Posts by Yave Yu

by Yave Yu
1 May 2024, 16:45
Forum: 游戏
Topic: 红白机调色板的个人感受
Replies: 2
Views: 269

Re: 红白机调色板的个人感受

Yingchun Soul wrote:我还是习惯用Helereality。我用它来做8-Bit风格的TheXTech游戏组件(就是重新上色)。
喝了用我以前调的HeleReality。

Added after 14 hours 59 minutes:
服了,路过图床突然间有每小时8张、每天16张的限制,可找不到比它更适用的图床了。
by Yave Yu
1 May 2024, 14:33
Forum: 游戏
Topic: 红白机调色板的个人感受
Replies: 2
Views: 269

红白机调色板的个人感受

红白机模拟器用的全局调色板我做过 一些 视频 ,但这样还不够,这东西还有能讲的点,那就干脆写篇文章吧,讲讲我的使用经历及感受。 我从小玩 步步高游戏VCD ,这东西运行红白机游戏走的软件模拟方案,因此有一套全局调色板,可以确定它用了Nesticle的,长这样: https://s21.ax1x.com/2024/05/01/pkkP1SI.png 调色板ID简单介绍:0~3行+0~D列,根据这俩自行观察对应位置。 一眼望去,槽点多到爆炸,比如整体亮度不匀 (2行的仨绿)、饱和度不匀 (3行的青有最浓的饱和度)、$3D莫名洋红。 https://s21.ax1x.com/2024/05/04/...
by Yave Yu
16 Feb 2024, 12:35
Forum: Announcments
Topic: WohlSoft: 10 Years Anniversary
Replies: 5
Views: 1525

Re: WohlSoft: 10 Years Anniversary

:fox: ֍
by Yave Yu
24 Oct 2023, 6:48
Forum: 游戏
Topic: 【放置游戏】伊布之旅5
Replies: 0
Views: 4391

【放置游戏】伊布之旅5

啊,伊布要跟三只宝可梦进行一场循环马拉松比赛。 https://z1.ax1x.com/2023/10/24/piEZKpj.png https://z1.ax1x.com/2023/10/24/piEZnhQ.png 下载: 伊布之旅5.zip 这回伊布与对手在天朝奔跑,以自己选择的省份作为起点循环地奔跑。 这回没有跑到最后的惩罚,完完全全地休闲。 1.2 版更新内容: 修改两组起始对手。 1.1.1 版更新内容: 削弱伊布进化体的种族值至旧版及小幅削弱大伊布的种族值,保持伊布 (未进化) 的种族值。 1.1 版更新内容: 小幅加快耐力努力值的提升速度。 修复耍猴组的错误上色。 跑完一圈的...
by Yave Yu
17 Oct 2023, 7:43
Forum: 杂物
Topic: Windows 的字体渲染相关发现
Replies: 0
Views: 3466

Windows 的字体渲染相关发现

提到 Windows 的字体渲染,用过其它电脑桌面端系统的人都会觉得它很烂。确实,如果是 Win10 的 1703 之前的旧版,那它只有带 Hinting 及专门设计了点阵字形的字体能看,其余的都不能看,尤其是放大的效果,就是带着横向彩边的无柔化锯齿。可如果是 1703 起步的新版,就不那么烂了。 首先它渲染无 Hinting 的字体变化很大,可看图对比一波: https://z1.ax1x.com/2023/10/17/piCHjCq.png 我就是在这方面见证 Windows 的字体渲染的进步,然而还是经常见到对着 Win10 (新电脑预装的系统都不会老于 1703) 吐槽字体渲染很烂的...
by Yave Yu
31 Aug 2023, 5:25
Forum: 游戏
Topic: 如何在高 DPI 中清晰显示
Replies: 0
Views: 3065

如何在高 DPI 中清晰显示

时代在发展,随着高 DPI 显示器越发普及,就越发凸显 Windows 的历史遗留问题。 在 Windows 上若用着高 DPI,运行某些程序会先渲染 100% DPI 原始画面,随后线性插值拉伸至高 DPI 该有的大小。 我的放置游戏深受其害 某些上古程序和新的但没考虑 DPIAware 的程序看着糊糊的,如何改进显示效果? Windows 7~8.1 用户: 进入 控制面板 。 进入 显示 。 进入 放大或缩小文本 。 进入左侧 设置自定义文本大小 。 勾选下方 使用 Windows XP 风格 DPI 缩放比例 。 确定 后注销或重启电脑。 一劳永逸~ Windows 10~11 用户...
by Yave Yu
22 Aug 2023, 7:57
Forum: 游戏
Topic: 【放置游戏】挂机之旅
Replies: 1
Views: 1507

【放置游戏】挂机之旅

啊,现在你要进入各个地方挂挂机。 https://s1.ax1x.com/2023/08/30/pPdcZu9.png https://s1.ax1x.com/2023/08/30/pPdceBR.png 在这里有众多挂机场,每个挂机场各自的规则,而你的目的是占领这些挂机场。 下载: 挂机之旅.zip 挂机之旅在还原以前的死循环挂机存活系统第 6、7 版。那俩除了草地挂机场,并不符合挂机的概念,有一些要手动操作才能继续的东西,故挂机之旅诞生,每一个挂机场均在自动执行,你要操作的只有进和退。 很遗憾死循环挂机存活系统不但没发在此论坛,还弄丢了源代码,因此你 没法追溯历史 得前往 此永硕网盘 的...
by Yave Yu
22 Aug 2023, 4:08
Forum: 杂物
Topic: 这只是曾经存在过的字体们
Replies: 15
Views: 26014

Re: 这只是曾经存在过的字体们

阿里巴巴普惠体貌似解禁了传播字体文件,换句话讲可以嵌入了。
阿里妈妈字体我去 IconFont 看了看,也没什么其它的限制,所以我把阿里字体挪到了2级。
by Yave Yu
13 Aug 2023, 15:53
Forum: 游戏
Topic: 【放置游戏】伊布之旅4
Replies: 3
Views: 1820

Re: 【放置游戏】伊布之旅4

Yingchun Soul wrote:
Yibu4-1.PNG

Yibu4-2.png


我弄的 Screenshot

暖暖
居然不开 ClearType
by Yave Yu
9 Aug 2023, 19:12
Forum: 游戏
Topic: 【放置游戏】伊布之旅4
Replies: 3
Views: 1820

【放置游戏】伊布之旅4

啊,御三家要跟两只伊布进行一场马拉松比赛。 https://s1.ax1x.com/2023/08/31/pPwgRBj.png https://s1.ax1x.com/2023/08/31/pPwghEn.png 下载: 伊布之旅4.zip 这回伊布成为对手,我方则是各地区的御三家,且不再有进化石。 御三家只能通过升级进化,同时提供是否进化的开关,让有些人能一直看到萌萌的幼年形态。 没了进化石的自由变换,法力系统因此诞生,利用好法力可事半功倍。也因进化石没了,歇息时不再接收到进化石,只剩下称赞和抚摸。 在巨甸之后新增无人区地区,各个地方取自 沙漠巴士 的地区。 比赛选手只有三名 (两名对手...
by Yave Yu
19 Jul 2023, 18:36
Forum: 杂物
Topic: 【字体分享】机器黑体
Replies: 1
Views: 1537

【字体分享】机器黑体

机器黑体 为 Roboto 与思源黑体的缝合产物,将前者的字符弄进思源黑体里。 https://s1.ax1x.com/2023/07/28/pCxWITf.png 机器黑体 不仅能让您轻松体验原生安卓字体,还做了以下事情: 1. 利用 calt 特性增加冒号被数字夹击就居中的效果,适合时钟显示。 2. 拆分「尔」字笔画,使其不再连着。 3. 将上下占比过于高的〱、〲替换成֍、֎,或许能解决某些地方的显示问题? 4. 删除原思源黑体的全部未使用、未映射的字符,能减一些肥。 - 虽然这些字符并非真正未使用,然而几乎是韩语字符,有韩语需求的可考虑绕道。 5. 增加三个生僻字 uni216A6、u...
by Yave Yu
13 Jul 2023, 15:05
Forum: 杂物
Topic: 这只是曾经存在过的字体们
Replies: 15
Views: 26014

Re: 这只是曾经存在过的字体们

字体更新换代太快了,那就让字体们成为过去吧。
by Yave Yu
9 Aug 2022, 5:36
Forum: Graphics submission for SMBX-38A
Topic: SMW Mario and Luigi sprites (All)
Replies: 9
Views: 31601
  • 3

Re: SMW Mario and Luigi sprites (All)

Amazing stuff, I'd love SMW Mario & Luigi sprite than SMB3 one.
However I think these GFX has minor issue, such as many white like F7F7F7 F8F8F8 FFF8FF FFFFFF, WTF!? So I decided to make color fix, and here it is:
SMW_Sprites_Color_Fix.7z
(239.05 KiB) Downloaded 311 times
by Yave Yu
5 Aug 2022, 17:46
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 4275
  • 1

Re: New SMBX Sound Pack that won't lose hi-freq

zelda-fire has click sound
Fixed and updated.
by Yave Yu
31 Jul 2022, 9:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: One Sprite For Multiple Levels
Replies: 1
Views: 1484

Re: One Sprite For Multiple Levels

Just put them outside level folders.
by Yave Yu
24 Jul 2022, 16:05
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 4275

Re: New SMBX Sound Pack that won't lose hi-freq

Yingchun Soul wrote:OK, So could you record YI's Ice Watermelon SFX? Those are iceball-related SFX.
Seems Yoshi's Island couldn't play sound effect directly via modifing RAM, unlike SMAS and SMW, so unforunately...
Image
by Yave Yu
22 Jul 2022, 17:32
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 4275

Re: New SMBX Sound Pack that won't lose hi-freq

I used Audacity to record computer's audio :doge: I consider emulator first because they are stricted by frame (at least on Mesen-S & BizHawk), not influence by suddenly frameskip, speed up or down, final recorded result is regular stable speed :huaji: My side of Mesen-S 0.4 can't enable cubic ...
by Yave Yu
22 Jul 2022, 14:36
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 4275

Re: New SMBX Sound Pack that won't lose hi-freq

Cubic sounds dirty, Sinc doesn't. Sinc did well, but I have some problem on SNES emulator. Seems only Snes9x has Sinc interpolation, but Snes9x doesn't have audio recorder, can record AVI though, however this feature is a bit terrible, recorded AVI usually have lots of click pop noise regardless co...
by Yave Yu
22 Jul 2022, 8:10
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 4275

Re: New SMBX Sound Pack that won't lose hi-freq

Yingchun Soul wrote:Also: Click sound found in the "wart-bubble"
Updated now, fixed this issue.
Also player-shrink I re-recorded from game, now I won't lower its pitch.
by Yave Yu
22 Jul 2022, 4:31
Forum: General
Topic: New SMBX Sound Pack that won't lose hi-freq
Replies: 16
Views: 4275
  • 1

Re: New SMBX Sound Pack that won't lose hi-freq

Okay, that says all. Could you also upload the WAV version of your work? I mean in original state as before compression into OGG. Just to preserve the pure uncompressed form for any future needs. Source WAV file now uploaded֍ That was added for Larry Koopa's death and this sound prefix is spinning ...

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