Posts by andreepika1336

by andreepika1336
29 Jun 2017, 23:27
Forum: Ideas & Suggestions
Topic: Should NPCs made with Teascript available as default npcs?
Replies: 1
Views: 623
  • 3

Should NPCs made with Teascript available as default npcs?

I'm interested that npcs made with teascript should become default npcs, can 38a possibly convert them?
by andreepika1336
29 Jun 2017, 21:19
Forum: TeaScript
Topic: TeaScript Help Thread
Replies: 40
Views: 11367

Re: TeaScript Help Thread

How do I make the scripted npc to spawn these npcs but they are not in Spawned NPCs Layers?
by andreepika1336
7 Jul 2016, 4:44
Forum: TeaScript
Topic: [Solved] Renzor Boss
Replies: 9
Views: 2450

Re: [Solved] Renzor Boss

Moving blocks are instant death if you touch the bottom, even if you slow them down. But look at my edited post I did. But the moving blocks kills me every time I hit it. Edit: I had another script request, make the player immune being squished. See, that will solve the problem when the player hits...
by andreepika1336
15 Jun 2016, 17:57
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Should there ever be a another user that should also work on smbx 1.4?
Replies: 8
Views: 1760

Re: Should there ever be a another user that should also work on smbx 1.4?

I know what you mean but just take someone with programming knowledge isn't enough. This person must understand the way the code works (obviously) and it may be hard. As I know , 5438A38A isn't taking volunteers or he may have already a team, or he prefer work alone for specifically reasons , errh....
by andreepika1336
12 Jun 2016, 18:50
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Should there ever be a another user that should also work on smbx 1.4?
Replies: 8
Views: 1760

Re: Should there ever be a another user that should also work on smbx 1.4?

I'd rather wait for PGE to get done rather than relying on a miracle . Nobody can change the coding of SMBX 1.4 because nobody has the source code. Simple as that. Oh come on, it will take too long for the devs to finish everything in PGE, we could ask 5438A38A for the source code of smbx 1.4 when ...
by andreepika1336
12 Jun 2016, 16:23
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Should there ever be a another user that should also work on smbx 1.4?
Replies: 8
Views: 1760

Should there ever be a another user that should also work on smbx 1.4?

Why is 5438A38A taking so long to work on smbx 1.4.3, because he has to study in university and his study program was "very loaded" and his winter weekend starts in the middle of January to somewhere in February... But we need is a another user that is great at programming and very active ...
by andreepika1336
11 Jun 2016, 17:57
Forum: TeaScript
Topic: [Solved] Renzor Boss
Replies: 9
Views: 2450

Re: [Solved] Renzor Boss

Moving blocks are instant death if you touch the bottom, even if you slow them down. But look at my edited post I did. But the moving blocks kills me every time I hit it. Edit: I had another script request, make the player immune being squished. See, that will solve the problem when the player hits...
by andreepika1336
10 Jun 2016, 18:33
Forum: TeaScript
Topic: [Solved] Renzor Boss
Replies: 9
Views: 2450

Re: [Solved] Renzor Boss

KFCMARIO wrote:I've tried to archive it just now.
Here is an example
But the moving blocks kills me every time I hit it.

Edit: I had another script request, make the player immune being squished.
by andreepika1336
10 Jun 2016, 16:20
Forum: TeaScript
Topic: [Solved] Renzor Boss
Replies: 9
Views: 2450

Re: [Solved] Renzor Boss

But there are two npcs that can be rotated and can be scripted to rotate and act like the wheel from the renzor boss battle.
by andreepika1336
9 Jun 2016, 19:18
Forum: TeaScript
Topic: [Solved] Renzor Boss
Replies: 9
Views: 2450

[Solved] Renzor Boss

I need a fully working renzor boss with a rotating wheel that is made by scripts.
by andreepika1336
4 Jun 2016, 22:29
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Is it possible to modify the exe file of smbx 1.4.2 and above?
Replies: 6
Views: 1420

Re: Is it possible to modify the exe file of smbx 1.4.2 and above?

First of all you must unpack it (it has been packed with PE-Compact thing), then disassemble. With LunaLUA it is NOT compatible, because address space used in LunaLUA to communicate with game engine, made especially for alone SMBX 1.3 build and even rebuilding same source even small change may resu...
by andreepika1336
3 Jun 2016, 23:20
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: Is it possible to modify the exe file of smbx 1.4.2 and above?
Replies: 6
Views: 1420

Is it possible to modify the exe file of smbx 1.4.2 and above?

As it says, is it possible to modify the exe file of smbx 1.4.2 and above, and soon we could a get a possibility to hack more stuff than we could ever do in smbx 1.3, and we might soon make it compatible with several smbx extensions (lunalua for example).
by andreepika1336
29 May 2016, 20:03
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX-38A - Discussion Thread and Downloads
Replies: 196
Views: 96612

Re: SMBX-38A - Discussion Thread and Downloads

I wished there is somebody that also works on smbx 1.4 that is usually very active, so we don't have to wait for 5438A38A to get a winter weekend at his university.
by andreepika1336
29 May 2016, 19:49
Forum: Sandbox
Topic: What if Redigit plays smbx 1.4?
Replies: 2
Views: 2964

What if Redigit plays smbx 1.4?

I've always wondered, what if redigit plays 5438A38A's smbx.
by andreepika1336
23 May 2016, 2:48
Forum: SMBX-38A Bug reports
Topic: autoscroll bug
Replies: 3
Views: 890

Re: autoscroll bug

Thanks!
by andreepika1336
22 May 2016, 18:47
Forum: SMBX-38A Bug reports
Topic: autoscroll bug
Replies: 3
Views: 890

autoscroll bug

I have a bug where when I tried to make a autoscrolling level, the screen shakes. :(
Here is my example level.
Spoiler
http://www104.zippyshare.com/v/pNaBn8Ht/file.html
by andreepika1336
21 May 2016, 16:35
Forum: Script submission
Topic: [Teascript]Yellow Devil
Replies: 14
Views: 5129

Re: [Teascript]Yellow Devil

TheCreator520 wrote:Image
It's just ONE Script with TWO layers and ONLY NCreate and NKill.
There are three forms of the tiny balls.Projectile , high bounce and low bounce
I worked about one hour for it.
Here's the picture
Uh, video?
by andreepika1336
21 May 2016, 16:32
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1
Replies: 1015
Views: 1152242

Re: [Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Does anybody know if the next version is about to get released any time soon? I am really curious about new features and hope for some general bug fixes which are somehow annoying or even "game breaking". As of now, 5438A38A is still at his university, and once his university was over, he...
by andreepika1336
20 May 2016, 1:10
Forum: Graphics (SMBX General)
Topic: [SMBX 1.4] SMB3 styled SMB1 Lift Platforms
Replies: 6
Views: 1667

Re: [SMBX 1.4] SMB3 styled SMB1 Lift Platforms

SuperMarioTM wrote:It looks nice, but I noticed something:

Image

The dark line is in the wrong side.
But the dark line is wrong, the npc is placed in the wrong side.

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