Posts by Lx Xzit

by Lx Xzit
20 Sep 2020, 23:09
Forum: Bug reports
Topic: Access violation (struct)
Replies: 3
Views: 128

Re: Access violation (struct)

That's obvious. However, 38A often misses these details, for example how he could not notice the dim "fix" broke "with" blocks? That would have been fairly easy to notice. If he wasn't able to replicate this bug and it works as expected, he should either reply me telling how to f...
by Lx Xzit
20 Sep 2020, 10:15
Forum: Bug reports
Topic: Access violation (struct)
Replies: 3
Views: 128

Re: Access violation (struct)

Not fixed or replied to yet.
by Lx Xzit
20 Sep 2020, 10:09
Forum: Bug reports
Topic: (Important bug) Dim variables in "with" statements
Replies: 0
Views: 15

(Important bug) Dim variables in "with" statements

When you use a dim variable and then use a "with" block, accessing to this object's variables will result in "Access Violation" error. For example: dim i as integer with npc(1) .xsp = 1 'stops the script end with This bug breaks basically all my scripts. By the way, it reminds me...
by Lx Xzit
1 Sep 2020, 23:27
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31
Replies: 904
Views: 767130
  • 1

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31

Not to mention the incredibly amount of work is it to include an online mode. If you really want to play online use Parsec.
by Lx Xzit
29 Aug 2020, 18:37
Forum: Bug reports
Topic: Smbx 1.4.5: 2 weird stuff(fixed path 31)
Replies: 1
Views: 77

Re: Smbx 1.4.5: 2 weird stuff(fixed path 31)

1) In the debugger window, the npc counter occurs that when an immortal npc is killed with its property alive=0 it is not discounted, but this does update when a normal npc dies, weird isn't it? It happens with all NPCs overall. It seems .alive doesn't completely kills NPCs, so you've got to use nk...
by Lx Xzit
28 Aug 2020, 2:20
Forum: Script submission
Topic: Beetroot Power Up
Replies: 1
Views: 87
  • 2

Re: Beetroot Power Up

I just tested it and it's pretty cool and well done. Good job!
Don't forget upload screenshots when you can
by Lx Xzit
28 Aug 2020, 2:10
Forum: Bug reports
Topic: The player can't jump on enemies after he got hurt
Replies: 0
Views: 53

The player can't jump on enemies after he got hurt

When the player gets hurt, he won't be able to stomp/spin jump NPCs for a little too long:
Spoiler
Honeycam 2020-08-27 20-07-22.gif
Honeycam 2020-08-27 20-07-22.gif (262.93 KiB) Viewed 53 times

If there's a timer to prevents the player for doing that, please set it correctly according the time the player cannot move in the hurting animation (38 frames)
by Lx Xzit
28 Aug 2020, 1:58
Forum: Ideas & Suggestions
Topic: char().invanim
Replies: 2
Views: 94
  • 1

Re: char().invanim

When getting a "special" power-up (Leaf, Tanooki Suit, Hammer Suit and/or Frog Suit). I call them "Special" because they have a different animation
by Lx Xzit
27 Aug 2020, 20:19
Forum: Ideas & Suggestions
Topic: Please make char().stand writable too!
Replies: 0
Views: 30
  • 1

Please make char().stand writable too!

Currently, the .stand property for players is read only. Can you please make it writable too? I'm making custom physics that relies on the movement of an NPC, and there are a few animation errors I can't fix due "stand" being incorrectly set (for example, sometimes the player is on landing...
by Lx Xzit
27 Aug 2020, 20:09
Forum: Ideas & Suggestions
Topic: char().invanim
Replies: 2
Views: 94
  • 1

char().invanim

This function returns true when player cannot move after getting a power-up/getting hurt (37 frames for powering up/down, 11 for getting an special power up) Read only. It's really hard (or even impossible) to detect accurately when the player is frozen due powering up/down without using Autorun eve...
by Lx Xzit
27 Aug 2020, 17:30
Forum: Projects
Topic: [1.4.5]vk's world [v 1.16 released | Updated 16/9/2020]
Replies: 5
Views: 307

Re: [1.4.5]vk's world [v 1.16 released | Updated 16/9/2020]

Wow it looks really promising! Can't wait for play it.
by Lx Xzit
26 Aug 2020, 14:23
Forum: Bug reports
Topic: SMBX 1.4.5: The player accidentally slides down(fixed path 31)
Replies: 3
Views: 99
  • 1

Re: SMBX 1.4.5: The player accidentally slides down(fixed path 31)

In fact, players shouldn't be able to slide Seesaws at all . I reported in multiple times, in SMM2 you can't slide Seesaws because if you do, you couldn't jump crouched and the jumps would be significantly harder. (In SMBX you can crouch midair but there are still situations where you slide accident...
by Lx Xzit
25 Aug 2020, 18:36
Forum: Bug reports
Topic: Dim variables bug (inside "if" statements)
Replies: 0
Views: 63
  • 2

Dim variables bug (inside "if" statements)

Variables initialized inside "if" statements doesn't seem to work correctly. Their operations drop random values (probably due a wrong memory address reference?) For example: if -1 then dim i as integer = 1 dim j as integer = i+2 dim k as integer = j-i call showmsg("i:"&i&...
by Lx Xzit
22 Aug 2020, 11:58
Forum: Bug reports
Topic: Character forcing facing bug
Replies: 0
Views: 73
  • 1

Character forcing facing bug

When I force the player to face to a specific direction while is holding an item, when I press the opposite direction of which is facing the carried item shows in the wrong position:

Honeycam 2020-08-22 05-53-49.gif
Honeycam 2020-08-22 05-53-49.gif (76.09 KiB) Viewed 73 times


Code: Select all

do
char(1).facing = 1
call sleep (1)
loop
by Lx Xzit
21 Aug 2020, 19:19
Forum: Ideas & Suggestions
Topic: CNPC flag: wallturnound
Replies: 1
Views: 62
  • 3

CNPC flag: wallturnound

When NPCs collide into a wall they face the opposite direction. While this is great, it's a bit annoying sometimes, especially since there's no an easy way to disable it. Can we have a function to prevent NPCs facing the opposite direction when colliding into a wall? And when a wall if sound, the .x...
by Lx Xzit
20 Aug 2020, 7:27
Forum: Sandbox
Topic: How to apply custom npc´s in SMBX B4?
Replies: 4
Views: 47

Re: How to apply custom npc´s in SMBX B4?

Scripts made in 1.4.X aren't compatible with SMBX2 and vice versa. They're two completely different programming languages.
by Lx Xzit
19 Aug 2020, 15:27
Forum: Bug reports
Topic: Access violation (struct)
Replies: 3
Views: 128
  • 1

Access violation (struct)

I wrote this code: struct npc_struct dim ivala as integer dim ivalb as integer dim ivalc as integer end dim mynpc as npc_struct mynpc.ivala = 1 But when struct variable is called, it gives me a "Runtime Error (Access Violation)" in the debugger: error.PNG And the script stops executing. Is...
by Lx Xzit
17 Aug 2020, 7:45
Forum: Bug reports
Topic: [NOT BUG] [1.4.5] Bugs Involving the background2
Replies: 9
Views: 282
  • 1

Re: [NOT BUG] [1.4.5] Bugs Involving the background2

Just what I thought. The maximum texture size the game can render depends on your hardware, yours support 2048*2048 so that's why you can't see the animated backgrounds while others can. The only reasonable fix I see 38A could apply is increasing the minimum limit to 4096*4096, but I'm not sure what...
by Lx Xzit
17 Aug 2020, 5:13
Forum: Ideas & Suggestions
Topic: sysval(deathtimer)
Replies: 0
Views: 27

sysval(deathtimer)

This sysval would determine the lasting time after the player died and is send back to the world map (or if enabled, repeat the level). This would be super useful for doing our very own death events/effects! This would apply only when the player-1 died and there's not a player-2 (either is dead or n...

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