this? Actually DisplayMessage is a procedure I defined in one of my scripts.
by Super Mario Player
15 Apr 2018, 0:51
Forum: SMBX-38A Bug reports
Topic: ”Function not found”
Replies: 4
Views: 1237

”Function not found”

Is there a way to call a procedure that is defined in another script?

Because each time I try to do so, I get the following error message:
Spoiler
Image

I did try to put them in a script and run it upon level start, still ain't working.
by Super Mario Player
14 Apr 2018, 23:14
Forum: Ideas & Suggestions
Topic: End levels via events + TP to another level
Replies: 0
Views: 686

End levels via events + TP to another level

Hi there :hi:, I've just come up with a couple of new ideas for the next update. On the one hand, it would be neat to be able to be able to trigger a level ending via a special event. On the other hand, I know we can use warp pipes or doors to teleport to another level, yet so far we can't—as far as...
by Super Mario Player
12 Apr 2018, 0:55
Forum: Script requests
Topic: HUD for Link/HP styled HUD
Replies: 2
Views: 2850
  • 1

Re: HUD for Link/HP styled HUD

Can you access YouTube from the sky? If yes:
phpBB [youtube]

Original link: https://youtu.be/UjRym__aqOM


Also, you can see the post by clicking here.
by Super Mario Player
12 Dec 2017, 23:44
Forum: SMBX-38A Bug reports
Topic: Syntax error
Replies: 2
Views: 1136

Re: Syntax error

Oops... :facepalm: I didn't think of that x)
Thanks for your help, now it's working fine. :good:
by Super Mario Player
12 Dec 2017, 17:38
Forum: SMBX-38A Bug reports
Topic: Syntax error
Replies: 2
Views: 1136

Syntax error

Hello there... I guess it's been a long time since the last time I went on the forum :bye: Anyway, I'm getting the same error again and again in my script: 1 errors detected compiling the scripts. Scripts with errors are disabled. Error '37' occured compiling the script! Invalid custom function dete...
by Super Mario Player
4 Jun 2017, 18:40
Forum: Script submission
Topic: Catskart Dynamic Message System.
Replies: 8
Views: 4538

Re: Catskart Dynamic Message System.

Sorry for necroposting (actually I shouldn't even be posting a message, but whatever ^^): Is the CDMS.plx file meant to be unzipped ? No, it's a patch. Use this tool to patch it in on your level: http://wohlsoft.ru/forum/viewtopic.php?f=66&t=1723 Thanks :good: (For some reason it was recognized...
by Super Mario Player
3 Jun 2017, 20:28
Forum: Script submission
Topic: Catskart Dynamic Message System.
Replies: 8
Views: 4538

Re: Catskart Dynamic Message System.

Sorry for necroposting (actually I shouldn't even be posting a message, but whatever ^^):
Is the CDMS.plx file meant to be unzipped ?
by Super Mario Player
10 Mar 2017, 9:40
Forum: Script requests
Topic: Make npc occasionally stop walking forward and look left and right
Replies: 8
Views: 1622

Re: Make npc occasionally stop walking forward and look left and right

Yoshi021 wrote:the function sleep() only works when called from an event.
OK... Next time I'll read the changelog more carefully. I'll reprogram the script later.
by Super Mario Player
9 Mar 2017, 19:51
Forum: Script requests
Topic: Make npc occasionally stop walking forward and look left and right
Replies: 8
Views: 1622
  • 1

Re: Make npc occasionally stop walking forward and look left and right

I'm currently running into an issue :/ I've tried the following code: with npc(sysval(param1)) if val(timer)>val(WalkTime) and val(timer)<val(WalkTime)+val(RestartTime) then do val(npctimer)=val(npctimer)+1 call sleep(1) loop until val(npctimer)=val(ToggleTime) select case .facing case -1 .facing=1 ...

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