Posts by HugoMDM

by HugoMDM
18 Dec 2020, 22:51
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: All Tip of the Day - 1.4.4
Replies: 3
Views: 1619

Re: All Tip of the Day - 1.4.4

Lx Xzit wrote:
'Player GFX Offset Settings' will affect the single level. There is a way to make it affect the whole world.
I think it's worth to give a look at them

Did you already tried to copy the gfx things (of the .lvl) to the world file .wld

It may don't work but we still don't know
by HugoMDM
18 Dec 2020, 22:35
Forum: WohlSoft.ru
Topic: HugoMDM was banned due his strong plagiarism and parasitism
Replies: 9
Views: 4096
  • 1

Re: HugoMDM was banned due his strong plagiarism and parasitism

Ok, idk how but I didn't saw this post before, I'm actually agree about I was a shit doing that sprites and ideas steal, and again, I'm apologize with all the affected people, I do not remember how many was, I think it was about 4-7 people, but I should defend myself about a lie that idk who started...
by HugoMDM
17 Dec 2020, 5:46
Forum: Ideas & Suggestions
Topic: BCreate like Ncreate but for blocks
Replies: 0
Views: 732
  • 3

BCreate like Ncreate but for blocks

this is short but should be very greate create blocks like npcs, with this we can create a roge like map system and auto-generated levels parameters whould be like the npc one Bcreate(id, x, y, xsp, ysp, advset, param7) param7 can be used on things like the block content or any other behavior. -
by HugoMDM
18 Sep 2020, 2:23
Forum: Ideas & Suggestions
Topic: [Char] Sysval(DisablePropeller)
Replies: 3
Views: 1150
  • 1

Re: [Char] Sysval(DisablePropeller)

this could be added as sysval(disablepropeller)
did u tried sysval(disablespinjump)=0 ?
by HugoMDM
14 Sep 2020, 21:11
Forum: Ideas & Suggestions
Topic: Add some useful stuff for existing script functions
Replies: 2
Views: 1115

Re: Add some useful stuff for existing script functions

Yep, like a screenshot but taking the game image in real time, with that we can do greate cammera effects, camera defformation and more stuff

A Example:
Image
by HugoMDM
14 Sep 2020, 1:34
Forum: Ideas & Suggestions
Topic: Add some useful stuff for existing script functions
Replies: 2
Views: 1115
  • 2

Add some useful stuff for existing script functions

A) Add a "Image Source" for bitmaps this one can be selected like: BmpCreate(id, picid, flagA, flagB, sx, sy, sw, sh, dx, dy, scx, scy, pcx, pcy, angle, color) Picid = -1 for the current game screen and > 0 for some npc B) Add a slope angle detection for iterators. ItrCreate(type, id, x, ...
by HugoMDM
3 Sep 2020, 22:25
Forum: Script submission
Topic: [NPC Pack] Custom Cheep Cheep + Rip Van Fish
Replies: 6
Views: 1485
  • 1

Re: [NPC Pack] Custom Cheep Cheep + Rip Van Fish

fnafan8888888888 wrote:It shows me this message:
cheep.rar
(8.94 KiB) Downloaded 226 times

Take
by HugoMDM
29 Aug 2020, 3:39
Forum: SMBX-38A Bug reports
Topic: SMBX 1.4.5: The player accidentally slides down(fixed path 31)
Replies: 3
Views: 1173

Re: SMBX 1.4.5: The player accidentally slides down(fixed path 31)

Should be very, very great something like sysval(disablesliding)
by HugoMDM
27 Aug 2020, 23:23
Forum: SMBX-38A Bug reports
Topic: NSMBW Propeller suit keeps slow fall after climb, walljump or touch water
Replies: 0
Views: 553
  • 1

NSMBW Propeller suit keeps slow fall after climb, walljump or touch water

Minior bug

if you fly with propeller suit, and you touches water, do walljump or climb, you can keep your slow fall holding spin jump button
Image
by HugoMDM
16 Jun 2020, 1:30
Forum: TeaScript
Topic: Question and help: Angles, Bitmap and Player Position
Replies: 3
Views: 1325
  • 1

Re: Question and help: Angles, Bitmap and Player Position

Rotatang works on radians

Pi = 180 degress
Pi/2 = 90 degress
Pi*2 = 360 degress
by HugoMDM
12 Jun 2020, 0:37
Forum: TeaScript
Topic: [Scripts] Scripting advanced stuff and great effects
Replies: 0
Views: 1517
  • 7

[Scripts] Scripting advanced stuff and great effects

Hi, It has been a long time since I have published here, the things that I have programmed with tea script have not been uploaded to this forum, so I will post and show here what I have done, many things are advanced and sometimes they try to exceed the limits of the engine , so I want to show them ...
by HugoMDM
20 May 2020, 5:58
Forum: Script submission
Topic: Parallaxx v1.3
Replies: 7
Views: 2294

Re: Parallaxx v1.3

The game crashes when u finish the level or [Esc]
by HugoMDM
30 Jan 2020, 7:02
Forum: SMBX-38A Bug reports
Topic: SMBX fullscreen when open level directly
Replies: 0
Views: 531

SMBX fullscreen when open level directly

when you open a level (not from smbx) starts the test level, but when you click on fullscreen button (at left of close button)
the screen just die
(i mean when you open the level.lvl, not smbx.exe)
by HugoMDM
2 Dec 2019, 8:44
Forum: Ideas & Suggestions
Topic: An actual changelog
Replies: 3
Views: 762

Re: An actual changelog

Me too
by HugoMDM
23 Mar 2018, 8:05
Forum: SMBX-38A Bug reports
Topic: Sysval(DisableJump) doesn't work on lianas or stairs
Replies: 0
Views: 628
  • 2

Sysval(DisableJump) doesn't work on lianas or stairs

i set the sysval(DisableJump) = 1 and i can't jump (that is normal) but, i can jump when i use lianas or stairs (npc-221)
Image
Image
in this gifs I'm pressing the jump key
by HugoMDM
22 Mar 2018, 6:02
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: some playables for smbx 1.4.X Showcase (W.I.P.)
Replies: 3
Views: 4512
  • 9

some playables for smbx 1.4.X Showcase (W.I.P.)

My work is only the scripts (not the gfx) I am doing these playables so that the people of smbx38a (1.4.X), do not need to migrate to other versions to get " new " playables. In this way, i support the 1.4 community and its projects and levels. Enjoy (I will release Rosalina within a coupl...
by HugoMDM
22 Mar 2018, 5:31
Forum: Script requests
Topic: Homing Thwomp
Replies: 2
Views: 2433
  • 1

Re: Homing Thwomp

You can use this
Image
by HugoMDM
22 Mar 2018, 5:26
Forum: Script requests
Topic: Call the game which character the player should be?
Replies: 2
Views: 926

Re: Call the game which character the player should be?

yes, use this script, activate them with the start event. 1 is mario 2 is luigi 3 is peach 4 is toad 5 is link __________________________________ ' Player 1 if char(1).id <> 1 then char(1).id = 1 end if 'Player 2 if char(2).id <> 2 then char(2).id = 2 end if _________________________________ if char...

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