Posts by Yave Yu

by Yave Yu
9 Aug 2022, 5:36
Forum: Graphics submission for SMBX-38A
Topic: SMW Mario and Luigi sprites (All)
Replies: 9
Views: 25147
  • 2

Re: SMW Mario and Luigi sprites (All)

Amazing stuff, I'd love SMW Mario & Luigi sprite than SMB3 one.
However I think these GFX has minor issue, such as many white like F7F7F7 F8F8F8 FFF8FF FFFFFF, WTF!? So I decided to make color fix, and here it is:
SMW_Sprites_Color_Fix.7z
(239.05 KiB) Downloaded 28 times
by Yave Yu
5 Aug 2022, 17:46
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 720
  • 1

Re: New SMBX Sound Pack that won't lose hi-freq

zelda-fire has click sound
Fixed and updated.
by Yave Yu
31 Jul 2022, 9:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: One Sprite For Multiple Levels
Replies: 1
Views: 173

Re: One Sprite For Multiple Levels

Just put them outside level folders.
by Yave Yu
24 Jul 2022, 16:05
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 720

Re: New SMBX Sound Pack that won't lose hi-freq

Yingchun Soul wrote:OK, So could you record YI's Ice Watermelon SFX? Those are iceball-related SFX.
Seems Yoshi's Island couldn't play sound effect directly via modifing RAM, unlike SMAS and SMW, so unforunately...
Image
by Yave Yu
22 Jul 2022, 17:32
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 720

Re: New SMBX Sound Pack that won't lose hi-freq

I used Audacity to record computer's audio :doge: I consider emulator first because they are stricted by frame (at least on Mesen-S & BizHawk), not influence by suddenly frameskip, speed up or down, final recorded result is regular stable speed :huaji: My side of Mesen-S 0.4 can't enable cubic ...
by Yave Yu
22 Jul 2022, 14:36
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 720

Re: New SMBX Sound Pack that won't lose hi-freq

Cubic sounds dirty, Sinc doesn't. Sinc did well, but I have some problem on SNES emulator. Seems only Snes9x has Sinc interpolation, but Snes9x doesn't have audio recorder, can record AVI though, however this feature is a bit terrible, recorded AVI usually have lots of click pop noise regardless co...
by Yave Yu
22 Jul 2022, 8:10
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 720

Re: New SMBX Sound Pack that won't lose hi-freq

Yingchun Soul wrote:Also: Click sound found in the "wart-bubble"
Updated now, fixed this issue.
Also player-shrink I re-recorded from game, now I won't lower its pitch.
by Yave Yu
22 Jul 2022, 4:31
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 720
  • 1

Re: New SMBX Sound Pack that won't lose hi-freq

Okay, that says all. Could you also upload the WAV version of your work? I mean in original state as before compression into OGG. Just to preserve the pure uncompressed form for any future needs. Source WAV file now uploaded֍ That was added for Larry Koopa's death and this sound prefix is spinning ...
by Yave Yu
21 Jul 2022, 8:11
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 720
  • 1

New SMBX Sound Pack that won't lose hi-freq

Did you feel PGE Moondust, SMBX-38A, and SMBX2's sound effects are little glumly? Because of Gaussian interpolation, hi-freq are gone! I know Gaussian is original SNES hardware's interpolation, but on modern device it sounds terrible due to lacks hi-freq, so I decided to record entire new sound eff...
by Yave Yu
21 Jul 2022, 4:06
Forum: Ideas & Suggestions
Topic: Are You Sure? prompt for deleting save files
Replies: 1
Views: 167

Re: Are You Sure? prompt for deleting save files

That's a painful feature, especially in 1.4.5 when you quit from episode you just stay on save selection, just one up then jump, save file ALL GONE!
by Yave Yu
21 Jul 2022, 3:59
Forum: Script requests
Topic: (1.4.4) HP Boss Health Bar
Replies: 2
Views: 287

Re: (1.4.4) HP Boss Health Bar

Use bitmap and variable to do so֍
bitmap(id).scrwidth = currentHP / maxHP * bitmapFullWidth
by Yave Yu
28 Jun 2022, 9:56
Forum: 游戏
Topic: [放置游戏] 远征之旅
Replies: 0
Views: 376

[放置游戏] 远征之旅

啊,现在你要远征前往外地玩耍密室主题、剧本杀。 https://s1.ax1x.com/2022/06/28/jepS81.png https://s1.ax1x.com/2022/06/28/jep9v6.png https://s1.ax1x.com/2022/06/28/jepAVe.png 你玩遍了本地的密室主题、剧本杀,决定远征去外地玩耍,但因为没人愿意远征而只能一人独行,所以只能拼野队了。抱着能玩即可的想法,有现成拼组就加入进去,只不过大多时候都还得自行发起拼组让别人加入。 来到外地相当于重新开始,一切事物需重新适应,因此起始能力值不会太高。 开头取名及选择属性。名字可随机生成百...
by Yave Yu
18 Jun 2022, 10:58
Forum: 游戏
Topic: [放置游戏] 伊布之旅3
Replies: 0
Views: 233

[放置游戏] 伊布之旅3

啊,伊布要跟三只宝可梦进行一场马拉松比赛。 https://s1.ax1x.com/2022/06/27/jVj03T.png https://s1.ax1x.com/2022/06/27/jVjBgU.png 一开始可选择对手及调节难度,不同的对手有不同的性能,不同的难度会间接影响对手的性能,比如会努力的普通、困难能让对手们以升级之外的方式渐渐变强。 启程后比赛便开始了,不仅能看到伊布的状况,还可查看对手的大致情况,更可以在得到进化石后点击下面的文字进化至性能更强的形态,每种形态有着不同的强弱项,在拥有许多进化石时可按需进化。 伊布是依靠进化石进化,而进化石只会在缺能量静止时有一定几率得到...
by Yave Yu
2 Jun 2022, 15:56
Forum: 游戏
Topic: [放置游戏] 伊布之旅2
Replies: 0
Views: 216

[放置游戏] 伊布之旅2

啊,伊布要来一场大型旅游,逛遍各地区的市镇! https://s1.ax1x.com/2022/06/27/jVjK4P.png https://s1.ax1x.com/2022/06/27/jVjuNt.png 一开始依然是选择起点,选完启程便开始奔跑。这次每个地区有多个市镇,跑完这些市镇才会到达下一个地区。 进化石变为分开的文字选项,不再需要一遍遍地进化及退化了。同样的,拥有全部可获得的进化石即可解锁大伊布,而且 因为设计失误 还能无限次退化及进化,只要不在退化后手抽点到别的进化石。这次除了获得进化石,还有变身至幸福蛋的机会,可体验当粉红恶魔的感觉——高得离谱的体力,低得离谱的耐力。 能...
by Yave Yu
26 May 2022, 15:51
Forum: 游戏
Topic: [放置游戏] 伊布之旅
Replies: 0
Views: 214

[放置游戏] 伊布之旅

啊,伊布要游览天朝啦! https://s1.ax1x.com/2022/06/27/jVXTkq.png https://s1.ax1x.com/2022/06/27/jVXHhV.png 一开始要选择起点,鼠标的左右键对应两个方向。 启程后便开始游览了,各项数值参见 能力介绍 。 在伊布因缺能量而静止时会有一定几率得到进化石,有了进化石后便会提醒你伊布可进化,点击即可进化至新形态,性能会发生变化。进化后可点击退化,而不同的形态有着不同的性能。 等级:直接影响能力的高低,越高越强,还会影响受到称赞的分数奖励。除了等级,还可通过长时间的奔跑获得努力加成,表现效果为某项数值突然+1,让能力渐渐...
by Yave Yu
16 Apr 2022, 3:27
Forum: 游戏
Topic: 最终幻想 6 民间汉化比较 [崩溃世界 #3]
Replies: 1
Views: 554

Re: 最终幻想 6 民间汉化比较 [崩溃世界 #3]

到此为止吧,我不想搞了,没有兴致了。
by Yave Yu
25 Mar 2022, 18:33
Forum: Ideas & Suggestions
Topic: [SMBX] Increase the Max Texture Limit.
Replies: 1
Views: 509

Re: [SMBX] Increase the Max Texture Limit.

You may change your computer.
My laptop support 8192*8192.
by Yave Yu
25 Mar 2022, 18:26
Forum: SMBX-38A Bug reports
Topic: [Bug] Two issues after packaged into map
Replies: 0
Views: 309

[Bug] Two issues after packaged into map

1. Stars in multiple levels only calculate one!
2. If a level folder only contain one custom GFX, it will be ignored.
by Yave Yu
25 Mar 2022, 18:13
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Resolved] SMBX don't save my game
Replies: 3
Views: 559

Re: [Resolved] SMBX don't save my game

sysval(disablesave) = 1
by Yave Yu
23 Mar 2022, 16:30
Forum: SMBX-38A Episodes
Topic: Excitecar
Replies: 0
Views: 309
  • 2

Excitecar

Let's drive the car! Choose a character to drive a car with their color! https://s1.ax1x.com/2022/03/24/q8PyD0.png This episode I never make it packaged due to some major bug that influences gameplay after packaged , please use latest SMBX-38A to play this. Download: Excitecar.7z

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