Posts by HenryRichard

by HenryRichard
1 Feb 2016, 7:14
Forum: Forum Games
Topic: The Photoshop Game
Replies: 70
Views: 1997

Re: The Photoshop Game

Spoiler
Imagehave some poorly drawn faces
by HenryRichard
8 Dec 2015, 2:33
Forum: LunaLua - Extension Framework
Topic: Crushing the Player
Replies: 4
Views: 383

Re: Crushing the Player

Could you set the player's invulnerability time?
by HenryRichard
25 Nov 2015, 1:15
Forum: Forum Games
Topic: Corrupt-A-Wish
Replies: 504
Views: 10847

Re: Corrupt-A-Wish

Granted, but since we've all done evil things before everyone has been destroyed.

I wish another color was discovered.
by HenryRichard
25 Nov 2015, 1:13
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 5910

Re: Kill the Beetle!

The beetle manages to defeat the game without using any continues, so it kills the ninja.

But now the ninja's brother is angry so he wants to kill the beetle.
by HenryRichard
24 Nov 2015, 4:03
Forum: Forum Games
Topic: Corrupt-A-Wish
Replies: 504
Views: 10847

Re: Corrupt-A-Wish

Granted. Now LunaJava is released and no one uses LunaLua anymore.

...actually I wish LunaJava was a real thing
by HenryRichard
23 Nov 2015, 0:02
Forum: Forum Games
Topic: Corrupt-A-Wish
Replies: 504
Views: 10847

Re: Corrupt-A-Wish

Granted, now everyone's signature is so long and huge that it takes an hour to load one page.

I wish my homework would do itself.
by HenryRichard
22 Nov 2015, 23:43
Forum: Forum Games
Topic: The Photoshop Game
Replies: 70
Views: 1997

The Photoshop Game

Basically this is a game where you take the picture in the post above you and edit it in any image editor (It doesn't have to be photoshop, of course) and post it. Then someone else edits that and posts it, and then someone else edits it and posts it, etc. We'll start with this lovely picture: https...
by HenryRichard
22 Nov 2015, 23:35
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 5910

Re: Kill the Beetle!

Applauding the beetle does nothing.

I send the beetle 1000 years into the past so it will die of old age.
by HenryRichard
22 Nov 2015, 22:31
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Discussion Thread and Downloads
Replies: 193
Views: 48905

Re: SMBX 1.4 - Discussion Thread and Downloads

Did all that, still got the error. Are you tried to copy dll does manually? That's what I did originally - still got the error. Weird, I tried running that as an admin earlier but it wouldn't work, but just now it did. But now I'm getting that stupid automation error. Any ideas? Try to enable "...
by HenryRichard
22 Nov 2015, 3:43
Forum: Graphics
Topic: How to: Fixing lazily-made masks with GIMP
Replies: 3
Views: 1235

Re: How to: Fixing lazily-made masks with GIMP

You also don't have to change the image back to indexed - if you export it as a gif it's automatically converted.
by HenryRichard
22 Nov 2015, 3:36
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Discussion Thread and Downloads
Replies: 193
Views: 48905

Re: SMBX 1.4 - Discussion Thread and Downloads

Did all that, still got the error.
by HenryRichard
21 Nov 2015, 20:38
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Discussion Thread and Downloads
Replies: 193
Views: 48905

Re: SMBX 1.4 - Discussion Thread and Downloads

Weird, I tried running that as an admin earlier but it wouldn't work, but just now it did.
But now I'm getting that stupid automation error. Any ideas?
by HenryRichard
21 Nov 2015, 20:13
Forum: Super Mario Bros. X by 38A (SMBX-38A)
Topic: SMBX 1.4 - Discussion Thread and Downloads
Replies: 193
Views: 48905

Re: SMBX 1.4 - Discussion Thread and Downloads

So whenever I run copy_files_x64.bat, I get this error:
Image
any ideas? I've already tried manually registering it, but I get the same error.
by HenryRichard
1 Jun 2015, 5:55
Forum: Forum Games
Topic: Kill the Beetle!
Replies: 220
Views: 5910

Re: Kill the Beetle!

It turns out it wasn't a lava toilet, but a beetle-growth-chemical toilet, causing the beetle to grow to a massive size.

I shove the giant beetle in a tiny box.
by HenryRichard
1 Jun 2015, 5:39
Forum: LunaLua - Extension Framework
Topic: Using Pointers Causes the Game to Crash
Replies: 14
Views: 622

Re: Using Pointers Causes the Game to Crash

That's weird, whenever I do it it's rendered for 3 frames and then vanishes. Is that a bug?
by HenryRichard
31 May 2015, 1:17
Forum: LunaLua - Extension Framework
Topic: Using Pointers Causes the Game to Crash
Replies: 14
Views: 622

Re: Using Pointers Causes the Game to Crash

Try calling this in onLoop() and change it whenever you need to No! placeSprite should only be called once. @HenryRichard: You just asked me for help with a custom HUD not too long ago and I told you that the placeSprite command should only be called once. this code only shows it for a few frames, ...
by HenryRichard
23 May 2015, 0:33
Forum: LunaLua - Extension Framework
Topic: Using Pointers Causes the Game to Crash
Replies: 14
Views: 622

Re: Using Pointers Causes the Game to Crash

It looks like my problem was that field type was supposed to be DFLOAT. It finally works! Now that I've figured this bit out, I have run into another very minor problem. When the HUD moves, the old one stays there. I know I can fix it by loading nothing into every slot and then reloading, but this ...

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