Posts by Lx Xzit

by Lx Xzit
19 Jan 2020, 18:10
Forum: Ideas & Suggestions
Topic: Tea-Script functions suggestions
Replies: 1
Views: 80

Tea-Script functions suggestions

Since postimage.cc is no longer available, I'm making this post to update my previous script suggestions. I also like to take the opportunity of slightly change them for better versions. I have been worked a lot in tea-script, and these suggestions cover most of my limitations: Autorun scripts Origi...
by Lx Xzit
17 Jan 2020, 7:54
Forum: Bug reports
Topic: Smbx 1.4.5: The unmodifiable framestyle of effects
Replies: 1
Views: 33

Re: Smbx 1.4.5: The unmodifiable framestyle of effects

Remember that postimage is now banned in 38a's region, so you may like to attach the images directly to the post (I also have to update my topics...)
by Lx Xzit
16 Jan 2020, 5:29
Forum: Ideas & Suggestions
Topic: autorun_e(ID)
Replies: 3
Views: 144

Re: autorun_e(ID)

NESTED ERNEST wrote:I am sorry to disappoint you, but the truth is that this suggestion was not added (ie it doesn't work), you can put autorun_e(3) or autorun(3) or autorublablablamm(3) or asujkdhsiuak and this will continue to run.

I just noticed that
by Lx Xzit
16 Jan 2020, 1:15
Forum: Bug reports
Topic: Generator problems
Replies: 0
Views: 76

Generator problems

The generator ignores the gfx width and height of the NPCs (for example look at the SMW Koopa and Yoshi). Plus, NPCs sometimes appears in wrong positions, look at the cut-offs: 1.4.5: https://i.postimg.cc/SR8Q3N7r/Honeycam-2019-12-30-16-29-34.gif 1.3: https://i.postimg.cc/W3d1m7dx/Honeycam-2019-12-3...
by Lx Xzit
15 Jan 2020, 3:33
Forum: Bug reports
Topic: GFX expansion feature doesn't work in Shoes
Replies: 2
Views: 68

GFX expansion feature doesn't work in Shoes

I'm using GFX with a shoe and when the player gets in, it switches back to its default form:

Spoiler
Image
Image
by Lx Xzit
15 Jan 2020, 0:59
Forum: Bug reports
Topic: A.I Rect Cursor (Auto-align) [Fixed Patch 27]
Replies: 0
Views: 47

A.I Rect Cursor (Auto-align) [Fixed Patch 27]

This will a bit hard to explain but I'll do my best. When you pick a sizeable with the Default Cursor tool, it moves to the block the cursor is pointing: https://i.postimg.cc/1zjjHhGR/Honeycam-2020-01-14-18-50-23.gif However, with A.I Rect Cursor it's a bit different. When the cursor reaches the hal...
by Lx Xzit
15 Jan 2020, 0:26
Forum: Bug reports
Topic: Skidding
Replies: 0
Views: 38

Skidding

1- The player won't be able to skid if it was ducked and quickly stand. This makes physics looks really slippery sometimes. https://i.postimg.cc/J0SLsHn8/Honeycam-2020-01-14-18-19-10.gif 2- It is not related with skidding but I feel like it should fit here. When the player is on a shoe and ducks, it...
by Lx Xzit
15 Jan 2020, 0:05
Forum: Ideas & Suggestions
Topic: More NPC improvements
Replies: 2
Views: 70

Re: More NPC improvements

First, I've noticed that the Sumo Brother fire's movement works differently between 1.4.4 and 1.4.5. In the former, the movement was very smooth, and myself and a lotta people prefer this movement. In 1.4.5, it was altered to be more in line with how it worked in SMW (position offset every 16 pixel...
by Lx Xzit
11 Jan 2020, 21:56
Forum: Bug reports
Topic: char(1).nomove doesn't let keypress work
Replies: 0
Views: 56

char(1).nomove doesn't let keypress work

When char(1).nomove is set to 1, it won't detect any inputs. For example: char(1).nomove = 1 do if keypress(-14) then call showmsg("up key pressed") end if call sleep(1) loop Won't work. Can you please make let "keypress" work (with player's keys) when "nomove" is set? ...
by Lx Xzit
11 Jan 2020, 11:11
Forum: Script submission
Topic: Superball Flower (v1.1)
Replies: 3
Views: 212
  • 1

Superball Flower (v1.1)

Version 1.1 is out: -Added support for Luigi! -Added player sprites in SMB3 style (to match default graphics) and in modern style. -The ball can now hurt bosses! Notes above. -The ball can now hurt Big Piranha Plants (npcs 256 and 257). -Fixed a bug in which the ball would kill two enemies at the sa...
by Lx Xzit
11 Jan 2020, 7:42
Forum: Ideas & Suggestions
Topic: Autorun scripts
Replies: 3
Views: 77
  • 1

Autorun scripts

Having to start scripts through events is awkward. It is slow and become problematic when you have various events that will be executed when the level starts (since it requires a new event per script). Can you please implement buttons to let us run scripts when the level starts directly from the scr...
by Lx Xzit
11 Jan 2020, 6:05
Forum: Bug reports
Topic: BGP Editor [Fixed Patch 27]
Replies: 0
Views: 39

BGP Editor [Fixed Patch 27]

Every time I open the BGP editor, the list scrolled to the very end. It should start from the beginning:

Image
by Lx Xzit
11 Jan 2020, 6:00
Forum: Bug reports
Topic: Variable list [Fixed Patch 27]
Replies: 0
Views: 33

Variable list [Fixed Patch 27]

When you create a variable when an array already exists, it selects he last item on the list (in this case, the array). The problem with this is that I often end up renaming the array instead of the newly created variable: https://i.postimg.cc/6pFCm3Zw/Honeycam-2020-01-10-23-59-13.gif Can please you...
by Lx Xzit
10 Jan 2020, 22:05
Forum: Bug reports
Topic: Smbx -1.4.5: When a block is destroyed.
Replies: 3
Views: 79

Re: Smbx -1.4.5: When a block is destroyed.

Instead of using "hide" for destroyed blocks, I'd prefer if 38a added the property ".destroyed" for blocks.
by Lx Xzit
10 Jan 2020, 10:35
Forum: Script submission
Topic: Superball Flower (v1.1)
Replies: 3
Views: 212
  • 3

Superball Flower (v1.1)

Video: https://www.youtube.com/watch?v=_XwUl21g7W4 What can the projectiles do? -Kill a lot of different enemies -Get coins (All kind of coins, including Dragon and Star Coins!) -Detonate SMB2 bombs -Hit POW blocks -Can press switches (Time-stop and P-switch) -Can splash bubbles -It changes its dire...
by Lx Xzit
10 Jan 2020, 8:21
Forum: Script submission
Topic: Extra TeaScript Functions
Replies: 4
Views: 2549
  • 1

Re: Extra TeaScript Functions

put "end script" (or just "end") at the end
by Lx Xzit
4 Jan 2020, 21:14
Forum: Bug reports
Topic: Misc. Players bugs [Fixed all except 2 and 3 in P27]
Replies: 0
Views: 57

Misc. Players bugs [Fixed all except 2 and 3 in P27]

⋅  Releasing a npc (unpress run/alt-run + down key) should not produce any sound effect. This doesn't happen in any Mario game, neither in SMBX 1.3. ⋅ Additionally, releasing the Ice Block will produce a effect like if it was kicked: https://i.postimg.cc/Y0nM9gnz/Honeycam-2020-0...
by Lx Xzit
2 Jan 2020, 22:12
Forum: Bug reports
Topic: Platforms in lineguides (outdated)
Replies: 0
Views: 55

Platforms in lineguides (outdated)

This image is pretty self-explanatory: https://i.postimg.cc/D0byWwb4/Honeycam-2020-01-02-15-43-48.gif (I used the leaf because is more noticeable when the player change frames, but the power-up or player is completely irrelevant) The hops happens when the player speed shifts between 0.4 and 3.4. To ...
by Lx Xzit
2 Jan 2020, 6:49
Forum: Bug reports
Topic: Misc. Bugs/Incoherences NPCs [Fixed Patch 27]
Replies: 2
Views: 91

Re: Misc. Bugs/Incoherences NPCs [Fixed Patch 27]

NESTED ERNEST wrote:The number 2 is fine: it is normal to bounce when the player jumps on the bomb.

It isn't. It doesn't happen in any game, neither SMBX 1.3, Super Mario Maker (both SMB3 and SMW styles) nor the original SMB3.
The only similar interaction is with the SMW Bob-Omb and this can only be spin-jumped.
by Lx Xzit
2 Jan 2020, 0:01
Forum: Bug reports
Topic: Misc. Bugs/Incoherences NPCs [Fixed Patch 27]
Replies: 2
Views: 91

Misc. Bugs/Incoherences NPCs [Fixed Patch 27]

⋅ The player shouldn't bounce when jump (normally) in a SMW Goomba, but it still dies to other jumps (spinjump/yoshis/shoes). 1.4.5: https://i.postimg.cc/prsY6XGS/Honeycam-2020-01-01-15-48-37.gif 1.3: https://i.postimg.cc/VL3bLCCR/Honeycam-2020-01-01-15-50-44.gif ⋅ Similar to th...

Go to advanced search