Posts by telequillo

by telequillo
8 Jan 2017, 12:29
Forum: Moondust Project
Topic: Widescreen support, and current state of the Engine
Replies: 3
Views: 3941

Re: Widescreen support, and current state of the Engine

Thanks for your answers :) ... but the visible area will be changed dependent on window size. This is exactly what I meant. Right now it is truth that is working perfectly on a 16:9 screen and keeping aspect ratio, which wasn't done on SMBX, but my question was if we will ever be able to use the who...
by telequillo
7 Jan 2017, 9:18
Forum: Moondust Project
Topic: Widescreen support, and current state of the Engine
Replies: 3
Views: 3941

Widescreen support, and current state of the Engine

Hello there, First of all thank you for all the effort in this project. I have been playing around with the editor a bit and so far I find it easy to build the levels (I have never tried SMBX editor, so I can't compare, but I feel comfortable so far with PGE). My questions are about the engine, not ...
by telequillo
5 Jan 2016, 14:19
Forum: Forum Games
Topic: The "Extreme" Forum Counting Game
Replies: 812
Views: 69857

3

3
by telequillo
5 Jan 2016, 13:41
Forum: Troubleshooting
Topic: Ideas & Suggestions for future versions of PGE
Replies: 404
Views: 99811

Widescreen?

Hi everyone! I searched over the forum but I couldn't find much about it: the one feature I miss more in SMBX is to be able to play in full-screen with true widescreen. In SMBX 1.3.1, when I go full-screen the image is streched to fill my 16:9 screen, so it is not really widescreen. Many new Sonic f...
by telequillo
5 Jan 2016, 0:13
Forum: Troubleshooting
Topic: [Fixed] (Mac) When I try to open or test something in the engine...
Replies: 16
Views: 4133

Re: [Fixed] (Mac) When I try to open or test something in the engine...

Sorry, I wasn't fixed that error, because it is not an error: PGE Engine tries to use OpenGL 3.1, but on the Mac OS X is a thing that if you will request OpenGL 3.x, really will be ranned latest OpenGL which you have on your Mac, OR will be ranned OpenGL 2.1. Inside PGE Engine are used functions gl...
by telequillo
29 Dec 2015, 18:04
Forum: Troubleshooting
Topic: [Fixed] (Mac) When I try to open or test something in the engine...
Replies: 16
Views: 4133

Re: [Fixed] (Mac) When I try to open or test something in the engine...

I have the exactly same issue! "Error initializing OpenGL! invalid operation" just after selecting a game ( I am trying with any of the 4 available SMBX configs) My OS is El Capitan 10.11.2 and I am running a Hackintosh build with a Radeon 280 card, but every other game is working just fine!

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