Posts by Lx Xzit

by Lx Xzit
14 Dec 2019, 6:37
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: How to use these NPC Codes?
Replies: 4
Views: 49

Re: How to use these NPC Codes?

how to know the "Z-Position" for the (player, BGOs, NPCs, etc...), or where can I find their "Z-Positions", Because when I set a number in "Z-Position" the NPC appears behind some BGOs and in front of other BGOs? There isn't a list of z-positions yet. However, you can ...
by Lx Xzit
14 Dec 2019, 3:33
Forum: Bug reports
Topic: Water/Quicksand bugs
Replies: 0
Views: 8

Water/Quicksand bugs

1- When you jump on quicksand it won't produce the sound effect "jump". 2- In SMBX 1.3 (and all 2D mario games) if you hold "up" key when you press "jump", the player will go higher: (First: without "up", Second: with "up" pressed) https://i.postimg....
by Lx Xzit
14 Dec 2019, 2:56
Forum: Bug reports
Topic: Propeller Suit Bugs
Replies: 2
Views: 15

Propeller Suit Bugs

The animation of the propeller is wrong. It plays like this: https://i.postimg.cc/RZ9h5cRc/Honeycam-2019-12-13-20-35-16.gif When it should play like this: https://i.postimg.cc/VkR6YdG2/Honeycam-2019-12-13-20-35-25.gif (The order of the frames are: 1, 2, 3, 2, and repeat, in "ping-pong"/&qu...
by Lx Xzit
14 Dec 2019, 2:19
Forum: Ideas & Suggestions
Topic: Pull-up + Spin Jump
Replies: 0
Views: 16
  • 1

Pull-up + Spin Jump

In SMBX 1.3, if while you were pulling you held "alt-jump" key, the player would perform a spin-jump at the end of the pulling:
Image

Could this be implemented in SMBX 1.4 as well?
by Lx Xzit
12 Dec 2019, 22:18
Forum: Ideas & Suggestions
Topic: Frozen NPC in the air
Replies: 2
Views: 56
  • 1

Re: Frozen NPC in the air

It's a good idea, but I personally don't want it to be implemented unless it's through a special event/system variable because it may break some interactions with old levels
by Lx Xzit
8 Dec 2019, 22:02
Forum: Bug reports
Topic: Misplacing the player start point
Replies: 0
Views: 23

Misplacing the player start point

When you put the player start point in a place where you can't, it disappears. It is a bit annoying when you misplace it because you have to open Level Settings again. Can you please adjust it to make the player start-point disappear when it was successfully placed? https://i.postimg.cc/FHknnt00/Hon...
by Lx Xzit
8 Dec 2019, 21:55
Forum: Ideas & Suggestions
Topic: Play a sound effect when we click on it (events tab)
Replies: 1
Views: 29

Play a sound effect when we click on it (events tab)

In SMBX 1.4.4 and 1.3, when we selected a sound effect in the Events tab it would play the sound effect. Now in SMBX 1.4.5 it doesn't and you have to click the word "Sound", which is a bit weird. I suggest leaving it as it was before, or implementing a "play" button if possible.
by Lx Xzit
8 Dec 2019, 21:53
Forum: Bug reports
Topic: Power-up minor suggestions
Replies: 0
Views: 28

Power-up minor suggestions

Getting the Penguin Suit produces the wrong sound effect. It plays "Racoon" when it should play "Grow" For the power-ups that triggers the shorter grow animation (Leaf, Tanooki Suit, Hammer Suit and Frog Suit) I suggest using the effect-131 instead of the effect-10, like in SMB3:...
by Lx Xzit
8 Dec 2019, 21:27
Forum: Bug reports
Topic: Power-Up System (Freeze) bug
Replies: 2
Views: 63
  • 1

Power-Up System (Freeze) bug

When the player shrinks or grows with a "normal" power-up, the NPCs should be frozen exactly for 37 frames.
Also when the player grows with a "special" power-up (Leaf, Tanooki Suit, Hammer Suit and Frog Suit) the NPCs should be frozen for exactly 12 frames.
by Lx Xzit
8 Dec 2019, 19:44
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: How to use these NPC Codes?
Replies: 4
Views: 49
  • 1

Re: How to use these NPC Codes?

SMB Style(With Offset) Offsets are used when the graphic of the NPC changes according its "advanced setting". For example, the Flag Pole and the Directional Platform (npc-305) use it. SMB3 Style(With Offset) It's the same as above but with the difference that you can set left and right fa...
by Lx Xzit
8 Dec 2019, 19:30
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Urgent for SMBX Users with YouTube Channels
Replies: 1
Views: 62

Re: Urgent for SMBX Users with YouTube Channels

I understand your preoccupation, and to be honest, this got me worried for a while too. However, over time the FTC has become clearer on what they consider kid's content. So before to panicking and deleting all your YouTube videos, please consider the following: - Don't forget they are accepting sug...
by Lx Xzit
8 Dec 2019, 17:55
Forum: Bug reports
Topic: sys(coincount) bugs
Replies: 1
Views: 33

sys(coincount) bugs

1. When the coin counter reach the value of 99 (through scripts) it gets stuck there: https://i.postimg.cc/dtg9qQ7S/Honeycam-2019-12-08-11-47-59.gif do sys(coincount) = sys(coincount) + 1 call sleep(1) loop If the value is equal or greater than coinsforextralife (default: 100) it should subtract thi...
by Lx Xzit
3 Dec 2019, 2:24
Forum: Bug reports
Topic: 2 wrong NPC codes for Banzai Bill
Replies: 3
Views: 34

Re: 2 wrong NPC codes for Banzai Bill

In SMBX 1.3 you can freeze it by default
by Lx Xzit
2 Dec 2019, 9:09
Forum: Ideas & Suggestions
Topic: Put items on blocks like in SMM
Replies: 0
Views: 40
  • 1

Put items on blocks like in SMM

Can you please let us place NPCs in blocks like in SMM? Like this: https://i.postimg.cc/rFmX6LF9/Honeycam-2019-12-02-03-01-32.gif And it would apply only to blocks with "JumpHit" option enabled, to avoid putting items accidentally on inappropriate blocks. (I'd also like to suggest adding t...
by Lx Xzit
2 Dec 2019, 8:51
Forum: Bug reports
Topic: Bug when selecting resizeable
Replies: 0
Views: 22

Bug when selecting resizeable

When you grab a resizeable, you're forced to redefine its size like if it was the first time you place it:
Image
by Lx Xzit
1 Dec 2019, 2:35
Forum: Bug reports
Topic: Item goes up when the player do Ground Pounding
Replies: 1
Views: 24

Re: Item goes up when the player do Ground Pounding

The same happens with Purple Yoshi's ground pound. It seems there isn't a mechanism to hit blocks upside down yet. To 38a, if you fix this can you please make it that when we set "block().state" to 3, it hits the block downwards? I need it for my Ground Pound script!
by Lx Xzit
1 Dec 2019, 2:32
Forum: Bug reports
Topic: Para-Troopa Bug with CreateNPC Event
Replies: 2
Views: 38

Re: Para-Troopa Bug with CreateNPC Event

Keep in mind that "advanced settings" starts with zero.
So the advset values are:

Chase = 0
Jump = 1
Hover Left/Right = 2
Hover Up/Down = 3
Drop Micro-goombas = 4
by Lx Xzit
1 Dec 2019, 0:51
Forum: Bug reports
Topic: Missing hat sound effects
Replies: 0
Views: 20

Missing hat sound effects

This happens with all kind of wearable hats (Coin Box, Cannon Box, Propeller Box, Spiny Hat, Goomba Mask and Buzzy Beettle Hat). When the player gets hurt, it misses the sound effect "Boot". Additionally, the Cannon Box misses the sound effect "Bullet Bill" when it throws cannons...
by Lx Xzit
1 Dec 2019, 0:41
Forum: Ideas & Suggestions
Topic: npc().blockcoll and npc().topcoll
Replies: 0
Views: 37

npc().blockcoll and npc().topcoll

I suggest adding the properties "blockcoll" and "topcoll" to know kind of collision a NPC has with other NPCs. It must be linked to the NPC's properties, so if "NPCBlock" is active "blockcoll" will be set to 1. The same goes for "NPCBlockTop".
by Lx Xzit
25 Nov 2019, 2:23
Forum: Ideas & Suggestions
Topic: Add an npc code that allows it to take damage from Player's Hammer Shell
Replies: 7
Views: 84

Re: Add an npc code that allows it to take damage from Player's Hammer Shell

The code has already a wait time interval, which is the line "call sleep(1)".
You also don't need a do-loop for that, you can just put in the script the line "sysval(DisableHammerShield) = 1", trigger it through "Level Start" and it will work.

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