Ok, idk how but I didn't saw this post before, I'm actually agree about I was a shit doing that sprites and ideas steal, and again, I'm apologize with all the affected people, I do not remember how many was, I think it was about 4-7 people, but I should defend myself about a lie that idk who started...
this is short but should be very greate create blocks like npcs, with this we can create a roge like map system and auto-generated levels parameters whould be like the npc one Bcreate(id, x, y, xsp, ysp, advset, param7) param7 can be used on things like the block content or any other behavior. -
A) Add a "Image Source" for bitmaps this one can be selected like: BmpCreate(id, picid, flagA, flagB, sx, sy, sw, sh, dx, dy, scx, scy, pcx, pcy, angle, color) Picid = -1 for the current game screen and > 0 for some npc B) Add a slope angle detection for iterators. ItrCreate(type, id, x, ...
Hi, It has been a long time since I have published here, the things that I have programmed with tea script have not been uploaded to this forum, so I will post and show here what I have done, many things are advanced and sometimes they try to exceed the limits of the engine , so I want to show them ...
when you open a level (not from smbx) starts the test level, but when you click on fullscreen button (at left of close button) the screen just die (i mean when you open the level.lvl, not smbx.exe)
i set the sysval(DisableJump) = 1 and i can't jump (that is normal) but, i can jump when i use lianas or stairs (npc-221) in this gifs I'm pressing the jump key
My work is only the scripts (not the gfx) I am doing these playables so that the people of smbx38a (1.4.X), do not need to migrate to other versions to get " new " playables. In this way, i support the 1.4 community and its projects and levels. Enjoy (I will release Rosalina within a coupl...
yes, use this script, activate them with the start event. 1 is mario 2 is luigi 3 is peach 4 is toad 5 is link __________________________________ ' Player 1 if char(1).id <> 1 then char(1).id = 1 end if 'Player 2 if char(2).id <> 2 then char(2).id = 2 end if _________________________________ if char...