Posts by 5438A38A

by 5438A38A
28 Feb 2018, 8:24
Forum: Ideas & Suggestions
Topic: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE
Replies: 13
Views: 1050
  • 4

Re: Cape feather power-up sprites (Mario, Luigi, Toad, Peach and Link!) UPDATE

Because of poor image quality(Zoom in on the picture and it will become blurred), cape feather power-up will not consider to add before you upload more clearer images.
by 5438A38A
17 Apr 2017, 17:57
Forum: Bug reports
Topic: Unremoveable BGOS (Patch 2)
Replies: 8
Views: 426
  • 0

Re: Unremoveable BGOS (Patch 2)

So all of you treat a feature as a bug...
You didn't try to understand the function of editor toolbar's buttons and disabled bgo's selecting function unintentional and think it is a bug, so if you can't prove it is really a bug, one more important function will be hidden in next new version.
by 5438A38A
14 Oct 2016, 5:21
Forum: Bug reports
Topic: Runtime error 9: subscript out of range :SOS:
Replies: 4
Views: 388

Re: Runtime error 9: subscript out of range :SOS:

You entered invalid data into event window.
I will filter these invalid input in next patch.
CrazyCrossway.lvl
Fixed level file
(7.32 KiB) Downloaded 68 times
by 5438A38A
9 Oct 2016, 12:28
Forum: Bug reports
Topic: IPC/Comandline - Problems with Checkpoints
Replies: 3
Views: 182

Re: IPC/Comandline - Problems with Checkpoints

args[***urlencode!***] =
SMBXArgs|hp,co,sr|p1p,p1i,p2p,p2i|levelname,cppid,cpidn

Code: Select all

smbx.exe filepath 0 0 0 %53%4D%42%58%41%72%67%73%7C%68%70%2C%63%6F%2C%73%72%7C%30%2C%30%2C%30%2C%30%7C%25%34%43%25%36%35%25%37%36%25%36%35%25%36%43%2C%31%2C%30

Read the document carefully.
by 5438A38A
6 Sep 2016, 4:34
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 38A Easter Egg Minigames
Replies: 64
Views: 6171
  • 1

Re: SMBX 38A Easter Egg Minigames

The minigame doesn't seem to unlock anything. Every minigame will unlock something, this is a bug, i will fix it. When two minigames are beaten, a hidden code will be unlocked in the undocumented section of the NPC code editor. In fact you should beat more than 2 minigames, this is also a bug. :)
by 5438A38A
5 Sep 2016, 5:40
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]
Replies: 630
Views: 161330

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]

Lx Xzit wrote:OH MY GOD I'M HAVING A HEART HYPE ATTACK AYYY !!! This update is A -M -A -Z -I -N -G

EDIT: I can't access to the level that shows the new GFX expanded feature, I get this error: Runtime error 13 type mismatch:
Spoiler
Image

Fixed, try patch 1.
by 5438A38A
24 Feb 2016, 9:26
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]
Replies: 630
Views: 161330
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]

Hotfix! 5438A38A just sent me a small bugfix patch (one of fixes is a fix of hard-able enter into up-directed pipe bug) All public downloads are been updated (Except Mega target because he wasn't told me about state of that), Patch for quick update can be downloaded here: http://wohlsoft.ru/docs/SM...
by 5438A38A
21 Feb 2016, 16:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]
Replies: 630
Views: 161330
  • 28

[Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]

As a response to cheaters... 1. The released date of smbx 1.4.5 will be postponed indefinitely, depending on my mood. 2. The hidden functions will be completely remove in smbx 1.4.5, if you map used these features, you map will be broken. 3. No documents(changlogs, script help file, example levels ...
by 5438A38A
21 Feb 2016, 11:16
Forum: TeaScript
Topic: Sysval for Itembox ?
Replies: 6
Views: 472

Re: Sysval for Itembox ?

use 'itemrsrv'
example:
char(1).itemrsrv = 9
val(a) = char(1).itemrsrv
by 5438A38A
26 Jan 2016, 16:16
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Classic Levelpack a la NES SMB1 or Super Mario Land?
Replies: 2
Views: 253

Re: Classic Levelpack a la NES SMB1 or Super Mario Land?

World Settings->World Map Settings
Check 'No World Map', 'Restart Last Level on Death' and 'Disable auto-saving'
Save mode->Restart at auto start level

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