how to know the "Z-Position" for the (player, BGOs, NPCs, etc...), or where can I find their "Z-Positions", Because when I set a number in "Z-Position" the NPC appears behind some BGOs and in front of other BGOs? There isn't a list of z-positions yet. However, you can ...
1- When you jump on quicksand it won't produce the sound effect "jump". 2- In SMBX 1.3 (and all 2D mario games) if you hold "up" key when you press "jump", the player will go higher: (First: without "up", Second: with "up" pressed) https://i.postimg....
The animation of the propeller is wrong. It plays like this: https://i.postimg.cc/RZ9h5cRc/Honeycam-2019-12-13-20-35-16.gif When it should play like this: https://i.postimg.cc/VkR6YdG2/Honeycam-2019-12-13-20-35-25.gif (The order of the frames are: 1, 2, 3, 2, and repeat, in "ping-pong"/&qu...
It's a good idea, but I personally don't want it to be implemented unless it's through a special event/system variable because it may break some interactions with old levels
When you put the player start point in a place where you can't, it disappears. It is a bit annoying when you misplace it because you have to open Level Settings again. Can you please adjust it to make the player start-point disappear when it was successfully placed? https://i.postimg.cc/FHknnt00/Hon...
In SMBX 1.4.4 and 1.3, when we selected a sound effect in the Events tab it would play the sound effect. Now in SMBX 1.4.5 it doesn't and you have to click the word "Sound", which is a bit weird. I suggest leaving it as it was before, or implementing a "play" button if possible.
Getting the Penguin Suit produces the wrong sound effect. It plays "Racoon" when it should play "Grow" For the power-ups that triggers the shorter grow animation (Leaf, Tanooki Suit, Hammer Suit and Frog Suit) I suggest using the effect-131 instead of the effect-10, like in SMB3:...
When the player shrinks or grows with a "normal" power-up, the NPCs should be frozen exactly for 37 frames. Also when the player grows with a "special" power-up (Leaf, Tanooki Suit, Hammer Suit and Frog Suit) the NPCs should be frozen for exactly 12 frames.
SMB Style(With Offset) Offsets are used when the graphic of the NPC changes according its "advanced setting". For example, the Flag Pole and the Directional Platform (npc-305) use it. SMB3 Style(With Offset) It's the same as above but with the difference that you can set left and right fa...
I understand your preoccupation, and to be honest, this got me worried for a while too. However, over time the FTC has become clearer on what they consider kid's content. So before to panicking and deleting all your YouTube videos, please consider the following: - Don't forget they are accepting sug...
1. When the coin counter reach the value of 99 (through scripts) it gets stuck there: https://i.postimg.cc/dtg9qQ7S/Honeycam-2019-12-08-11-47-59.gif do sys(coincount) = sys(coincount) + 1 call sleep(1) loop If the value is equal or greater than coinsforextralife (default: 100) it should subtract thi...
Can you please let us place NPCs in blocks like in SMM? Like this: https://i.postimg.cc/rFmX6LF9/Honeycam-2019-12-02-03-01-32.gif And it would apply only to blocks with "JumpHit" option enabled, to avoid putting items accidentally on inappropriate blocks. (I'd also like to suggest adding t...
The same happens with Purple Yoshi's ground pound. It seems there isn't a mechanism to hit blocks upside down yet. To 38a, if you fix this can you please make it that when we set "block().state" to 3, it hits the block downwards? I need it for my Ground Pound script!
This happens with all kind of wearable hats (Coin Box, Cannon Box, Propeller Box, Spiny Hat, Goomba Mask and Buzzy Beettle Hat). When the player gets hurt, it misses the sound effect "Boot". Additionally, the Cannon Box misses the sound effect "Bullet Bill" when it throws cannons...
I suggest adding the properties "blockcoll" and "topcoll" to know kind of collision a NPC has with other NPCs. It must be linked to the NPC's properties, so if "NPCBlock" is active "blockcoll" will be set to 1. The same goes for "NPCBlockTop".
The code has already a wait time interval, which is the line "call sleep(1)". You also don't need a do-loop for that, you can just put in the script the line "sysval(DisableHammerShield) = 1", trigger it through "Level Start" and it will work.