Posts by Lx Xzit

by Lx Xzit
6 Jul 2020, 6:23
Forum: Ideas & Suggestions
Topic: [1.4.5] npc().deathfx
Replies: 1
Views: 73
  • 3

Re: [1.4.5] npc().deathfx

I like the idea, but I think it would benefit the game more if this was a CNPC code instead of a property in the NPC class.
by Lx Xzit
2 Jul 2020, 0:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30
Replies: 872
Views: 741063
  • 2

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 30

I just put teascript-vb wiki in the main post. It would be great if 38A could help us to complete it by either adding missing functions (there are probably a few) or by adding new functions as new patches are released. Everyone can edit the wiki by the way, all you need is an account.
by Lx Xzit
2 Jul 2020, 0:18
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Does anyone have a problem with SMBX and any CAD tool?
Replies: 4
Views: 66

Re: Does anyone have a problem with SMBX and any CAD tool?

That program has nothing to do with SMBX. I assume you somehow clicked on a tricky link. Are you sure you downloaded it from this topic?
There are cases where your computer is infected by a virus and it converts trustable links to spam ones.
by Lx Xzit
30 Jun 2020, 2:00
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 35
Views: 4805

Re: TeaScript Help Thread

Toy Bonnie wrote:Is there any way to know when a NPC entered a liquid? I'm trying to make a SMW Dolphin script.
Use "inwater" property, (like "if .inwater = 1 then") you can also detect liquids through iterators
by Lx Xzit
29 Jun 2020, 0:48
Forum: Script submission
Topic: [1.4.5] Grab player 1 or 2
Replies: 1
Views: 76

Re: [1.4.5] Grab player 1 or 2

Amazing! I wish this was implemented in the game.
by Lx Xzit
25 Jun 2020, 22:34
Forum: Spanish - Español
Topic: Reputacion
Replies: 2
Views: 22
  • 1

Re: Reputacion

Cada vez que haces un post, otros usuarios pueden darte un +1 o un -1. De ahí surge la reputación.
by Lx Xzit
23 Jun 2020, 7:51
Forum: Bug reports
Topic: Bug Mega-thread (Part II)
Replies: 1
Views: 79
  • 2

Bug Mega-thread (Part II)

Before to start this topic I want to point something. In the previous part of this point I pointed that shells should not damage the players after 36 frames they were released. Well, it turns out that this doesn't happen only with shell, but with all NPCs. For example: example.gif Players: ⋅&nb...
by Lx Xzit
22 Jun 2020, 8:50
Forum: Bug reports
Topic: The very old "Standing up in one block" bug
Replies: 3
Views: 101

Re: The very old "Standing up in one block" bug

I feel like this bug is intentional. However, I believe this is something that has to be fixed because it causes more harm than good. Ideally, when you're duck you wouldn't be allowed to stand if there's a solid block/npc blocking your space. This is what NSMB/SMM games do and works pretty well.
by Lx Xzit
15 Jun 2020, 8:19
Forum: Bug reports
Topic: Feedback Patch 30
Replies: 2
Views: 137

Re: Feedback Patch 30

It's due their size. I don't know what's the limit but after certain size you have to click the gifs. That's why I try to record it at low FPS and a small area, so the gif is smaller and therefore, seen normally
by Lx Xzit
14 Jun 2020, 8:48
Forum: Bug reports
Topic: Bug Mega-thread (Part I)
Replies: 0
Views: 69
  • 1

Bug Mega-thread (Part I)

I played The Invasion 2: Revolution and wrote all the bugs/problems I could notice. I also wrote a few suggestions. I will split this topic in 2 (or 3) parts because of how long it is. It's already written but the images and obtaining some values takes some time. Without further to add, please read ...
by Lx Xzit
11 Jun 2020, 0:12
Forum: Bug reports
Topic: Random values in NPCs
Replies: 2
Views: 95

Re: Random values in NPCs

Yes but it's Mario Forever. It's not a good example to fix the piranha plants. They are fairer in Mario Forever, but they're still bad.
by Lx Xzit
10 Jun 2020, 0:24
Forum: Bug reports
Topic: Random values in NPCs
Replies: 2
Views: 95
  • 1

Random values in NPCs

This NPC is extremely unfair and frustrating. It takes about 1 second to emerge and can immediately fill the screen out of fireballs which is impossible to react. And look how big their range is: Honeycam 2020-06-09 18-11-05.gif plants.png People also often use it in irresponsable designs, by placin...
by Lx Xzit
8 Jun 2020, 22:38
Forum: Bug reports
Topic: SMBX 1.3 Player Physics
Replies: 1
Views: 94

Re: SMBX 1.3 Player Physics

I made a little mistake. Peach acceleration is 0.08425 not 0.8425. I just updated the files!
by Lx Xzit
8 Jun 2020, 7:30
Forum: Bug reports
Topic: Link
Replies: 1
Views: 89

Re: Link

I noticed some broken images and some others that weren't properly inserted, so I just updated the topic.
by Lx Xzit
8 Jun 2020, 7:03
Forum: Bug reports
Topic: Feedback Patch 30
Replies: 2
Views: 137

Feedback Patch 30

These are some bugs I noticed while playing The Invasion 2 Revolution. Please read carefully. ⋅ The player can skid with 0 x-speed: Honeycam 2020-06-07 22-39-23.gif This may not look as a bit deal but it REALLY is. When you try to make the player not move, he/she still can skid. Honeycam 2...
by Lx Xzit
7 Jun 2020, 8:59
Forum: Ideas & Suggestions
Topic: npc().blockcol
Replies: 1
Views: 81
  • 2

npc().blockcol

Can you please implement the property "blockcol" to enable/disable block collision? it would be really helpful!
by Lx Xzit
7 Jun 2020, 8:39
Forum: Bug reports
Topic: Link
Replies: 1
Views: 89
  • 1

Link

This topic ended up longer than I expected, and certainly took me a lot of job. But hopefully after these things gets fixed, we can enjoy Link a little more. Please look at the post carefully, because it's really long. ⋅  Fix Link's sword attack animations: In SMBX 1.3 it works this way: T...
by Lx Xzit
7 Jun 2020, 1:40
Forum: Bug reports
Topic: SMBX 1.3 Player Physics
Replies: 1
Views: 94
  • 2

SMBX 1.3 Player Physics

This wasn't easy to do but I finally made a document that shows the exact values of player physics in SMBX 1.3, so 1.4 can have legacy physics! There are various advantages in this, like major compatibility between versions, major consistency in levels (especially the ones that relies too much on pl...
by Lx Xzit
4 Jun 2020, 19:39
Forum: Ideas & Suggestions
Topic: Skippable Death Animations
Replies: 2
Views: 102
  • 2

Re: Skippable Death Animations

I don't agree with this idea. If you enable loop test, you'll see the death animations are already fast enough.
A better option would be allow customization on death events, like the posibility to reset the scenario with scripts and disable standard death events to make your own.

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