Posts by Lx Xzit

by Lx Xzit
21 Sep 2021, 9:58
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [SOLVED] Is it possible to change the player offsets?
Replies: 6
Views: 241
  • 2

Re: [SOLVED] Is it possible to change the player offsets?

Umm is anyone going to answer? LxXzit changed the offset for his custom power-ups on 1.4.5, but how? Oh my god I can't believe there isn't a topic about this yet. WohIstand made a calibrator tool for the playable offsets: https://builds.wohlsoft.ru/win32/bin-w64/_packed/pge-calibrator-master-win64....
by Lx Xzit
8 Sep 2021, 23:06
Forum: TeaScript
Topic: Teascript analysis
Replies: 7
Views: 712

Re: Teascript analysis

NESTED ERNEST wrote: CHAR for cheats (like typing supermario8) * laugh

I didn't know it was possible to activate cheat codes through scripts. How do you use it?
by Lx Xzit
24 Dec 2020, 23:21
Forum: Ideas & Suggestions
Topic: [Gameplay] Peach and Toad can ride on Yoshi (+ Graphics Included)
Replies: 2
Views: 425
  • 2

Re: [Gameplay] Peach and Toad can ride on Yoshi (+ Graphics Included)

This is so cool! I always wanted them to be able to ride Yoshi
by Lx Xzit
23 Dec 2020, 20:12
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Old] SMBX 1.4.0 Changelog
Replies: 2
Views: 447
  • 2

Re: [Old] SMBX 1.4.0 Changelog

ah, the good old times when we used to have changelogs
by Lx Xzit
16 Oct 2020, 16:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: All Tip of the Day - 1.4.4
Replies: 3
Views: 586
  • 1

Re: All Tip of the Day - 1.4.4

They are still useful:
There is a way in the script system to draw characters from font files.

And
'Player GFX Offset Settings' will affect the single level. There is a way to make it affect the whole world.

I think it's worth to give a look at them
by Lx Xzit
8 Oct 2020, 23:38
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 984
Views: 893379
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Eclipsed wrote:Is there any update on whether the ice physics will be overhauled or not? I want ice physics that feel nice to play with.
I suggest making a post at bug report and explain why they feel wrong and how would the fix of it would look like
by Lx Xzit
22 Sep 2020, 23:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 984
Views: 893379
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

How? Previously they were SUPER annoying, they would throw hammers randomly AND according to a timer associated with the animation. So the hammers they thrown were super unpredictable and they would often throw two hammers at (almost) the same time, making them very hard to defeat by stomping on th...
by Lx Xzit
22 Sep 2020, 9:12
Forum: Ideas & Suggestions
Topic: Frog Suit and Penguin Suit swimming physics fix
Replies: 0
Views: 322
  • 2

Frog Suit and Penguin Suit swimming physics fix

Currently, there's a big issue with the current swimming physics and it's that when the player lands underwater, he/she gets stuck on the ground and cannot do absolutely anything to detach from it. You cannot jump or you cannot go up, I have even get soft-locked several times because of it. Please r...
by Lx Xzit
22 Sep 2020, 8:55
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 984
Views: 893379
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Is there any new stuff or only bug fixes? Can someone tell me because I'm too lazy to look at topics. We haven't found any new feature so far, and won't likely will. Also there's a big bug with patch 31 that disables scripts if you used a "dim" variable in custom NPCs, breaking a lot of s...
by Lx Xzit
20 Sep 2020, 23:09
Forum: SMBX-38A Bug reports
Topic: Access violation (struct)
Replies: 4
Views: 633
  • 1

Re: Access violation (struct)

That's obvious. However, 38A often misses these details, for example how he could not notice the dim "fix" broke "with" blocks? That would have been fairly easy to notice. If he wasn't able to replicate this bug and it works as expected, he should either reply me telling how to f...
by Lx Xzit
20 Sep 2020, 10:15
Forum: SMBX-38A Bug reports
Topic: Access violation (struct)
Replies: 4
Views: 633

Re: Access violation (struct)

Not fixed or replied to yet.
by Lx Xzit
20 Sep 2020, 10:09
Forum: SMBX-38A Bug reports
Topic: (Important bug) Dim variables in "with" statements [Fixed Patch 31.1]
Replies: 2
Views: 1343
  • 3

(Important bug) Dim variables in "with" statements [Fixed Patch 31.1]

When you use a dim variable and then use a "with" block, accessing to this object's variables will result in "Access Violation" error. For example: dim i as integer with npc(1) .xsp = 1 'stops the script end with This bug breaks basically all my scripts. By the way, it reminds me...
by Lx Xzit
1 Sep 2020, 23:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 984
Views: 893379
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Not to mention the incredibly amount of work is it to include an online mode. If you really want to play online use Parsec.
by Lx Xzit
29 Aug 2020, 18:37
Forum: SMBX-38A Bug reports
Topic: Smbx 1.4.5: 2 weird/questionable stuff(fixed path 31)
Replies: 1
Views: 342

Re: Smbx 1.4.5: 2 weird/questionable stuff(fixed path 31)

1) In the debugger window, the npc counter occurs that when an immortal npc is killed with its property alive=0 it is not discounted, but this does update when a normal npc dies, weird isn't it? It happens with all NPCs overall. It seems .alive doesn't completely kills NPCs, so you've got to use nk...
by Lx Xzit
28 Aug 2020, 2:20
Forum: Script submission
Topic: Beetroot Power Up
Replies: 1
Views: 476
  • 2

Re: Beetroot Power Up

I just tested it and it's pretty cool and well done. Good job!
Don't forget upload screenshots when you can
by Lx Xzit
28 Aug 2020, 2:10
Forum: SMBX-38A Bug reports
Topic: The player can't jump on enemies after he got hurt
Replies: 0
Views: 287

The player can't jump on enemies after he got hurt

When the player gets hurt, he won't be able to stomp/spin jump NPCs for a little too long:
Spoiler
Honeycam 2020-08-27 20-07-22.gif
Honeycam 2020-08-27 20-07-22.gif (262.93 KiB) Viewed 287 times

If there's a timer to prevents the player for doing that, please set it correctly according the time the player cannot move in the hurting animation (38 frames)
by Lx Xzit
28 Aug 2020, 1:58
Forum: Ideas & Suggestions
Topic: char().invanim
Replies: 2
Views: 367
  • 1

Re: char().invanim

When getting a "special" power-up (Leaf, Tanooki Suit, Hammer Suit and/or Frog Suit). I call them "Special" because they have a different animation
by Lx Xzit
27 Aug 2020, 20:19
Forum: Ideas & Suggestions
Topic: Please make char().stand writable too!
Replies: 0
Views: 262
  • 1

Please make char().stand writable too!

Currently, the .stand property for players is read only. Can you please make it writable too? I'm making custom physics that relies on the movement of an NPC, and there are a few animation errors I can't fix due "stand" being incorrectly set (for example, sometimes the player is on landing...
by Lx Xzit
27 Aug 2020, 20:09
Forum: Ideas & Suggestions
Topic: char().invanim
Replies: 2
Views: 367
  • 1

char().invanim

This function returns true when player cannot move after getting a power-up/getting hurt (37 frames for powering up/down, 11 for getting an special power up) Read only. It's really hard (or even impossible) to detect accurately when the player is frozen due powering up/down without using Autorun eve...

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